Full Heal guardian build?

Full Heal guardian build?

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Posted by: MrSpanktastic.2059

MrSpanktastic.2059

Can anyone link me a really good guardian build for dungeons which focus on healing and support?
Also does healing power make alot of difference or its better to go soldiers gear? for vitality toughness and power?

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Posted by: Ynna.8769

Ynna.8769

Healing power scales pretty terribly with almost anything, so it generally isn’t worth taking. Also, you need to be careful to balance support with damage, since doing only support will be dragging your group back.

“Come on, hit me!”

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Posted by: Yaki.9563

Yaki.9563

I think you could do well with a crit + heal power 1h build. Damage would be decent, you would add lots of might stacks to your group, and you would maximize dodging which is the only ability that scales really well with heal power.

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Posted by: Brutaly.6257

Brutaly.6257

the best support you can give in dungeons is to actually keep damage from ever happening, that you wont do with a healing build, healing is reactive.

Imo the absolute best support you can give is to stack toughness, toughness seem to be one of the values anet uses to determine aggro. If you have aggro then your team wont be hurt.

And what Ynna said.

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Posted by: ComeAndSee.1356

ComeAndSee.1356

Can anyone link me a really good guardian build for dungeons which focus on healing and support?
Also does healing power make alot of difference or its better to go soldiers gear? for vitality toughness and power?

I wouldn’t recommend going “full heal” because you cannot can’t sit and heal. You however can be a tank, healer, and a DPS all in one. It doesn’t make sense, but you can tank bosses because of your toughness and you can heal yourself + allies who are near you basically of your self-healing capabilities. Your DPS isn’t even remotely as good as somebody going for pure DPS, but it’s not subpar.

Healing power does make a noticeable difference if you are using the Mace as your primary healing source. I’ve run numbers and every +100 healing is basically equal to an extra +100 health a second when you factor in Writ, Symbol, and AH. Don’t listen to the people who say +healing power doesn’t scale because they are lying and or are misinformed.

http://www.guildhead.com/skill-calc#mVccMV0zMmvbRomvbRo0axx0MVsqcak
^
This is the build I use for PvE. You really aren’t going to get anything better than this.

Your #2 ability you should swap out to what best suits the fight.

Sha Nari – 80 Guardian (http://bit.ly/12RNvtK)
Lorella Windrunner – 80 Thief
Shayera Nightfall – 80 Mesmer

(edited by ComeAndSee.1356)

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Posted by: The Rooster.2615

The Rooster.2615

It also depends what you’re trying to do. For instance, having run a full clerics build, I’ve come to the conclusion that there are better stats to boost in WvW. But full healing might work better for PvE

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Posted by: Yaki.9563

Yaki.9563

the best support you can give in dungeons is to actually keep damage from ever happening, that you wont do with a healing build, healing is reactive.

Imo the absolute best support you can give is to stack toughness, toughness seem to be one of the values anet uses to determine aggro. If you have aggro then your team wont be hurt.

And what Ynna said.

What kinds of instances do you run where all mobs attack one player and there’s no AE damage? Must be nice.

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Posted by: Vitu.3580

Vitu.3580

Another thread where ppl say a healing Guard is useless……

lol.

If you go something like 0-0-10-30-30 with a full clerics set, boon duration runes, and healing power trinkets (actually what i use in dungeons) you can dish out constant boons with incredible heal support.

I use staff mainly, with mace/shield. Take healing breeze for your #6 heal, and then depending on the dungeon/boss you will want to alternate between a few utility skills
-Wall of Reflection/Spirit Shield
-Stand Your Ground
-Hold the Line
-maybe Retreat if you take Pure of Heart in the Honor tree. I’ve been using it more regularly as you can provide several Aegis to your party with a 2k heal when they block an attack.
-any of the Consecration Utilities depending on the encounter. Sanctuary is nice but often unreliable, but the 2 fire combo fields can provide nice offensive boon support with blast finishers, especially if you swap out the mace/shield for a hammer.

I prefer to use Tome of Courage for my elite, but Renewed Focus can be used very effectively as well. RF can allow for an emergency 8k heal with 2 Aegis if you can time your CDs properly – not to mention the BOONS!!!!!

The main thing when using a healing build is to use your heals and boons proactively. If you are constantly healing – which this build can do – you eliminate the need for emergency healing as you party members will drop to low health less often.

Don’t let the plethora of nay-Sayers dissuade you from running a healing focused build. They simply haven’t tried one and are dead-set on running their cookie-cutter builds.

With that said though, outside of dungeons you may want to consider a different build.

(edited by Vitu.3580)

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Posted by: Yaki.9563

Yaki.9563

It’s because people are hooked on 30 valor and AH, in which healing power really is nearly useless and a big waste. You have to build around support instead of lolfacetank while AH keeps me alive standard guardian thinking.

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Posted by: Vitu.3580

Vitu.3580

It’s because people are hooked on 30 valor and AH, in which healing power really is nearly useless and a big waste. You have to build around support instead of lolfacetank while AH keeps me alive standard guardian thinking.

I think it also has to with the idea that since there is no “Holy Trinity” the only effective way to build you character is to incorporate damage, which is false.

Though there are some very efficient and viable damage builds there are also other builds that can be just as viable, especially in dungeons.

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Posted by: alcopaul.2156

alcopaul.2156

Again, I’m like in a room of GS guardians wearing Full Berserker armor who don’t know what the hell are they talking about.

OP = Go full Clerics, 10/0/10/30/20 (spirit weapon, hold the line, staff) or 0/0/30/20/20 (Shout, retal, staff) and you can zone wherever you want (Fractals, dungeon, Heart of Mists, WvWvW) with full offense (Empower) and Defense (Heal/Prot boon) support.

you can also play fun being solo by doing 0/0/30/30/10 retal build and GS…. on FULL CLERICS.

(edited by alcopaul.2156)

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Posted by: GoggleHat.2547

GoggleHat.2547

My main is a Cleric Armor runed with Altruism runes healing/spirit weapon guardian. Her build is 30 in power (I use Sword of Justice to supplement DPS I’m not doing, may redirect these points to toughness for that one trait that heals when you give boons) 20 in healing and 20 in Virtues. She’s extremely useful to parties and supplements heals very well while even doing pretty decent damage. I survive with ease in Orr, dungeons, fractals, and bosses.

My weapons of choice are Staff (main for obvious reasons of boonage and heals) Scepter/Shield (For better DPS and range, while shield grants boons, makes a barrier, and heals with said barrier) and for Melee I personally like Hammer. The 2skill combos exceedingly well with parties and works on a short CD, the 4 and 3 skill make a nice combo for creating distance between your party and most mobs, and the 5skill is a barrier. I don’t know why in god’s name Guardians have forsaken barriers but I find them incredibly useful. (My parties think so as well.)

As for utilities? NOT SIGNETS. Personally, I make use of everything except those. The Healskill I use is “Healing breeze” but I find myself using it more often for the sake of my party members than for myself because I heal so much and kite well enough that I’m usually at well enough health. Shield of the Avenger is good for protecting Glass Cannons. (and yourself for that matter.) It blocks ALL PROJECTILE ATTACKS (even those bullet hell ones you see in Arah) and I find myself slotting it very often. Sword of Justice, as mentioned above, is there for supplementing DPS so you may focus on other important things. Shouts are good for boon granting, obviously. I use all of the meditation skills a lot, Merciful intervention being a good method to retreat and heal a bit if things get too rough, Judge’s intervention for quicker engagement of enemies, and Contemplation of Purity for being a godly condition remover. Really? Play around with your utilities and see which serve you best, Guardian has a myriad of support options that makes a heals/boons build incredibly viable and effective.

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Posted by: foofad.5162

foofad.5162

Boon duration is great. Healing power isn’t, really. All of your healing is going to be “maintenance” in nature – you don’t have any big saves. That means it’s fine for trash, okay for bosses (infrequent hits) and abysmal for PvP. If you just plan on doing dungeons, then go for it, but you have to really love hitting like a wet noodle.

But you can give a lot of survivability to a party by just stacking boon duration. You can also do some absurd thing with might duration runes and still get okay damage by virtue of getting 75 power out of it rather than some healing power like you’d get in boon duration runes. You can easily get something absurd like 80% might duration without sacrificing too much, which means your Blasted fire fields are going to last 36 seconds. If you’re running with an elementalist, that means you can have 25 might stacks permanently just by blasting fire fields, not even including Empowering Might. Pretty sweet.

I don’t recommend healing power builds though. It’s pretty boring. I’m not just saying that, either – I have a healing set and pull it out occasionally. Not fun.

Eilir Eirasdottir, Guardian, Tarnished Coast
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.

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Posted by: Heinel.6548

Heinel.6548

It also depends what you’re trying to do. For instance, having run a full clerics build, I’ve come to the conclusion that there are better stats to boost in WvW. But full healing might work better for PvE

Healing isn’t useless in WvW. When you’re in a 3-way zergfest inside SMC lords room as a guardian, the only way you can contribute is spam mass heals. If you try to DPS there you’ll just be dead weight or dead.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

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Posted by: Bash.7291

Bash.7291

Living Dead Girl ~ Necro
[Rev]

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Posted by: hithlain.4385

hithlain.4385

I always liked Cleric in previous mmo I played. I’m more the tank way with my guardian, but why not healing build… my guardian is just 51 now.

What you have to think about is to have a build which will suit solo, group and dungeons. I do not want to reinitialize my points every now and then…

What you have to consider as well I think is that in dungeons people are expecting guardians to tank, so if you’re full heal/support better warn them before, so they find another one to tank.

Perhaps I’ll try a support/heal build as well, have to think about it…

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Posted by: Nyghtshadow.4206

Nyghtshadow.4206

A question for some of you more experienced guardians out there:

I want to get a good armor set for support/tanking (when possible) that grants extra boon duration (which is one of the best things a guardian can have to help out the team), and I was planning on getting the AC armor set with rune of the monk.

My question is if I should use the power-tough-vit or precision-vit-healing power set?
The monk rune and water sigils appear to synergise well with the later but is it worth losing the extra vit and toughness? I plan on using mace/shield and staff with this armor.

Or should I use the HotW armor set with power-tough-vit and sanctuary rune (maybe with a hammer instead of mace/shield) and skip healing power and boon duration altogether?

I don’t have a lot of money to spend on crafting so I want to use one of the dungeon armors. My accessories are power-tough-vit oriented (not all, but that’s what I’m planning to get in the future) and they’re not gonna change (the price and time it takes to get ascended stuff makes changing accessories impractical).

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Posted by: Bas.8976

Bas.8976

A question for some of you more experienced guardians out there:

I want to get a good armor set for support/tanking (when possible) that grants extra boon duration (which is one of the best things a guardian can have to help out the team), and I was planning on getting the AC armor set with rune of the monk.

My question is if I should use the power-tough-vit or precision-vit-healing power set?
The monk rune and water sigils appear to synergise well with the later but is it worth losing the extra vit and toughness? I plan on using mace/shield and staff with this armor.

Or should I use the HotW armor set with power-tough-vit and sanctuary rune (maybe with a hammer instead of mace/shield) and skip healing power and boon duration altogether?

I don’t have a lot of money to spend on crafting so I want to use one of the dungeon armors. My accessories are power-tough-vit oriented (not all, but that’s what I’m planning to get in the future) and they’re not gonna change (the price and time it takes to get ascended stuff makes changing accessories impractical).

There are various angles at which you can approach the “support/tanking” role, depending on the kind of content you’ll be doing.

Knight’s (to some extent Berserker) set with Ruby/Emerald trinkets is enough for 90% content of the game if you’re good with your class – you can apply 2xSuperior Water, 2xSuperior Monk and 2xMajor Sanctuary for +Boon Duration and it should be enough.

However, if you want a really support/tanky guardian, Healing Power is a very nice attribute if you scale it 1000+. Add 25 stacks of Superior Sigil of Life and you should be good to go. You can go with PVT gear and Sapphire weapons/trinket to achieve that (also 3xWater and 3xMonk for +50 HP at the cost of some a bit of boon duration). You can also go with Cleric’s gear (I don’t think it’s farmable in dungeons though, not sure!).

Basically, if you go with Healing Power after achieving around 1000 of this attribute you focus on scaling Power, Toughness and Vitality. However, you need to be prepared for weak attacks and 4-10% crit-chance.

If you go with Toughness/Precision, you try to achieve 40% crit-chance, get AH trait and try to maintain balanced stats.

If you go with PVT you can be an ‘overall’ guard and as you get better with the class you can start specializing in one particular direction.

I believe a minimum for harder game-content is 3000 armour rating and 2700-2800 attack. The rest is up to you: you either go for crits and damage, or healing power and support.

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Posted by: Yaki.9563

Yaki.9563

I’m going to be trying Pre/Vit/Heal gear from AC, mainly because I believe precision is far, far more important than power because of vigor and might procs we get. The lack of toughness is bad but there’s nothing you can do about it since they don’t have Pre/Tou/Heal gear. I just wish they would convert all “on crit” abilities to “on hit”.

PVT gear suffers from this as well. It’s as if they want to require guardians to wear Knight’s or Berserker’s gear and spec 0/x/30/20/x.

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Posted by: Drawing Guy.3701

Drawing Guy.3701

Personally I’ve never really considered Guardians tied to their traits for playstyle. They’re screwed with almost no traits that shorten weapon timers – you have 50 points pre-defined, and 20 to pick according to what utilities you prefer: 30 in Valor for toughness to crit (as half the game triggers on crit), purity (guardian can basically ignore debuffs with purity + signet) and AH (every weapon you have can cast buffs as with 2/3s of your utilities and your F1-F3 with 5 virtue) – so you have a small constant heal that synergizes with everything. 20 in Honor to get your only real weapons skill reducer or EM + buffing your dodging with vigor and heals. The end of the day is you’re left with Yaki’s statement. The only people I’ve seen break from this (0/x/30/20+x/x) is people that went with spirit weapon builds.

It’s really the weapon that defines the Guardian. Unlike other classes where you are picking weapons by best DPS or favorite skills, each guardian weapon has different utilities (symbols, blocks, heals, buffs, debuffs), so you should ALWAYS have EVERY weapon. Swap according to the situation.

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Posted by: The Rooster.2615

The Rooster.2615

I won’t say healing guard is useless. But I used to run full Clerics and for WvW, after switching to Power/toughness/vit armor (kept the clerics jewelry), my usefulness to my team has dramatically increased. Here’s where I feel the biggest difference is:

In smaller groups, such as dungeons and small scale pvp, healing can be very useful and even be the difference between winning and losing a fight. In this situation, a full clerics guard is invaluable to a team.

In larger battles, such as wvw, it’s not that your heals are bad, it’s that you can do other things that are more helpful. IMHO, consecrations and buffs are infinitely more helpful than heals in a large scale fight. The reason being that usually healing your teammates for an extra 1-2k (above your normal heals without cleric’s that is) is not going to be the difference between them living or dying. But keeping might/protection/retaliation up on them can be. I’ve found that keeping those buffs up while contributing to the damage output and strategically using your consecrations is simply more helpful than healing in big fights.

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Posted by: Bash.7291

Bash.7291

Personally I’ve never really considered Guardians tied to their traits for playstyle. They’re screwed with almost no traits that shorten weapon timers – you have 50 points pre-defined, and 20 to pick according to what utilities you prefer: 30 in Valor for toughness to crit (as half the game triggers on crit), purity (guardian can basically ignore debuffs with purity + signet) and AH (every weapon you have can cast buffs as with 2/3s of your utilities and your F1-F3 with 5 virtue) – so you have a small constant heal that synergizes with everything. 20 in Honor to get your only real weapons skill reducer or EM + buffing your dodging with vigor and heals. The end of the day is you’re left with Yaki’s statement. The only people I’ve seen break from this (0/x/30/20+x/x) is people that went with spirit weapon builds.

It’s really the weapon that defines the Guardian. Unlike other classes where you are picking weapons by best DPS or favorite skills, each guardian weapon has different utilities (symbols, blocks, heals, buffs, debuffs), so you should ALWAYS have EVERY weapon. Swap according to the situation.

It is called imagination, try using it when you go to put trait points in next time, its fun.

Living Dead Girl ~ Necro
[Rev]

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Posted by: Yaki.9563

Yaki.9563

Personally I’ve never really considered Guardians tied to their traits for playstyle. They’re screwed with almost no traits that shorten weapon timers – you have 50 points pre-defined, and 20 to pick according to what utilities you prefer: 30 in Valor for toughness to crit (as half the game triggers on crit), purity (guardian can basically ignore debuffs with purity + signet) and AH (every weapon you have can cast buffs as with 2/3s of your utilities and your F1-F3 with 5 virtue) – so you have a small constant heal that synergizes with everything. 20 in Honor to get your only real weapons skill reducer or EM + buffing your dodging with vigor and heals. The end of the day is you’re left with Yaki’s statement. The only people I’ve seen break from this (0/x/30/20+x/x) is people that went with spirit weapon builds.

It’s really the weapon that defines the Guardian. Unlike other classes where you are picking weapons by best DPS or favorite skills, each guardian weapon has different utilities (symbols, blocks, heals, buffs, debuffs), so you should ALWAYS have EVERY weapon. Swap according to the situation.

It is called imagination, try using it when you go to put trait points in next time, its fun.

Yes you can imagine you’re as useful as a x/x/30/20/x Guardian.

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Posted by: Bash.7291

Bash.7291

Yes you can imagine you’re as useful as a x/x/30/20/x Guardian.

I’m sorry that some people cant work anything other than a AH/EM build? Healway is a great build that is pretty out of the box, since almost nobody goes 30 virtues. On top of the numerous DPS builds that are thrown around on the forums. Just because I don’t feel like dropping the “required” 50 points to make a single 30 point talent work doesnt make me less useful in any way.

Living Dead Girl ~ Necro
[Rev]

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Posted by: Roxtar.6487

Roxtar.6487

Healing isn’t the best. It’s not terrible, but it’s hard to justify prioritizing heal power for PvE since toughness reduces damage more against higher damage since it divides damage done. Power for instance has a ~1.2-1.7 ratio for each invested point depending on the weapon’s skills. Toughness then divides into this by + 1 for every 1000 points invested – note that this means diminishing returns. 100 Precision gives about 5% critical damage, which in turn increases damage (power) by 2.5%; this is without any critical damage (in which about 1% critical damage is equal to every 25 points invested in another stat). Heal power in contrast deals with damage by straight healing it, however only heals for around ~0.3 per heal point on a hammer, and a little bit more for a mace (maybe as high as 0.4? haven’t actually mathed it out). I have no idea where “ComeAndSee” got his 1:1 ratio – it’s not possible. Also healing power grows stronger the higher your toughness is because toughness increases your effective health. But stacking toughness and heal power means your damage is pathetic. Vitality is kinda weird, just put that to whatever level you feel is necessary to survive against the enemies you are against (I like ~16-17k, but I’m also usually against 20+ fractal enemies doing 30%+ of your health in a hit).

So take this as you will, but also remember that the higher damage from enemies in dungeons will be reduced better by toughness since it is multiplicative as opposed to heal power which just heals. In PvP this is different since there is a much smaller cap on damage dealt.

Also the valor line does almost nothing in terms of applying your heal power ratio, while the honor line contains most of the applications of heal power.

(edited by Roxtar.6487)

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Posted by: foofad.5162

foofad.5162

Healing isn’t the best. It’s not terrible, but it’s hard to justify prioritizing heal power for PvE since toughness reduces damage more against higher damage since it divides damage done. …

So take this as you will, but also remember that the higher damage from enemies in dungeons will be reduced better by toughness since it is multiplicative as opposed to heal power which just heals. In PvP this is different since there is a much smaller cap on damage dealt.

This is a little misleading. If you have for example 2600 armor and you take a hit from something with 1800 power and a skill coefficient of 1, you’ll take approximately 700 damage. A harder strike, say one with a coefficient of 2, would do exactly twice as much damage. A really hard hit from a boss, say with a coefficient of 10, would do 10 times as much damage. All things being equal, the strength of the skill is a multiplier and regardless of your armor value they all respect the multiplier.

Saying that armor “divides damage done” is extremely misleading. It does, sort of. The calculation for damage is [(Skill specific power coefficient * Power * Weapon damage)/Armor]. But the way you say it, sounds like if all things are equal and the hit is larger in damage, your armor takes a proportionally larger amount of the damage away and that’s not true.

Power for instance has a ~1.2-1.7 ratio for each invested point depending on the weapon’s skills.

This varies a lot by class, by typically autoattacks have a power coefficient of less than 1 for the first few hits and then higher than 1 for the last hit, rarely going higher than 1.5. Scepter has a coefficient of .66 on its autoattack. There are a lot of skills with coefficients lower than 1. (To clarify for anyone that doesn’t know, each skill has a “power coefficient” associated with it which determines how much of your Power stat is actually applied to it in order to determine the damage of the skill. If a particular skill’s tooltip says it does more damage than another of the same weapon, the reason for this is because it’s power coefficient is higher.)

Heal power in contrast deals with damage by straight healing it, however only heals for around ~0.3 per heal point on a hammer, and a little bit more for a mace (maybe as high as 0.4? haven’t actually mathed it out).

What healing are you talking about from hammer? Hammer has no heals. If you’re talking about Altruistic Healing through symbols/boon based blast finishers, then Altruistic Healing has a healing power coefficient of .01 (yes, one percent). The coefficient for Faithful Strike, the last hit of the mace autoattack chain which heals on hit, is .18.

I have no idea where “ComeAndSee” got his 1:1 ratio – it’s not possible.

While it’s true that healing power doesn’t translate directly to healing per second, even on yourself (you heal yourself more than everyone else), with a dedicated healing build you can absolutely heal yourself for upwards of a thousand HP per second, and everyone else in short range of you for 400-500, using a combination of the mace, Regeneration symbol, and various other abilities. That’s in a sterile environment though, and in practice you rarely get that much out of it. 600-800 is definitely reasonable though if you’re good. I’d show you exactly how, but I’ve since overwritten my healing calculations for other builds and I don’t really feel like taking the time to rebuild it. >_>

Eilir Eirasdottir, Guardian, Tarnished Coast
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.

(edited by foofad.5162)

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Posted by: foofad.5162

foofad.5162

Oh by the way, since it’s relevant – take a look at this reddit thread for most if not all of the healing power coefficients and how much healing they do with various healing power levels:

http://www.reddit.com/r/Guildwars2/comments/122puj/guardian_values_for_various_healing_skills_based/

Eilir Eirasdottir, Guardian, Tarnished Coast
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.

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Posted by: Roxtar.6487

Roxtar.6487

1. well most weapons do around 1000 damage averaged which is what toughness divides into. Power is therefore multiplied by 1000, and then divided by armor. This is obviously not applicable to individual situations, but is applicable to a majority of situations. Sorry I didn’t exactly go into all the details because the post would be enormous, but that’s the reasoning behind the power/1000 idea. I always assumed that enemy weapon damage would be around 1000 and their power would increase, but I could be wrong, I have no evidence to suggest that this is correct. Just an assumption based on the ease of implementing it – as in it would be easier to increase the power of an enemy than their weapon damage.

2. I’m using a lot of averages, which apparently you don’t think are appropriate, but in your thread (which is amazingly useful, I’m really glad you made it!) the hammer is about 1.35:1 while the great sword is… what like 1.66:1? I also specifically said it depends on weapon choice. Anyways power is definitely a great coefficient to be prioritizing. These averages/damage done/anything I said are also per second, which I realized I didn’t specifically state so sorry for that.

3. Sorry, this was explained poorly – again didn’t want to go into a whole lot of details because it would be an enormous post. Basically I went and got all the healing coefficients (from traits etc.) and applied them to the hammer. Since the hammer has a persistent symbol (writ of the merciful), many boons, and good overall damage, it was the weapon I used. Mace would add a small amount more through it’s auto attack and regen abilities, which are… not terrible when brought to heal/sec (~0.4/sec? don’t know how fast the mace rotation is, but it’s still nowhere near 1:1). Altuistic healing is a joke when healing power is applied to it, I got around a 0.03/sec health per heal power point invested, that’s obviously not where I am getting my calculations from and I stated that. But the damage lost fro a mace is generally more than the amount healed compared to the damage done by the hammer. The only real use of healing power is selfless daring, which the mace impedes as its auto attack is faster than the amount of time necessary to regain endurance to dodge again, whereas the hammer rotation lines up almost perfectly.

Hope this clears up some of my less obvious point calculations.

edit: didn’t know about the reddit post, did all the heal power calculations myself a few weeks ago. Would’ve helped, we should have the power coefficients and healing power coefficients stickied!

ps – you’re not really taking the stat investment into healing power into consideration. Sure you could get a large amount of health per second, but it would cost a large investment of points that could otherwise be doing more output than you are healing for the same investment.

(edited by Roxtar.6487)

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Posted by: foofad.5162

foofad.5162

I’m not a big advocate of healing power builds, though I do have one that uses about 800 that I pull out once in a while. I’m well aware that healing power takes away from attack stats. I just don’t want anyone getting confused on how everything works.

Eilir Eirasdottir, Guardian, Tarnished Coast
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.

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Posted by: Michaela.7489

Michaela.7489

This is my Healing build, not to shabby in the armor department since its 3.2k and healing at 1.390k.

However, I did sacrifice attack at only 1.6K

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Posted by: Sylpheed.8163

Sylpheed.8163

This is my Healing build, not to shabby in the armor department since its 3.2k and healing at 1.390k.

However, I did sacrifice attack at only 1.6K

Necromancer, you are in the wrong forums!

Full Heal guardian build?

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Posted by: Michaela.7489

Michaela.7489

This is my Healing build, not to shabby in the armor department since its 3.2k and healing at 1.390k.

However, I did sacrifice attack at only 1.6K

Necromancer, you are in the wrong forums!

LMAO!!!!!!!!!!!! Look at the screen shot it clearly shows guardian or are you a troll? XD

in pace, ut sapiens, aptarit idonea bello

Full Heal guardian build?

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

If you want to heal your on the wrong class.

Someone did the math a while back and found that a druid could do more then twice the healing a guardian could.

They also found that rev was just under that & that a ele could do over 1.75 times the healing a guardian could while at the same time providing permanent vigor, various auras, a ton of protection & a decent amount of projectile reflects.

Now you might ask yourself what does the guardian have to justify its lower healing output. Well according to anet its AEGIS.
The problem is that in the raids & in PvP damage comes so quickly or there is so much pulsing AOE that AEGIS is likely only to stop a minor attack.

So if you want to heal I would suggest another class.

Guardian can tank rather well however in PvE and in PvP its burst is great at destroying idiots too stupid to dodge.

Full Heal guardian build?

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Posted by: Aggrostemma.1703

Aggrostemma.1703

Sylpheed called you a necromancer not because of your profession but because you resurrected a.k.a. “necroed” a 2 years old thread. So no s/he was not trolling

Guardians can be excellent supports including providing some heals… But I do not think the healing output worth the investment. As I said in your OriginalPost:

- 1000 Healing power is far enough.
- your toughness is overkill, get some HealthPoints, power, precision and ferocity.
- the strong part of the guardian support is not the sheer amount of heal but the other support things like Aegis, Block, Blinds, Quickness, etc…

The Guardian is not a weak profession at all but please leave the “healerthingy” for Druids or even Tempests.

Happy Guardin’!

#I no words have"