Fury meditation Vs Swiftness Meditation
Guardians are designed to have poor mobility, by design.
Bring on Fury.
I have already accepted the fact that we will get kited and if the player is good then you’ll have a hell of a time trying to keep on him without GS+Sword or Scepter. It is one of those things you’ll have to accept as I doubt they’ll make much of a change to our mobility.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Well it is too poor, more than it should be. It’s not like guardians have a speed signet like other professions. Moreover, It is the only profession that cannot apply cripple/chill, meaning your enemy is free to kite the heck out of you until your teleports CD’s are up, that is if staff/scepter are not included in your build, not that they are great range weapons right now.
And in exchange for that, Guardians get a bunch of ridiculous defensive skills and party support abilities that the kiting Thief does not.
Some call it “balance”.
I have already accepted the fact that we will get kited and if the player is good then you’ll have a hell of a time trying to keep on him without GS+Sword or Scepter. It is one of those things you’ll have to accept as I doubt they’ll make much of a change to our mobility.
You shouldn’t accept it :P. You want to know why you shouldn’t accept it?
I know you probably think that because we are the “tank” of this game we shouldn’t be as mobile as other professions, but that would be only true if some of the other professions didn’t “tank” just as good and still remained mobile.
A little swiftness wouldn’t make us as mobile as a thief anyway and that is not my intention anyway.
And in exchange for that, Guardians get a bunch of ridiculous defensive skills and party support abilities that the kiting Thief does not.
Some call it “balance”.
It’s just some swiftness, we’re not going to be jet flying around.
Well I doubt you’ll understand unless you run an offensive non staff medi build, here you support less and smash more.
I favor fury, fury, and more fury.
Get Traveler runes bro. We need fury.
Well I doubt you’ll understand unless you run an offensive non staff medi build, here you support less and smash more.
I understand just fine, thanks. Why do you suppose I want easy access to Fury?
Well it is too poor, more than it should be. It’s not like guardians have a speed signet like other professions. Moreover, It is the only profession that cannot apply cripple/chill, meaning your enemy is free to kite the heck out of you until your teleports CD’s are up, that is if staff/scepter are not included in your build, not that they are great range weapons right now.
As a Guardian there are only 2 classes I can’t demolish: Thief (if it’s a well played dodging thief) and the condition engineer with bombs and grenades and it’s because both kite exceptionally well. Being able to kill anything else without too much of an issue is a pretty good result in my opinion.
“Jim’ll Fix It and if he doesn’t it’s not broken”
Well I doubt you’ll understand unless you run an offensive non staff medi build, here you support less and smash more.
I understand just fine, thanks. Why do you suppose I want easy access to Fury?
Fury is an overkill. Period.
Well it is too poor, more than it should be. It’s not like guardians have a speed signet like other professions. Moreover, It is the only profession that cannot apply cripple/chill, meaning your enemy is free to kite the heck out of you until your teleports CD’s are up, that is if staff/scepter are not included in your build, not that they are great range weapons right now.
As a Guardian there are only 2 classes I can’t demolish: Thief (if it’s a well played dodging thief) and the condition engineer with bombs and grenades and it’s because both kite exceptionally well. Being able to kill anything else without too much of an issue is a pretty good result in my opinion.
Condition Mesmer, a well played healing signet LB warrior.
change the stupid 20% dmg when aegis is up to 25% speed when using melee weapon (like the opwarr) and im happy
change the stupid 20% dmg when aegis is up to 25% speed when using melee weapon (like the opwarr) and im happy
thats the worst idea ever.
change the stupid 20% dmg when aegis is up to 25% speed when using melee weapon (like the opwarr) and im happy
What??? Why would you want to trade +20% DAMAGE for speed?
Hello fellow guardians.
I’m 100% against meditation skills granting fury boon. You ask why?
The reason is simple, we’ve always wanted an easier access to swiftness boon. I think landing a full mace or sword chain attack on a kitting/running enemy is absolutely more dps than having fury and missing every single attack on them, and swiftness will grant you that, plus I feel lucky enough with 40% or so critical chance, why the overkill?
We all know that guardian is a slow profession compared to other professions, a decent swiftness source is sufficient to solve the problem in my opinion. Keep in mind that guardians don’t have access to chill/cripple conditions which makes chasing after running enemies even a harder task, even with the teleports we have.
What do you guys would favor, fury or swiftness?
Rákan, blackgate server.
Sorry but no.
Urge to kill rising! > Eat my Dust!
What guardian needs is soft CC, not swiftness…
What guardian needs is soft CC, not swiftness…
Yeah, either of them.
By the way guys my point of view is totally based on the pvp aspect of the game. Mostly zerk guardians are the only ones that will agree with me on swiftness.
As for pve, I would prefer fury all day.
Well it is too poor, more than it should be. It’s not like guardians have a speed signet like other professions. Moreover, It is the only profession that cannot apply cripple/chill, meaning your enemy is free to kite the heck out of you until your teleports CD’s are up, that is if staff/scepter are not included in your build, not that they are great range weapons right now.
As a Guardian there are only 2 classes I can’t demolish: Thief (if it’s a well played dodging thief) and the condition engineer with bombs and grenades and it’s because both kite exceptionally well. Being able to kill anything else without too much of an issue is a pretty good result in my opinion.
Condition Mesmer, a well played healing signet LB warrior.
I’m not really sure how you find those 2 classes difficult. Mesmers you just Focus the real one and make him wish that signet or corruptions stacks didn’t give him away as the real one and as for the LB Warrior that is hands down the easiest type of warrior to kill in my experience.
By the way guys my point of view is totally based on the pvp aspect of the game. Mostly zerk guardians are the only ones that will agree with me on swiftness.
As for pve, I would prefer fury all day.
I am a Berserker Guardian and have played as such since launch and have not once changed from this in my year of play. Give me the Fury…all the Fury…
“Jim’ll Fix It and if he doesn’t it’s not broken”
By the way guys my point of view is totally based on the pvp aspect of the game. Mostly zerk guardians are the only ones that will agree with me on swiftness.
As for pve, I would prefer fury all day.
I’d prefer Guardians get something sPvP-specific instead, if that’s a real concern.
I could care less about swiftness. If I really want to move faster, which I don’t, I would go and grab some traveler runes. I am 100% for the fury and I would be extremely disappointed if it got swapped out for an inferior swiftness.
I wish I could delete this thread just to make sure that some Anet guy doesn’t read this and think it is a great idea.
All of you people QQing about guard mobility have yet to try Runes of the Traveler.
They are literally designed around the guardian.
All stats – good for guard
Boon duration – good for guard
Condi duration – good for guard
Perma 25% movement speed – hell yeah
Now you can chain hammer with GS or hammer and Sw/f while keeping up with the more mobile classes. I don’t know if you guys realise it but thanks to this latest addition, Sword 2 and GS 3 we are able to keep up with most classes but a GS warrior and thief.
yeah condi duration is so good for guard with that 1 condi that we have
and guys that like the 20% dmg when aegis is up trait, you dont play wvw? i can imagine you have aegis up for more than 2 second when in wvw
Guardians might have low mobility by design but this game has turned into a ranged AoE spamfest, doesn’t matter whether it’s power or condition based. Most damage and viable professions are ranged and a lot of it is AoE. Or pet based while the enemy is ranged.
Guardians don’t have the survivability to be competitive anymore outside of a full boring bunker spec.
Utterly pigeonholed and bland stagnant profession, been playing the exact same role since release, every group might have one but they are all carbon copies of one another.
As soon you join a game you are expected to be a bunker, sit alone at mid and roll around to just stay alive while asking for the others to come and kill any enemies.
The Guardian needs more access to Swiftness so that more play-styles and builds become viable, I don’t see the ranged AoE spam nature of the game changing anytime soon, so unless Guardian survivability outside of a bunker spec is improved then GW2’s slowest most melee based profession will continue to be nonviable outside of bunker.
Zeal line 5pt trait Zealot’s Speed should change to Gain 5s of Swiftness upon weapon swap.
Or give us a 10pt trait in Virtues that gives us 20 or 25% speed when wielding melee weapons.
(edited by Ezrael.6859)
This thread suffers the same problem as many opthers. Some people seem to talk about sPvP while others do about WvW.
IMHO fury perfectly fits on a critical damage (but no precision) traitline.
For speed soruces / snares, Zeal would be the best source, first because it currently is a crappy traitline and second, because it would prevent the Guardian to stick to enemies while keeping a whole kitten nal of defensive tools.
All of you people QQing about guard mobility have yet to try Runes of the Traveler.
They are literally designed around the guardian.
All stats – good for guard
Boon duration – good for guard
Condi duration – good for guard
Perma 25% movement speed – hell yeahNow you can chain hammer with GS or hammer and Sw/f while keeping up with the more mobile classes. I don’t know if you guys realise it but thanks to this latest addition, Sword 2 and GS 3 we are able to keep up with most classes but a GS warrior and thief.
Not available in PvP, play bunker or you’re not wanted.
I could see you having both traits one gives 8 seconds of fury and another 10 seconds of speed, both as tier 2 traits… that you would have to choose between.
Anet lied (where’s the Manifesto now?)
Don’t know if I’m willing to give up Purity for Reworked Focused Mind, but if conditions get toned down enough then I will run it normally. Also Traveler Runes are your best friend as a DPS guard. people undermind the condition duration. It benfits a lot of builds. Blinds are slightly longer, burning lasts longer. Boon Duration is well worth it if you run SY, and have 5 in virtues. You’d be surprised by how mobile a Zeker meditaton GS S/T guard with Traveler Runes is. The runes mesh well with a lot of builds.
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
I got myself traveler runes and I use the bane signet and zealot’s flame to catch my opponents, bring on the fury!
Makonne – Hybrid Regen Ranger
The game balance has been crippled by Spvp. I hate to say it, but the idea that its OK for guards to have hardly any mobility is stupid. I also think its stupid that we have ZERO hard CCs, and very few soft CCs, because we’re great at holding ground. Well every other MMO that I’ve played (and its a lot) has had characters that were good at holding ground, the key difference is that those characters could keep people on the ground they were holding.
The game balance has been crippled by Spvp. I hate to say it, but the idea that its OK for guards to have hardly any mobility is stupid. I also think its stupid that we have ZERO hard CCs, and very few soft CCs, because we’re great at holding ground. Well every other MMO that I’ve played (and its a lot) has had characters that were good at holding ground, the key difference is that those characters could keep people on the ground they were holding.
The devs have mentioned more game modes for sPvP and maps without capture points are planned, this is good news for the stagnant Conquest mode and stagnant Guardian profession.
Hopefully we will get some mobility love and soft cc love in the future with new traits and Utilities. So that DPS Guardians can actually be viable and fun in many situations.
Guardians might have low mobility by design but this game has turned into a ranged AoE spamfest, doesn’t matter whether it’s power or condition based. Most damage and viable professions are ranged and a lot of it is AoE. Or pet based while the enemy is ranged.
Guardians don’t have the survivability to be competitive anymore outside of a full boring bunker spec.
Utterly pigeonholed and bland stagnant profession, been playing the exact same role since release, every group might have one but they are all carbon copies of one another.
As soon you join a game you are expected to be a bunker, sit alone at mid and roll around to just stay alive while asking for the others to come and kill any enemies.
The Guardian needs more access to Swiftness so that more play-styles and builds become viable, I don’t see the ranged AoE spam nature of the game changing anytime soon, so unless Guardian survivability outside of a bunker spec is improved then GW2’s slowest most melee based profession will continue to be nonviable outside of bunker.
Zeal line 5pt trait Zealot’s Speed should change to Gain 5s of Swiftness upon weapon swap.
Or give us a 10pt trait in Virtues that gives us 20 or 25% speed when wielding melee weapons.
So run traveler runes and a boon duration build with retreat. You should have plenty of mobility with that.
Fury is better.
Traveler runes might be good for pve/wvw only because you already have high damage due to the high critical damage that you can get, but in spvp you’re giving up a good chunk of damage that guardian actually needs when you use speed runes. In both game modes you’ll have to give up on using awesome power or precision runes for a lame speed bonus that every other profession have already. I can never see traveler runes as a perfect alternative, it is just an Okay alternative.
yeah condi duration is so good for guard with that 1 condi that we have
and guys that like the 20% dmg when aegis is up trait, you dont play wvw? i can imagine you have aegis up for more than 2 second when in wvw
QFT
I can’t wrap my head around that trait unless you’re going to pop F3 right before a hit lands, hoping that extra 20% will finish the grave instead of waiting for the CD or pop your Elite if all goes wrong.
I’ve never understood why guardians feel they need swiftness in combat. 2 teleports, 2 leaps, 2 walls to keep them in place, and you can use almost all of these at once with the right weapons / utilities selected.
cripple has no place on a guardian. they have plenty of mobility built in to their skill use. by that argument neither is swiftness. Sure it’s nice to travel faster, but in combat there’s no reason for it. At times my thief and warrior feel LESS mobile than my guard.
A mesmer just outran my guardian….
Yo mama jokes to stronk.
Forum Mods to weak.
I’ve never understood why guardians feel they need swiftness in combat. 2 teleports, 2 leaps, 2 walls to keep them in place, and you can use almost all of these at once with the right weapons / utilities selected.
cripple has no place on a guardian. they have plenty of mobility built in to their skill use. by that argument neither is swiftness. Sure it’s nice to travel faster, but in combat there’s no reason for it. At times my thief and warrior feel LESS mobile than my guard.
If your Thief or Warrior feels less mobile than a Guardian then something is seriously going wrong in the world. There is a big difference between a Guardian specced for Mobility and a Warrior or Thief specced for mobility.
“Jim’ll Fix It and if he doesn’t it’s not broken”
At times my thief and warrior feel LESS mobile than my guard.
/facepalm