(edited by Stryken.7168)
Gaurdian WvW Armor question
You could mix cleric trinkets and knights everything else, particularly if you wanted to take force of will. If not, then you might want to add some vitality in that armor mix. Generally, you’ll want 2.8-3k armor, and 15-17k+ hp depending on healing power. If you’re at ~1k hpow, then 15k should do fine.
I’ve got my own thresholds for numbers, but I’m sure a few other people could continue to point you in the right direction
For a Meditation Guardian the GS/Hammer setup works better in PvP than in WvW, due the speed cap and the smaller scale of the maps. You can still use the GS or a Hammer, but using both in WvW will make you to be poked at range due your lack of mobility. The best setup por a WvW dps Guardian would be either:
- Pairing a GS or Hammer with a Sword + Focus or Scepter + Focus.
- Using Scepter + Focus with Sword + Torch.
The first ones works better in small skirmishes, the late one is better for duels but lacks AoE damage.
About the runes, amongst the most popular ones are either the ones wich provides mobility (Traveler), the ones focused in enhancing the dps (Divinity, Scholar, Strenght) or in survability (Melandru, Hoelbrack).
For weapons, armor and accesories, must be said:
- Ascended accesories are easy to obtain, so in terms of cost is better to chose before which armor we will use, then the weapons and finally the trinkets (which can be swapped easily between characters). The accesories are the items which provide the better ferocity x stat point cost, so in dps builds usually they end being berserker ones, but as I said, accesories are easy to get, so maybe the best chice is to made the armor/weapons in zerk/valkyrie/assassin ascended gear and then to complement the accesories with the amount of armor/health/prec you need in your build.
Personally, I would not use condition/healing stats in a dps meditation guardian, specially in WvW roaming. For group suport the Healway builds with cleric stats can work fine, but tha’s a whole different beast.
I run triple med builds in wvw with Pow/Tough/Vit arm our and mix it with zerker/soldier/pvt trinkets and weapons to keep 15k health, ~3k armour and ~2100 power, 40% crit damage or thereabouts. PVT for wvw should be your base IMO
GS & Sw/focus or GS & Staff if you feel like Zerg running.
I use traveller runes for the extra speed boost, just can’t do with moving at normal speed
I run a dmg frontliner for my WvW organized group. Its soldier armor with mostly zerker trinket (some use other trinket like cavalier or soldier to stay alive).
Thank you for all the feed back, I’ve definitely leaned more toward Sw/F and I have zerker weps, knight/soldier gear(due to dung tokens I had) then I switched all of my pow/pre/vit/fer ascended trinkets from my war, for runes im using traveler and sigils are fire/energy on both, does that sound viable enough?
i’m using zealot armor /celestial trinkets
stats http://i.imgur.com/3uWZ6tw.jpg
(edited by Rayya.2591)
Kinghts armor/Zerker trinkets/Zerker weapons
Standard AH/POV build will keep you alive in zergs.
Plenty of DPS/surival for smaller groups in a medi build. Not optimal of course for small, but can play a few roles without too much tweaking.
Skritt Happens
if you plan on ascended armor – only zerker, because pvt is soo bad in pve if you were ever to do some (dungeons especially). if you need more tankiness. just adjust your t/v with acceories, as full armor is almsot equal in stats to 2x rings and amulet (check with some calc). but the 2nd option is much cheaper/easier to get (all you need to do are dailies/monthlies. also you can get rings easily from fractals)
as for sigil, i dont think fire is best idea for single target weapon that sword is. it’d fit more in staff. for sword/scepter i think air could be better
Armor accounts for about 30% of your stats, while trinkets cover around 50%.
http://wiki.guildwars2.com/wiki/Equipment
Check the table towards the bottom of the page.
Also, a reason for fire on sword is to give some more aoe to an already fairly aoe weapon. It doesn’t really matter though, as long as you get the procs going on your damaging weapon.