After seeing about the huge balance update, I was interested in what the developers could accomplish. I jumped on yesterday and tried experimenting in the three areas of the game: PvE, PvP, and WvW.
The shame about PvE is that I have kept the (roughly) the same build I have made since I first hit level 80. Sure, it’s the standard in Altruistic Healing builds, but I try to use different utilities than most players use. It gives me a play-style I can appreciate and it creates nothing more than an endless, healing bunker. This update has only changed one thing: I now have a second sigil slot for additional healing. My utility rotation hasn’t changed, my traits haven’t moved, and I still managed to sum up +50% Boon duration (Platinum Doubloons for anyone that hasn’t upgraded to Ascended). In short, I have no motivation to play any PvE.
I tried PvP for the first time, mainly because I couldn’t find a build before that interested me. With the new traits, I found Communal Defense. I thought I was doing well. After four matches, I quickly realized it didn’t apply to me. I backed out and tried some of the other traits. Condition Damage Guardians are just plain awful. You can’t have decent damage and survivability. For the best Burning application, you need at least 20 in Virtues and either 30 in Zeal or Radiance (+33% damage or +300 Condition Damage). That leaves you with 20 points. That 20 points cannot give you any decent survivability trait. After that, it felt like any build I tried was just nuked under conditions. It didn’t matter how many cleanses I have, I would just drop under the pressure. Sure, Guardians can have decent removal, but we (again) sacrifice survivability. I can’t bother with PvP knowing that all I can do is be a meat shield long enough to distract the enemy team so my allies can capture the points.
WvW doesn’t get anything from me either. Sure, I can alter my build somewhat with the new traits, but I still find myself stuck to a zerg. Roaming is a pain since it seems every other roamer is specialized in nuking you as quickly as possibly and/or stealthing away to do the same thing again. I had some decent fun in a small group, but a small group is a target for any enemy zerg, and the results aren’t pretty.
In short, Guardian (to me) feels restricted. Guardians feel like a kitten-all-trades profession where any build can make a difference, but not a single build has a peak worthy enough of being compared to a similar build of another profession. I can’t deal with it anymore. I shouldn’t have to feel like I need to level another character to 80, spend hours farming gold to purchase exotic gear, runes, and sigils, and then (and only then) can I find builds to switch between so I can enjoy every area of the game.
If ArenaNet truly believes the Guardian is in the best position of balance compared to every other profession, then I can’t say I agree at all.