(edited by DanteZero.9736)
General PvE/dungeon build improvements?
I suppose that a conventional AH build would do the job of keeping enemies close better in most dungeons. Way more defense through the self-heal, no too big losses in offense and probably more flexibility in support.
Warning! This post may contain traces of irony, sarcasm and peanuts.
There is no loyalty without betrayal. -Ann Smiley
There is no loyalty without betrayal. -Ann Smiley
For general PvE exploration and farming, you are using the exact same armour set up as I do, even the runes are the same. For trinkets/accessories I use a mix of Knight and Valkyrie with a Soldier back piece.
My weapons are all beserker with sigils of force, however, my traits are much different: 0/15/30/20/5
For dungeons I swap to p/v/t armour with runes of melandru.
Boosts are master maintenance oil, with poultry and leek soup
Lvl 80’s: Ranger; Guardian; Mesmer; Necromancer; Thief
Gandara Megaserver