Sempiternal Order [SO]
Northern Shiverpeaks
I just felt that I should voice my opinion on the Glacial Heart change. While I do think it is a step in the right direction, I think the trait is still lacking. I would love to pick up this trait, but compared to Purity, Retributive Armor, or Strength in Numbers it is the least effective. Compared to three Adept traits, a Master trait is less effective. I think Glacial Heart, instead of 15 seconds, should be on CD for only 10 seconds. This way, I don’t think the trait would be OP at all and would be somewhat effective. I would like something effective to help me stick on to my target and Glacial Heart could potentially be a trait that can help do the job. Well, that was just my two cents, I need to go pass out now.
ArenaNet doesn’t see the whole picture with Guardian because they don’t play the profession. They see an AoE 4 sec chill and slap a long cooldown on it because why not? But they don’t realize that the -66% is largely useless because it often will proc on stuff like the immobilize or when your target is ringed. I think it’s a great example of the pure amount of WTF that goes on with ArenaNet skill & balance team.
It is still going to be lacking; Superior sigil of ice has the same %uptime, procs more often, and isn’t limited to a specific weapon.
IMO it would be better to keep the planned changes&ICD but make it work on more than just one weapon.
True, though I wouldn’t pick Sigil of Ice over say Sigil of Battle or Energy. There are many more sigils that would be infinitely more useful than Ice I would think.
I think maybe they want the CD to be longer because of the damage aspect of the trait. Mixed in with the chill aspect, it is pretty nice when it procs, especially if you have Sigil of Fire or Air. I’m glad they are reducing the cooldown, but I still think it is too high. What is a measly three seconds that will probably be cleansed or just fall off due to Melandru Runes and food going to do? Might as well take off the chill if that is what you are going to do. Even the Sigil of Hyrdomancy has a lower cooldown (9 second cooldown) and does basically the same thing. Maybe make it 50% chance to proc on crit instead of 100% and lower the CD to 9-10 seconds. I think that would be reasonable for this trait that is underused and will still be underused if ANet doesn’t rethink the change.
I’d love for this trait to proc on any weapon, I agree. But if it comes at the price of a longer cooldown, I’d rather have it just for hammer.
(edited by Kazuto.2798)
What if it were symbols causing chills (1s cooldown), instead of hammer crit hits?
What if it were symbols causing chills (1s cooldown), instead of hammer crit hits?
It is quite unimaginative. A boring passive proc that you can’t choose when you’d like to use it. And the fact that it’s only on one weapon really drops it’s usefulness.
I liked my idea of a symbol trait a while back. The idea is that each of our 4 symbols give give their own soft cc effect. GS symbol for chill, hammer for cripple, mace for weakness and staff for immob. A trait playing into what a guardian already uses giving us different sorts of soft cc for different weapon sets.
What if it were symbols causing chills (1s cooldown), instead of hammer crit hits?
It is quite unimaginative. A boring passive proc that you can’t choose when you’d like to use it. And the fact that it’s only on one weapon really drops it’s usefulness.
I liked my idea of a symbol trait a while back. The idea is that each of our 4 symbols give give their own soft cc effect. GS symbol for chill, hammer for cripple, mace for weakness and staff for immob. A trait playing into what a guardian already uses giving us different sorts of soft cc for different weapon sets.
I had an idea similar to that a few months back.
It involved moving Symbolic Exposure into a major slot & changing each of the symbols to give an offensive effect.
Faith – Weakness
Swiftness – Chill
Protection – Vulnerability
Wrath – Confusion
As for giving Guardians soft CC. It really is something they lack & hinders their ability to stay in melee in PvP, which in turn limits what teams will use them.
A simple solution would be to add a cripple effect onto sword #2 (3 seconds), Greatsword #3 (3 seconds) & Hammer #2 (1 second)
(edited by Ragnar the Rock.3174)
IMO it would be better to keep the planned changes&ICD but make it work on more than just one weapon.
This. Hammer is too slow of a weapon for this trait to effectively serve its purpose.
What if it were symbols causing chills (1s cooldown), instead of hammer crit hits?
It is quite unimaginative. A boring passive proc that you can’t choose when you’d like to use it. And the fact that it’s only on one weapon really drops it’s usefulness.
I liked my idea of a symbol trait a while back. The idea is that each of our 4 symbols give give their own soft cc effect. GS symbol for chill, hammer for cripple, mace for weakness and staff for immob. A trait playing into what a guardian already uses giving us different sorts of soft cc for different weapon sets.
Okay my idea may be a bit unimaginative though I have no idea what you’re talking about passive play, since besides hammer autos each weapon’s use of symbols is different in usage and aren’t just spammed. I don’t see how my idea is any less active than yours.
Chill is a less common form of soft CC, and extremely powerful, and GS/staff/hammer each would have their own way of using it.
(edited by ArchonWing.9480)
ArenaNet just needs to change glacial heart to 10 sec CD and make it available to all weapons, then it is a viable and even nice option to pick.
It is still going to be lacking; Superior sigil of ice has the same %uptime, procs more often, and isn’t limited to a specific weapon.
IMO it would be better to keep the planned changes&ICD but make it work on more than just one weapon.
This is a view I hadn’t considered and it makes much sense. Why is a trait worse than a sigil; every aspect of the sigil is better than the trait. It’s strong, more versatile, ‘cheaper’ to use, etc…
The trait really needs to not only do chill, it needs to enhance the hammer itself, like the mace trait does with heal power and damage multiplier. While I can’t see the chill aspect of the trait getting better without being OP, it may be worth considering how the trait can enhance other aspects of the hammer …
… like why we don’t have effects that reduce damage an opponent does (damage divider if you will).
for a long while i’ve been playing an icy themed guardian in hotjoin (its not a serious competitive build)
i’ve been running glacial heart, Ice and Chilling sigils aswell as Svanir runes, its been a pretty fun build and the chilled uptime is great!
plus the ice block synergises well with renewed focus to get you back from the doors of death.
looking forward to the change! but yeah it could use some more work,
like “hammer attacks deal additional damage to Chilled targets.”
What about adding " Applying chill remove a boon. 10 (15?) sec ICD." It would work a bit like searing flames, but it would be more reliable to land. Just a random thought.
ArenaNet doesn’t see the whole picture with Guardian because they don’t play the profession. [..] I think it’s a great example of the pure amount of WTF that goes on with ArenaNet skill & balance team.
^^ This. The longer I live the less respect I have for those who are supposedly “experts”.
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