Good concept, but(s) ...

Good concept, but(s) ...

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Posted by: Nekroseth.5186

Nekroseth.5186

I personally have to admit after a couple of weeks and betas, i realized i find most classes lacking of 1 extremely important thing :

A chance to costumize your gameplay or combat.

BUT i also realized thats the whole reson i liked Guardian. (sadly a LOT of players started to play them and i dont like popular classes) And started to ponder why is that, and what can be done to improve other classes in same way.

Pros on Guardian : Can be support,caster support, melee dd, melee tank(like).
Cons: Lacks range, (nukes exspecially) , The most of 2h Sword (and hammer) skills are just rip of from other classes 2h weapon skills. (mostly)

I understand Range and Nukes stand faar from the concept of the guardian, but still.
They have the concept of a Melee, but can be caster class. Why cant they pick to be ranged to?
Or why isnt there a class that can be? I mean Warrior can be melee or use bow, but thats not the same…those are not spells. Btw i must also add : A lot of classes that can use ranged weapons (only so they have that to) just have a copy paste formula skillset for “non main” weapons like thief bow or warrior or ranger with 2h sword…

I say it out laud wont keep it in me : Eather i want A guardian like class : Melee, but can be range support. Or Melee and can be Ranged nuker. with spells!

I wont be picky to say a swift warrior like class that can flight spells araund. Or a character tipically Anime style : A swift warrior that is acrobatic (even with 2h swords)

I would even agree on a Chance to get a ranged caster build for Guardians to.
I kind of found Scepter 1 and a bit ….lame. The 2 and 3 are not only good ideas and helpfull, but also have a good design graphically and are well animated. But there are no really good ofhand items to back them up for a nuker setup. mos ofhand items offer support skills and at best medium range.

I am not qq ing or anything. And sorry for my bad misspellings, but i really had to let this out of my mind. Anyone opinions?
Or will more weapons solve the problem here to later on? Like at other classes?

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Posted by: Marcol.2349

Marcol.2349

Sorry, I couldn’t think of a way to reply without insulting you.
Instead i’ll just leave it at:
‘we have a very versatile class and you should learn to love what is already amazing’

Crystal Desert – Nameless Accord [NA]
Guardian – Marqo | Necromancer – Nellie Tu
http://www.youtube.com/user/NelliGW2

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Posted by: Schakal.6091

Schakal.6091

What would the point be? Why be a melee class in Heavy Armor, then nuke stuff from range? Are you kitten?

The internet is for Norn

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Posted by: AnubisXy.5713

AnubisXy.5713

What would the point be? Why be a melee class in Heavy Armor, then nuke stuff from range? Are you kitten?

Well, Warriors can nuke stuff from range pretty well. I’ve seen Kill Shots crit for 10k+. And the Longbow can drop some pretty nice burst AoE.

So the idea of a heavy armor class having decent ranged abilities is hardly unprecedented.

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Posted by: Celestina.2894

Celestina.2894

Range has actually been a fairly large complaint from guardian players since the bwes. In fact it is why scepter has the range it does now although the scepter pretty boring in my opinion still……….as for Guardians having specifically a nuke…….no, I can not see it. Guardians excel at kitten near everything except range at the moment.

Also, you can’t compare Guardian and Warrior honestly. Guardians just bring so much more to the table already while warriors really just bring damage in comparison.

Now, that being said, I personally would to see the staff auto attack either changed or given a range increase. Or a spear, simply so I can get that Paragon feel in GW2, but a truly hard hitting ranged nuked? No, I can not see it.

(edited by Celestina.2894)

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Posted by: Celestina.2894

Celestina.2894

Oh and I should add, it has been stated we will see more weapons in the future for each class. So it is very possible and likely Guardians will get another ranged weapon.

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Posted by: Ynna.8769

Ynna.8769

Ranged abilities is a common complaint about Guardians, but this thread is more than that. You don’t want mere viability at range, you want a very specific playstyle, that is at range. I don’t think you’ll find that much support for it.

Guardians can support and can nuke already, so I don’t see the need to add a specific ranged playstyle for it as well.

Lastly, what do people have against playing professions that a lot of other people play as well.

“Come on, hit me!”

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Posted by: Celestina.2894

Celestina.2894

Lastly, what do people have against playing professions that a lot of other people play as well.

I call it the snow flake syndrome.