Legendary SoloQ
Greatsword Damage
Legendary SoloQ
I don’t see a need to address WvW issues through GS buffs. In fact, I think that’s a bad approach because your just restricting people’s choices as they recognize things they place high value on.
In otherwords, if you make GS THE good WvW weapon, it’s what people are going to use, with exclusivity. In fact, GS has two gap closing tools. It certainly doesn’t need more.
As the weapon that fills the ‘damage’ role for Guardians, GS itself is very good. What is questionable is going 21+ in Zeal. Traits/Virtues/skills are a more appropriate place to address broader Guardian problems.
(edited by Obtena.7952)
WvW is just a small problem, there are already good and bad wepaon choices regarding that for ALL classes, I dotn see why you think guardians are excluded from this when staff is almost a most-have for most zergs and sword/focus for roamers. I think this would only make it so that GS see some action on WVW other than showing off that Sunrise/Twlight weapon. But WvW apart, it isnt my field and I dont find it fun, thi is more towards the sPvP side of the game, where everyone can literally kite us in circles and all we have to content with is ‘Miss’ ‘Miss’ ‘Miss’ use a long CD gap closer, continue to see ‘Miss’ ‘Miss’, and thats without a cripple or freeze.
Also, while the damage is…“ok”, for the purpose of a glass cannon it is NOT ok, in fact, it is very anti “ok” given that for the average damage it has, it is nearly impossible to hit with.
Also, I believe in PvE the skill could hit a little bit harded. Just for reference look up this warrior hitting 42k with a 100b. I dont want to have 42k damage given how 100b does have the handicap of not being able to move, but warrior have frenzy, and can root on slow, so landing a full 100b almost always ensure a near or secured death. We, get slowed 25% and even if landing the skill inside them the damage is just average. For a skill with also a handicap there should be a reward. Back in the early days it was nerfed since people didnt know how guardians worked. Now not only do people know, but we got more nerfs to out base health and heals, I think it is time to compensate somewhere…
Legendary SoloQ
WvW/sPvP .. the point is the same. No reason to ‘fix’ a broader guardian issue with a specific weapon fix, especially one that already comes with 2 CC tools on it.
The damage is OK? I have to ask, what kind of build are you using GS with … Damage is more than OK. IIRC, it’s top Guardian damage, if not top 3. I don’t find comparisons to other professions relevant or compelling. Guardian is actually a very high damage profession. There really isn’t anything that the GS needs to make it’s damage better.
If your point is that we need compensation for some nerf along the way, GS isn’t the appropriate place to do it.
GS is fine. Is one of the best weapons we have.
Scepter and Shield need a buff imo.
This thread seriously exists?
I must say, I’m baffled. I always thought my greatsword was fine…more than fine in fact. The only thing that sets our GS apart from a warrior’s GS isn’t damage, it’s the ability to pin a foe down long enough to get that damage to connect. Warriors have that in bolas/skull crack/bulls charge. If anything, I would argue that guardians need more ways to snare opponents, not more greatsword changes.
-BnooMaGoo.5690
I dunno where you heard there was a nerf to Whirling Wrath. It’s exactly the same as it was before. Hasn’t been changed at all since launch I don’t think.
Also, GS DPS is fine.
The only way I know it’s damage has been nerfed recently is the “unbugging” of Blind Exposure, so you can no longer stack +%15 damage via vulnerability with Leap of Faith ( now just 3% ) – well short of a 25 damage decrease though… ( even if you are also referring back a year to the cooldown changes to Symbol of Wrath )
Have you seen this thread?
(edited by Tarsius.3170)
While I am not in saying GS needs a buff to damage in any way you cannot be trying to fool us into believing that build is anything but a gimmick in the above thread. It is nearly impossible to keep Aegis up for that 20% and a few others. There is no way you would have damage modifiers even close to that. I know because I was farming with this spec for a while for laughs. Not to mention the fact that with this build getting looked at the wrong way starts instant meltdown.
That said, GS damage is not needed to be buffed. I do think that more ways to keep the target around to get hit would be great. Sure we have lots of gap closers but in a game like this when they have just as many gap creators it gets to be a pain to actually get any damage on target like that.
No, GS is fine. Yes, Guardians need a DPS buff, more specifically, a trait buff in ALL damage increasing traits.