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Posted by: Fortus.6175

Fortus.6175

Good evening,

In lights of a recently closed thread which arguably did not posses a very open to discussion opening post nor tittle, I decided to give a couple of reasons as to why I believe Greatsword should have more damage and/or some quality of life improvements;

For a melee weapon we are subjecting to a lot of danger, things like this is rewarding in classes such as Warriors which tend to be melee and hence hit really hard. Same for Ranger’s melee which, proven by Brazil DPS test, it can hit quite high.

Guardians DPS isnt all that bad, I have found myself hitting 5-6k with a single autoattack when having 25 might stacks and a warrior’s banner, but the problem is; anyone can hit that or more with that many buffs, even my ranged staff ele (which is one of the most underpowered classes in the game) can hit that hard in those perfect conditions. The other problem is mostly when you find yourself in a non-AI encounter (PvP, the lack of chasing tools, or rather , the amount of sacrifice you have to make just to be able to catch up and keep up with someone for a very limited window of time makes it so that we cant unelash our potential.

Perhaps our damage is ok math wise, but no point in having a 1-hit KO skill if it cant hit, so here are my 2 possible solittions;

Solution #1:

-Increase Autoattack Speed by 10-20% and revert the Whirling Wrath damage nerf of 25% damage. Skill #4 would inflict swiftness if it hits an enemy/or cripple them, also reduce aftercast root of #4. Why? So that the little we can hit actually matter rather than just having newbs who stay for too long due to lack of experience, when everyone knows we can be easily outrun.

Solution #2:

I left this one for the end because it could introduce something new to Guardians. Auto attack 1 would give a 2 seconds vigor. Auto attack 2 would cripple 1 – 1.5 OR on autoattack 1 apply swiftness and second autoattack apply vigor. Still revert the WW damage nerf of 25% and decrease the aftercast root of #4.

This is amazing weapon but given how everyone has been buffed lately I think we need a little oofm to get this weapon going as an integral chasing tool that relies on attacking enemies rather than trusting they are new, inexperienced players.

Thank you for reading and I hope this is more open to suggestions and possible improvements. I see the guardian as a very well rounded class who only needs an extra push to get going!

[GoM] Gate of Madness Server Elementalist|Guardian
Legendary SoloQ

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Posted by: Obtena.7952

Obtena.7952

I don’t see a need to address WvW issues through GS buffs. In fact, I think that’s a bad approach because your just restricting people’s choices as they recognize things they place high value on.

In otherwords, if you make GS THE good WvW weapon, it’s what people are going to use, with exclusivity. In fact, GS has two gap closing tools. It certainly doesn’t need more.

As the weapon that fills the ‘damage’ role for Guardians, GS itself is very good. What is questionable is going 21+ in Zeal. Traits/Virtues/skills are a more appropriate place to address broader Guardian problems.

(edited by Obtena.7952)

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Posted by: Fortus.6175

Fortus.6175

WvW is just a small problem, there are already good and bad wepaon choices regarding that for ALL classes, I dotn see why you think guardians are excluded from this when staff is almost a most-have for most zergs and sword/focus for roamers. I think this would only make it so that GS see some action on WVW other than showing off that Sunrise/Twlight weapon. But WvW apart, it isnt my field and I dont find it fun, thi is more towards the sPvP side of the game, where everyone can literally kite us in circles and all we have to content with is ‘Miss’ ‘Miss’ ‘Miss’ use a long CD gap closer, continue to see ‘Miss’ ‘Miss’, and thats without a cripple or freeze.

Also, while the damage is…“ok”, for the purpose of a glass cannon it is NOT ok, in fact, it is very anti “ok” given that for the average damage it has, it is nearly impossible to hit with.

Also, I believe in PvE the skill could hit a little bit harded. Just for reference look up this warrior hitting 42k with a 100b. I dont want to have 42k damage given how 100b does have the handicap of not being able to move, but warrior have frenzy, and can root on slow, so landing a full 100b almost always ensure a near or secured death. We, get slowed 25% and even if landing the skill inside them the damage is just average. For a skill with also a handicap there should be a reward. Back in the early days it was nerfed since people didnt know how guardians worked. Now not only do people know, but we got more nerfs to out base health and heals, I think it is time to compensate somewhere…

[GoM] Gate of Madness Server Elementalist|Guardian
Legendary SoloQ

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Posted by: Obtena.7952

Obtena.7952

WvW/sPvP .. the point is the same. No reason to ‘fix’ a broader guardian issue with a specific weapon fix, especially one that already comes with 2 CC tools on it.

The damage is OK? I have to ask, what kind of build are you using GS with … Damage is more than OK. IIRC, it’s top Guardian damage, if not top 3. I don’t find comparisons to other professions relevant or compelling. Guardian is actually a very high damage profession. There really isn’t anything that the GS needs to make it’s damage better.

If your point is that we need compensation for some nerf along the way, GS isn’t the appropriate place to do it.

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Posted by: urieldhynne.2743

urieldhynne.2743

GS is fine. Is one of the best weapons we have.

Scepter and Shield need a buff imo.

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Posted by: Quarktastic.1027

Quarktastic.1027

This thread seriously exists?

I must say, I’m baffled. I always thought my greatsword was fine…more than fine in fact. The only thing that sets our GS apart from a warrior’s GS isn’t damage, it’s the ability to pin a foe down long enough to get that damage to connect. Warriors have that in bolas/skull crack/bulls charge. If anything, I would argue that guardians need more ways to snare opponents, not more greatsword changes.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: Guanglai Kangyi.4318

Guanglai Kangyi.4318

I dunno where you heard there was a nerf to Whirling Wrath. It’s exactly the same as it was before. Hasn’t been changed at all since launch I don’t think.

Also, GS DPS is fine.

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Posted by: Tarsius.3170

Tarsius.3170

The only way I know it’s damage has been nerfed recently is the “unbugging” of Blind Exposure, so you can no longer stack +%15 damage via vulnerability with Leap of Faith ( now just 3% ) – well short of a 25 damage decrease though… ( even if you are also referring back a year to the cooldown changes to Symbol of Wrath )

Have you seen this thread?

Warhaft Tarsius – Asura Guardian ( Desolation ) – [NUKE]
Guardian FAQ · BUGS · HEALING

(edited by Tarsius.3170)

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Posted by: Reymis.2158

Reymis.2158

While I am not in saying GS needs a buff to damage in any way you cannot be trying to fool us into believing that build is anything but a gimmick in the above thread. It is nearly impossible to keep Aegis up for that 20% and a few others. There is no way you would have damage modifiers even close to that. I know because I was farming with this spec for a while for laughs. Not to mention the fact that with this build getting looked at the wrong way starts instant meltdown.

That said, GS damage is not needed to be buffed. I do think that more ways to keep the target around to get hit would be great. Sure we have lots of gap closers but in a game like this when they have just as many gap creators it gets to be a pain to actually get any damage on target like that.

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

No, GS is fine. Yes, Guardians need a DPS buff, more specifically, a trait buff in ALL damage increasing traits.

“Be like water” – Bruce Lee