Guard ProTip: The Torch
Some people may not know so right on.
Also Torch #4 has 3 burn procs.
The initial burn, when the burn ends, and when you throw it. During your throw’s cast bar, the flame on you still ends to cause burning.
Cleansing Flame isn’t a projectile and can’t be reflected.
#bluefireOP
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I love me some Torch, and even I didn’t know that first one about it auto-tracking. Very handy.
Nice tip about getting all 3 procs. That’s a lot of burning
Maybe you already you knew this. Regardless, I wanted to point this out, specially with the new buffs to torch(whether or not they helped is Debatable).
#1. Cleansing Flame IS a 600 range attack however if you use it in melee then it will auto track if you stop moving. ie they run in a circle around you and you will spin, keeping them in front of you
- Zealots Flame can be used during the channel of Cleansing Flame. I try to pop it about Halfway through the channel. Then, if they stay melee I can just leave it on until it expires but if they disengage then I can throw it at them after the channel of Cleansing Flame. Very Good Burst, and somewhat trolling if they start to wonder why #5 is doing that Burning!
#bluefireOP
Cheers All!
you should always throw it …
I am playing medi Hammer/scepter torch at the moment and it is so much fun.
mighty blow > banish > zealots embrace > swap > zealots fire > chains > smite
or rewerse:
chains > smite > zealots fire > swap > Mighty Blow > ji > banish > zealots embrace
is just an epic combo to execute and to watch – really dynamic.
I do also think that the torch skills hint the specialisation we are going to get in HoT.
Well, I’ll add something.
If using a soldier amulet (high power, low precision), you can use an intelligence sigil for Zealot’s Fire. Works well with Protector’s Strike on mace #3 for a good burst.