Guardian Censecrations - Feedback

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Posted by: Arutha.9874

Arutha.9874

Hi I’d like to make a bunch of threads to sort suggestions for future readers and Devs.
If you have a better suggestion or would like to discuss suggestions feel free but keep it polite and constructive not defensive so people find it interesting to read.

For consecrations we see only two ever used and one probably over used. Also the lack of healing and elites in this category in my opinion hold the skills back.

Starting from smallest change to biggest:

Hallowed Ground is a hard skill to value, it is quite strong for giving AoE stability but we have barely found any places where this is truely useful, it could definitely use a major cooldown reduction to 50 seconds at least to make it more of an option.

Shelter I know it was decided this couldn’t fit a consecration in early 2014 because it didn’t make sense for it to be ground targeted but since then ground targeting was removed from the associated trait. I propose we agree to a 20% cd nerf to shelter as it is the only heal ever used by the core guardian and then let it get traited by the 20% cd decrease, and then it also gets a duration increase which could be interesting for more blocks. (Cast time to heal remains the same, block extends past cast time like if we cast shelter while quickness is up)

Sanctuary was a beautiful idea at the start of the game but they decided it was too powerful for a utility and reduced the size and increased the cooldown way to far for it to be choosable. I propose Sactuary become the Elite skill for consecrations and it is reverted to its previous glorious size. I understand that this is pretty much a 6-8 second capture prevention so maybe let it be countered by Stability but instead pulse healing like a Symbol.

Finally to replace Sanctuary in the utility slot I propose Arena or similar.
A ward like skill similar to hammer skill that when crossed taunts enemies to you. Reasonable under 60 second cooldown. 8-10 second duration. Very similar in mechanics to necromancers fear ward.

Looking forward to other people’s suggestions.

(edited by Arutha.9874)

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Posted by: Fashion Mage.3712

Fashion Mage.3712

That’s not the reason Shelter didn’t get a type, they just thought it was too good already so giving it a type would be overkill.

I think Hallowed Ground would be nice if it gave resistance instead of stability.

Sanctuary just needs a slight size increase, although an increase to its healing or decrease to its cooldown would be welcome too.

(edited by Fashion Mage.3712)

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Posted by: Arutha.9874

Arutha.9874

I am pretty happy with your suggestions for the utilities too but I think Sactuary with its current cooldown would do well in the elite utility slot.
And I am proposing Shelter get nerfed a little for non traited users.

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Posted by: Vikkela.7261

Vikkela.7261

Longer block duration on Shelter means also longer reaction time for an opponent to land an interrupt, not really thrilled with this idea tbh

edit: did you mean just block or the cast-time included?

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Posted by: Arutha.9874

Arutha.9874

I would recommend keep the 1.25s cast but increase block to 2.5-3 seconds so you can cast 1-2 skills inside similar to our DH F3.

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Posted by: Arken.3725

Arken.3725

Wall of Reflection: Reduce cd to 30 seconds.

Hallowed Ground: Change to pulse resistance and reduce cd to 60.

Sanctuary: Increase radius to 180, reduce cd to 60 seconds.

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Posted by: Arutha.9874

Arutha.9874

That’s not the reason Shelter didn’t get a type, they just thought it was too good already so giving it a type would be overkill.

I think Hallowed Ground would be nice if it gave resistance instead of stability.

Sanctuary just needs a slight size increase, although an increase to its healing or decrease to its cooldown would be welcome too.

I like Hallowed Ground giving stability and resistance for same cooldown, sounds pretty good. Or half cooldown half duration for same uptime but more interactive skilled play.

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Posted by: LetoII.3782

LetoII.3782

I’d really like to see Sanctuary giving Resistance if anything gets it.
Right now, it’s no sanctuary at all against anything with Stability or GTAoE.

Too many gaps for the massive cooldown

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Posted by: Mikau.6920

Mikau.6920

Hallowed Ground and Sanctuary should get a CD decrease first to test if they would come viable in that way, something like 60 seconds for Hallowed Ground and 90 seconds for Sanctuary. If they are still too weak, then could try new things.

But I agree. These 2 skills are near useless.

Sorry for my english.

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Posted by: Arutha.9874

Arutha.9874

I am interested if people have fun suggestions for a different consecration elite.
I am of the opinion that filling out the roster of skills would be very interesting to the community and could cause large meta shifts to keep the PvP scene from going stale.

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Posted by: Exedore.6320

Exedore.6320

Consecrations are for area control – specifically having an area where you’re very powerful. But staying in them typically makes you a sitting duck for attacks, even in PvE. Make me want to stay in them!

Purging Flames Removes 2 conditions from allies and applies 2x 3s burning to enemies on cast. Applies 1s resistance to allies in the area and 3s of burning to enemies in the area every second. 4s duration.

Hallowed Ground 0.75 cast time. Applies 1s of stability and 1s of protection to allies within the area every second. 4s duration. 40s CD.

Sanctuary Radius increased to 160 (provide safe areas from melee). Cast time reduced to 1s. Duration reduced to 4s. Healing increased significantly. Cooldown reduced to 90s (any more and it’s too strong in PvP).

Master of Consecrations This belongs in Honor and Pure of Voice should move to Virtues (shouts fit better with the boon-centric play of Virtues). Consecrations last 25% longer and restore endurance to players within their area of effect.

Kirrena Rosenkreutz

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Posted by: Fashion Mage.3712

Fashion Mage.3712

I think having Heal Area return as a spammable elite skill (or heal skill) would be a cool consecration elite.

Wouldn’t mind Sanctuary gaining resistance over HG.

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Posted by: Vikkela.7261

Vikkela.7261

What about something like this for Sanctuary? ;)

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Posted by: Arutha.9874

Arutha.9874

I was actually thinking making it a water field yes! Could be a very good healing tool and fits to elite if the radius is made larger.
I’d say Protection Regen Vigor and maybe boon duration in Sanctuary.
Then make hallowed ground pulse the resistance. It seems quite fitting, immune to cc and condi for AoE for a period of time(lower the time to lower the cooldown)

(edited by Arutha.9874)

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Posted by: LetoII.3782

LetoII.3782

Ohh… To have a water field of my very own.