Guardian Damage Vs Support roles
Sounds like you might be interested in a build I’ve been tinkering with since launch:
https://forum-en.gw2archive.eu/forum/professions/guardian/Boonway-alternative-Guardian-build/
The general idea is to support the party through massive boon uptime (which grants good personal survivability), condition removal, and stun immunity, and gear for significant damage. A nice side effect is the removal of one of the most common complaints guardians have—that is, our perceived lack of mobility. It doesn’t win any burst damage contests, but it does deal very strong, consistent DPS, and cannot be kept out of a fight (or even out of melee range for the most part), which in itself increases our DPS significantly.
Thanks, I think i’ll switch GS for Hammer but otherwise I’ll give your build a try sounds good so far though