Guardian - Guardian Synergy in a Havoc Team

Guardian - Guardian Synergy in a Havoc Team

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Posted by: BrandyBiscuits.2873

BrandyBiscuits.2873

Hi I am relatively new to the guardian and I am currently in a havoc team for wvw. The team consists of me(warrior) two mesmers, pu & lockdown interrupt, and a d/d ele. The d/d and I have decided to make two guards for the team incase we get a fifth person.

My question is what two types of guardians are compatible with the two mesmers and still is capable of taking down groups our size or more?

TL;DR : Need synergetic builds for two guardians for havoc team with two mesmers, pu & interrupt lockdown.

Also just a side note there was this gs & scepter focus dps build that really amazed me if anyone knows the build?

Thanks a bunch!

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Posted by: RedCobra.7693

RedCobra.7693

Healway are good in a dps focused group, good might as well, use GS and staff, 2 healways is what i have in my squad with one warrior an ele and a engineer, this gives the possibility of taking triple your numbers so long as you sparta them, remember that you arent a commander, you are the position-er (if leading) and are part of an equal team

Edit: in fact your guardians are gonna need staff for area denial or you wont be taking on any larger numbers than 5-8, necros,eles,guardians are perfect for area denial and should at least have 3 of those if you plan on taking on large pug zergs 15-30

RedCobra – Ranked PVP Druid
Current Season – Platinum (Soloq)
Retired GW2 ESL Tournament Admin

(edited by RedCobra.7693)

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Posted by: EFWinters.5421

EFWinters.5421

Healway. Staff, Shouts & Signet of Inspiration.

Human Guardian
Fort Aspenwood

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Posted by: RedCobra.7693

RedCobra.7693

Healway. Staff, Shouts & Signet of Inspiration.

yes, yes, yes and no

if i was to take a mesmer (i wont) he wouldnt be wasting time with SoI, mesmers rely on their utilities and the benefits dont outway the negatives, you’d be better off with blink, nullfield and feedback for a havoc squad then run a GS/staff dps focus build, zerk armour and trinkets with knights attachments but then again, I wouldn’t take a mesmer

RedCobra – Ranked PVP Druid
Current Season – Platinum (Soloq)
Retired GW2 ESL Tournament Admin

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Posted by: RedCobra.7693

RedCobra.7693

Healway. Staff, Shouts & Signet of Inspiration.

yes, yes, yes and no

if i was to take a mesmer (i wont) he wouldnt be wasting time with SoI, mesmers rely on their utilities and the benefits dont outway the negatives, you’d be better off with blink, nullfield and feedback for a havoc squad then run a GS/staff dps focus build, zerk armour and trinkets with knights attachments but then again, I wouldn’t take a mesmer

or instead of GS, use Sword with focus traited for extra reflection, when fighting pugs reflection is crucial, i always run wall of reflection on guard with two shouts, my other guard 3 shouts

RedCobra – Ranked PVP Druid
Current Season – Platinum (Soloq)
Retired GW2 ESL Tournament Admin

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Posted by: styx.7294

styx.7294

Agreed. Healway is pretty solid. It can tank, CC, heal. The combination of boon duration and healing power really can grow regen you put out.

Not sure about the 2nd one. 2 healways is pretty boss but a more DPS spec that still brings Stand Your Ground might have more synergy.

Gate of Madness

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Posted by: Treeoflife.4031

Treeoflife.4031

You could always run the new condi guardian burn set up. Sword torch…scepter focus i think it is. Consecrations for grp condi removal aoe burn, and stability. I will say its a bit weak vs other condi classes but you can perma burn ppl despite their condi removal. Not sure of the exact build but it might go nice as it is a bit unexpected at this point.

Guild Leader of Rebel Dps [ReD]
~Glitch

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Posted by: xFireize.6318

xFireize.6318

I suggest 1 healway and 1 boon condi cleanser dps.

0 2 0 6 6 with Rune of the Pack. 300 – 550 healing power should suffice.

Bloo Foefire [RAM]
Yak’s Bend
Why bother being a Guardian if you don’t guard anyone?

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Posted by: RedCobra.7693

RedCobra.7693

Agreed. Healway is pretty solid. It can tank, CC, heal.

Not sure about the 2nd one. 2 healways is pretty boss but a more DPS spec that still brings Stand Your Ground might have more synergy.

one of my guards have full clerics and then me with Soldiers and then clerics trinkets, the other 3 use very offesive builds so with the two guards keeping might at 20stacks through out a fight i dont feel that risking a guard with extra dps is worth it, they provide huge condi clear, huge healing, and huge amounts of boons while giving out mediocre dps with GS so within fights of 15+ it is absaloutly certain you need those two guards alive, especially when they are required for pulling zergs with line of warding

RedCobra – Ranked PVP Druid
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Retired GW2 ESL Tournament Admin

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Posted by: RedCobra.7693

RedCobra.7693

You could always run the new condi guardian burn set up. Sword torch…scepter focus i think it is. Consecrations for grp condi removal aoe burn, and stability. I will say its a bit weak vs other condi classes but you can perma burn ppl despite their condi removal. Not sure of the exact build but it might go nice as it is a bit unexpected at this point.

if he means havoc as in properly causing havoc to pug zergs and holding tower/camps, then that wont suffice im afraid, my engi with every condi known to man has difficulty fighting the huge amount of condi cleanse pugs have, even if you could apply burning every second you’d still be looking at a 50% uptime of fire only in outnumbered fights

RedCobra – Ranked PVP Druid
Current Season – Platinum (Soloq)
Retired GW2 ESL Tournament Admin

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Posted by: Treeoflife.4031

Treeoflife.4031

You could always run the new condi guardian burn set up. Sword torch…scepter focus i think it is. Consecrations for grp condi removal aoe burn, and stability. I will say its a bit weak vs other condi classes but you can perma burn ppl despite their condi removal. Not sure of the exact build but it might go nice as it is a bit unexpected at this point.

if he means havoc as in properly causing havoc to pug zergs and holding tower/camps, then that wont suffice im afraid, my engi with every condi known to man has difficulty fighting the huge amount of condi cleanse pugs have, even if you could apply burning every second you’d still be looking at a 50% uptime of fire only in outnumbered fights

Right i guess its pretty situation pending, wasn’t too specific in OP. Same could be said about the PU mesmer if that’s the case tho. But the condi guard isnt in a bad place. plus burn doesnt scale too well with condi damage so maybe theres a good hybrid that is yet to be discovered. just an alternative since Anet is making condi guard a thing…

Guild Leader of Rebel Dps [ReD]
~Glitch

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Posted by: EFWinters.5421

EFWinters.5421

Healway. Staff, Shouts & Signet of Inspiration.

yes, yes, yes and no

if i was to take a mesmer (i wont) he wouldnt be wasting time with SoI, mesmers rely on their utilities and the benefits dont outway the negatives, you’d be better off with blink, nullfield and feedback for a havoc squad then run a GS/staff dps focus build, zerk armour and trinkets with knights attachments but then again, I wouldn’t take a mesmer

A group where each player rely on themselves is the kind of group that gets laughed at when faced with any opposition that vaguely know how to synergize their characters. Why you would ever pick condi / boon removal in a group with two Mesmers and two Guardians is beyond me. Those things are readily available on a much larger scale through traits which would be utilized anyway. I would advice you to investigate just how much boon uptime you gain from one utility skill, especially when that utility skill is used by a Mesmer running Prismatic Understanding.

Human Guardian
Fort Aspenwood

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Posted by: BrandyBiscuits.2873

BrandyBiscuits.2873

thanks for the replies! I’m thinking of going with a healway guardian + maybe a dos guard… still not sure tho, but staff attacks seem so pale to me? how does one control a zerg with staff anyways? unless its purely there for staff 5, speed? But against other small groups of 5-10?

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Posted by: Harbinger.8637

Harbinger.8637

thanks for the replies! I’m thinking of going with a healway guardian + maybe a dos guard… still not sure tho, but staff attacks seem so pale to me? how does one control a zerg with staff anyways? unless its purely there for staff 5, speed? But against other small groups of 5-10?

Staff is mainly there for Line of Warding and Empower, other then that you should be using your other weapon. Hammer is an excellent choice to use, great CC and damage to boot. Here’s a video from the other night of some small man stuff 5-8 ppl. I’m using staff and hammer.

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Heavens Rage

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Posted by: Treeoflife.4031

Treeoflife.4031

thanks for the replies! I’m thinking of going with a healway guardian + maybe a dos guard… still not sure tho, but staff attacks seem so pale to me? how does one control a zerg with staff anyways? unless its purely there for staff 5, speed? But against other small groups of 5-10?

Staff is mainly there for Line of Warding and Empower, other then that you should be using your other weapon. Hammer is an excellent choice to use, great CC and damage to boot. Here’s a video from the other night of some small man stuff 5-8 ppl. I’m using staff and hammer.

Agreed and nice vid. Hammer has great CC. we have a Hammer guardian who usually opens the fight with ring of warding + Judges Intervention and almost always gets a few people caught in it and the rest of us put em though the meat grinder lol. I played healway for a few months and it is an amazing build for almost any situation. Is a healway guard with GS + Hammer viable? i wonder

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~Glitch

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Posted by: Amins.3710

Amins.3710

10/30/30 Boon/Mobility Focus- GS + S/F Tripple Shout -

10/30/30 Healing Focus – Staff + Mace/S

10/25/30/0/5 Burst ur face

All work. All have thier pro’s & cons’.

It’s more about the Synergy between ~ You As Players~ rather than build/diversity.

Any good, solid group of players that know how to play well together and understand what the builds people are running will out perform the fotm meta chumps.

Amins – Guardian
Gameplay Video’s & Forum Post

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Posted by: Bash.7291

Bash.7291

You could always run the new condi guardian burn set up. Sword torch…scepter focus i think it is. Consecrations for grp condi removal aoe burn, and stability. I will say its a bit weak vs other condi classes but you can perma burn ppl despite their condi removal. Not sure of the exact build but it might go nice as it is a bit unexpected at this point.

if he means havoc as in properly causing havoc to pug zergs and holding tower/camps, then that wont suffice im afraid, my engi with every condi known to man has difficulty fighting the huge amount of condi cleanse pugs have, even if you could apply burning every second you’d still be looking at a 50% uptime of fire only in outnumbered fights

Right i guess its pretty situation pending, wasn’t too specific in OP. Same could be said about the PU mesmer if that’s the case tho. But the condi guard isnt in a bad place. plus burn doesnt scale too well with condi damage so maybe theres a good hybrid that is yet to be discovered. just an alternative since Anet is making condi guard a thing…

Working on the hybrid for wvw, but currently it works pretty well in sPvP.

Living Dead Girl ~ Necro
[Rev]

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Posted by: Decado.9304

Decado.9304

10/25/30/0/5 Burst ur face

All work. All have thier pro’s & cons’.

It’s more about the Synergy between ~ You As Players~ rather than build/diversity.

Any good, solid group of players that know how to play well together and understand what the builds people are running will out perform the fotm meta chumps.

I love this build, hits hard and has good movement and generally is very fun to play

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Posted by: Moldur.6275

Moldur.6275

Healway is kitten since patch. no boon dur = no meaning in having a boon build anymore.

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Posted by: Blasino.3128

Blasino.3128

No it isn’t. The concept still works and the build is very strong, especially since the ferocity change.

Amins said it best, what synergizes who you run with.

I run a healway version with CoP, MI, and WoR. Why? I can pump out about 7-8k healing to a target in a second. The people I run with love it and understand the quirkiness of MI. So it actually works well. I also use GS/Staff. Why? Mobility. When you are fighting 3v7 you need to be able to disengage and kite a little bit turn around and as a group take down the target that caught up with you (namely glass thieves/wars).

However, this doesn’t mean it works well with everyone. I mean MI is clunky so you could be wasting heals on someone who doesn’t need it especially if you start running with more people. If you run with staff ele’s or engie’s then having MB on hammer is awesome. All those little things matter.

Uturunku Yana, Guardian / Chullachaqui Yana, Engie
Group Stability is a hell of a Drug – Rick James
vT