Guardian Healer viable?

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Posted by: Oddtz.2376

Oddtz.2376

I played Guardian a lot before HoT, but since HoT I’ve been having fun playing support Tempest and Druid. Specifically, my Tempest and Druid builds are healing based and I wondered if I could create a healing support build on my Guardian.

I realized I liked Tempest and Druid as healing supports for three reasons: 1). a weapon with an auto attack that heals, 2). a profession mechanic that heals, 3). utility skills that provide utility and can be traited to heal allies.

Guardian has an auto attack that heals with mace, a profession mechanic that heals with virtue of resolve, and although guardian doesn’t have a specific skill set that can be traited to heal allies, there are a few utility skills that heal.

In the end I came up with this build —-> http://gw2skills.net/editor/?vVAQRApe7fl8Ah2hYpQwZIQTEH+DFOGehgwGAVwDkTiKcHA-TxxGABA8EAI/kAko6PspfYo9HWS5HeKBJFgfbBA-e

I tested this build in small group wvw and fractals of all tiers and thought it was a fun build to play as I enjoyed the melee combat. Even though I had fun playing this build there were a few downsides; your allies need to be real close to benefit from your heals and boons, as well as the mace being so slow.

Both Tempest and Druid outclass guardian by a long shot. Tempest heals with instant cast Shouts and the powerful aura trait, both having a 600 radius means you can heal with out having to get too close to your allies. Druid’s celestial avatar form has 1200 range abilities for longer range healing and rejuvenating tides has a radius of 240 which is nice.

To bring Guardian closer to Tempest and Druid wouldn’t take much changing.

1).Increase the radius of Faithful Strike to 240 from 180 and decrease its cast time from 1sec to 3/4sec.
2). Decrease the cast time of Symbol of Faith from 1 1/4sec to 1sec.
3). Change Battle Presence to affect all virtues not just virtue of resolve.
4). The heal from Monk’s Focus should affect allies (lowering the base heal and increasing the scaling to compensate) and increase the radius from 240 to 300.
5). Writ of Persistence scaling should be increased from .075 to .18.
6). Decrease Signet of Courage’s interval time from 10sec to 5sec (halving the heal to compensate) and increase its radius from 300 to 600.
7). also, not a guardian specific change but we should be able to see ally health bars in all party and raids, not just in wvw.

Do you think the changes would help? and are you running a support/healing build on any of your characters?

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Posted by: Fashion Mage.3712

Fashion Mage.3712

I suggest you use a staff if you want to heal. The mace isn’t really that good for healing honestly, the heal on its auto-attack is hilariously weak. It does provide another source of aegis though, as well as perma-regen. I should also mention that Sanctuary heals for a ton and is excellent against break bars. I also recommend Zealot’s over Cleric’s.
Healing guardians might be more desirable in PvE if the PvP-only buffs to certain support skills were made to all modes (Base virtues being decent, Signet of Courage being semi-decent).

Edit: Personally I think SoC’s passive should auto-target the ally with the lowest health in a 1200 radius.

(edited by Fashion Mage.3712)

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Posted by: Ghotistyx.6942

Ghotistyx.6942

Guardian Healing is perfectly viable from a numerical standpoint. You can bring plenty of heal over time and chunk healing applications. Any build’s effectiveness depends on the party composition that’s supporting it. You’re not likely to see much variation if people aren’t willing to experiment, but even the top raiding guilds say you can complete raids with very different comps and builds than what they run.

As I see it, the best place for Guardian Healing is as a Tank/Healer combo. You can support a melee party on your own and cover two roles at once, allowing for other party members to focus more on damage.

And a supported Mace provides a lot of healing. You can get 4 sources of healing out of 3 skills with traits that would be common with a Guardian built for healing.

Fishsticks

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Posted by: Aeolus.3615

Aeolus.3615

u guys discussing guardian as sturdier supporter in pve only or across pvx enviroment?

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Posted by: Ghotistyx.6942

Ghotistyx.6942

I’ll admit I wrote my previous post in regards to Raiding, but the concepts can still be applied to other areas.

Fishsticks

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Posted by: Aeolus.3615

Aeolus.3615

I’ll admit I wrote my previous post in regards to Raiding, but the concepts can still be applied to other areas.

for my exp, its more or less, with that vitality as u know would be a suicide outside pve, stil in some mobs u can tank naked -.- all that matters is damage…

And not running traps :\ even as a bunker im forced to play traps due easy damage and the trap healing when trigered, if target see im runing shouts they will just AA knowing it will damage alot even on defensive stats, i still need to invest alot in vitality some in toughness and healing power, and power itself.

I still take alot of 5-6k+ damage hits… i think mace shield could be beter we sacrifice alot for poor mans role…

(edit) was trying to make a few screenshots with mace heal values but figthing fa and yaks its so laggy that i cant even move… i had arround 600-800 healing power(invigorated bulwarkwas in effect).

ping going from 140ish to 4k when need to fight Ç_Ç.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

Don’t feel obligated to take screenshots when we can just run the numbers through the wiki.

Specifically in a wvw context, I personally was able to keep myself and 4 allies alive under AC fire indefinitely with my Guardian. We only moved when our siege was destroyed.

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Posted by: Aeolus.3615

Aeolus.3615

Indeed, that is usually what happens to me as well, when usign Writ of persistance with AH, still wonder if Anet made base value heal less, and boost again the healing quoficient, for those that actually use part of the stats with healing be slightly more eficient in some skills, due nature of we need to reach close combat and use active blocks to increase the healing stat.
If i run with force of will its the 820+150ish, i always end in a huge dilema :\.
Usually my force of will shows arround 23-24%.

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Posted by: cletiscake.9173

cletiscake.9173

Here you go.

https://forum-en.gw2archive.eu/forum/professions/guardian/Tank-Healing-Guardian-Build/first#post6316398

Honestly, I wish that post could just be stickied. So many people ask if Guardian can tank or heal and I always need to link that thread haha.

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Posted by: GrahamW.5397

GrahamW.5397

For wvw if you want to focus on support/healing with a guardian.

http://gw2skills.net/editor/?vVAQNApeSl8AhWhYzQwdIwPEHJEFeDygy8usBwBknh/LAB-TlxHQBAU5H4OBg+gHqEEAPBAUs/A8OEg6PkCY0tWA-w

Take staff over hammer if you really want to it works, though you won’t be able to punt anyone which is useful for preventing stomps and making it easier for your players to stomp downs. Is it excessive? probably, but you won’t die and you’ll keep people alive and will have an easy time ressing your buds. I can add screenshots later if you want some numbers, don’t have any on hand rn.

Edit. mace auto heals for 800-900, dodge roll heals for around 1200, healing breeze/receive the light heals for around 2k each pulse and pulses 5 times, will heal 4 allies + yourself(so basically your whole party), regen healing for 300-350, merciful intervention heals for a bit over 4k, sheild 5 heals for 2k, virtue of resolve heals for 2.5-3k. My build for my guard is a bit different right now but numbers should be similar.

(edited by GrahamW.5397)

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Posted by: Aeolus.3615

Aeolus.3615

GrahamW.5397, that build would actually be amazing for support if guardian had more 5k health XD and u could take Writ of persistence :P, since does no damage ouput and damage will shred apart defensive builds that do no damage.

That build(role) only works when u have a good team, the issue ive find with suport/heal guardian is that he is easilly killed due lack of health, the sacrifice of stats to achieve decent/acceptable support IMO is a bit to much, since im a litle bit banzai and like to be in the fronline due how game is being played i would not survive since boons get instantly removed after cast or transformed to conditions, lots CC and aoe’ed...

Latelly ive seen lot of guardian trying healing builds with the elite signet, they are the first ones to go down and when they heal somehitng (where they need to not have health at maximun, other wise signet wont pulse the low 600-700 heal every 8-10 secs).
RF is a must elite skill, it feels it is the only elite skill we have, all other skills need to be reworked… :\

btw why use sharpening stone with 1000 power if that roles is purelly to rez and support why not use potion karka toughness (+150 amor) to combine with the 10% damage reducing from the mussel pasta?

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Posted by: GrahamW.5397

GrahamW.5397

20k health is more then enough to frontline in wvw, i usually sit around 18k. If you can’t stay alive on that build with 20k health and 4k armor, 4.4k armor when ressing someone, guardians health pool isn’t the issue, you are and i would recommend looking at your play to fix mistakes.

The sharpening stone on the build is the +100 toughness one, not the regular one, is karka armor even usable in wvw?. You can take off RF and use the quickness shout if you have enough guardians in your party.

Pair this build with an aura/boon spam tempest and another guardian and a rev and you’ll have perma vigor,regen,swiftness,protection and retal, and really high stab uptime plus resistance from rev. Boon uptime over all the boons listed above should never be an issue between the guardians/ele/revs. If you’re looking for a fifth party member you could add another of the 3 classes already listed if you just want sustain, or add a trailblazer necro or a damage focused hammer/greatsword berserker if you’re looking to add more damage to your parties. Power necro also works, though with how strong epidemic is right now i highly recommend taking a condi necro.

The elite signet on guardian makes me sad. Sitting still in wvw for the 3 and a quarter seconds it takes to cast is basically a death sentence.

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Posted by: Aeolus.3615

Aeolus.3615

20k health is more then enough to frontline in wvw, i usually sit around 18k. If you can’t stay alive on that build with 20k health and 4k armor, 4.4k armor when ressing someone, guardians health pool isn’t the issue, you are and i would recommend looking at your play to fix mistakes.

The sharpening stone on the build is the +100 toughness one, not the regular one, is karka armor even usable in wvw?. You can take off RF and use the quickness shout if you have enough guardians in your party.

Pair this build with an aura/boon spam tempest and another guardian and a rev and you’ll have perma vigor,regen,swiftness,protection and retal, and really high stab uptime plus resistance from rev. Boon uptime over all the boons listed above should never be an issue between the guardians/ele/revs. If you’re looking for a fifth party member you could add another of the 3 classes already listed if you just want sustain, or add a trailblazer necro or a damage focused hammer/greatsword berserker if you’re looking to add more damage to your parties. Power necro also works, though with how strong epidemic is right now i highly recommend taking a condi necro.

The elite signet on guardian makes me sad. Sitting still in wvw for the 3 and a quarter seconds it takes to cast is basically a death sentence.

Very true, atm im far far squishy than i was bfore hot cause im still playing as if i was before HoT specs, i could draw fire from enemy to 1 side while party pushed from the other side, now it is not possible, if i try that even shelter or RF they get instantly interurpter as well, boons removed etc, and im a bit fed up with that… :}
But theres as well to much skills from the offensive side carrying its players as well.

(sidenote)
There are several issue as well for me to be dyign easilly most time its my fault, but sometimes when i get 2-3 hits each one doing 9-12k damage… its game over, still i admit it but i dont care much about them now since game hold no true value atm most time is capping empty structures and run from a stacked server with 5-10 players at my side, so i stop to care to play as a team, i stop to care to use voice comms, etc.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

The mace isn’t really that good for healing honestly, the heal on its auto-attack is hilariously weak.

100% wrong. mace has the highest heals per second out of all guardian weapons.

I used to run this in wvw zerg fights. your dodge rolls will become spammable when you start to get kills and heal for nearly 3k, aegis over 2k, 11.5k ally heal, as well as your mace regen + medi + resolve. its beast mode. your loss of hp and tough wont be noticeable at all because it will just be filled right back up. I remember I got caught by some zerg a long time ago, my group was retreating but turn and burning, so the kills kept coming in. I was literally keeping at least 20-30 people occupied for a good 20 seconds. granted this was a long time ago and they were all hilariously bad, just trying to down me with aa. if you care to try this and are not getting caught out of position that much, switch out merciful for reflects.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

(edited by Stand The Wall.6987)

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Posted by: LetoII.3782

LetoII.3782

Mace is absolutely horrible in WvW.
Only reason it might not get you killed is low threat level, I.E. last to die.

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Posted by: rowan.2581

rowan.2581

I love my guard healer =)
here is a vid https://www.youtube.com/watch?v=G4aRhet7Phw

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Posted by: GrahamW.5397

GrahamW.5397

Mace is absolutely horrible in WvW.
Only reason it might not get you killed is low threat level, I.E. last to die.

This is just flat out wrong. Mace is one of the best weapons for wvw if you want to run lots of sustain on your groups.

Theres a reason its run literally everywhere in wvw, from zerg fights to small 5v5 skirmishes and everything in between.

(edited by GrahamW.5397)

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Posted by: Fashion Mage.3712

Fashion Mage.3712

The mace isn’t really that good for healing honestly, the heal on its auto-attack is hilariously weak.

100% wrong. mace has the highest heals per second out of all guardian weapons.

It has the highest healing per second assuming the target isn’t maxed out on regeneration from various other sources, and assuming that your allies can afford to sit in a tiny symbol for some measly healing. Maybe the latter would fly in WvW or easy dungeons, but it certainly won’t in any other game mode. You need to remember that dps or hps only matters when the scenario for applying said dps/hps is realistic.

Based on the calculations I made: with no traits, 1225 healing power, and assuming no regeneration is applied from other sources, healing per second for each weapon is:
Staff: 347 hp/s (211 from Orb of Light, 136 from Empower)
Mace: 431 hp/s (255 from Faithful Strike assuming it is done every 4 seconds, and 177 from regeneration)
The mace is only 25% better in terms of healing per second, but this is under the assumption that:
- Burst healing is not needed at all, as the healing the mace provides is purely sustained (as opposed to the staff’s burst healing).
- A large amount of regeneration has not already been applied.
- You’re actually expecting your allies to constantly stay in a tiny 180 radius to receive healing and regeneration from Faithful Strike and Symbol of Faith. Druids have enough of an issue healing allies with 300~ radius skills. The staff has 1200 range (240 radius) on Orb of Light, and a 600 radius on Empower.
- The mace is constantly out (ie. you never swap weapons) and that the user has a target to constantly auto-attack in order to trigger Faithful Strike. With a staff you can simply throw out Orb of Light and Empower and then swap without losing any healing per second.

With Writ of Persistence, the mace gains another 250~ healing per second and the tiny symbol radius is increased slightly, but Writ of Persistence is taken at the cost of Force of Will which boosts ALL healing by roughly 20% with a bit of vitality.

So no, not “100% wrong” at all. The mace only outclasses the staff in completely unrealistic scenarios.

[Edit: Faithful Strike actually heals for 173 hps if used every 4 seconds, so doesn’t heal more than the staff in any situation.]

(edited by Fashion Mage.3712)

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Posted by: Aeolus.3615

Aeolus.3615

Fashion Mage.3712, who runs that healing on guardian? o.O

Thats a 10-14k hp guard?

Btw classes are tuned for pve, if they improve guardian it becomes inkillable reason they say it is balanced overall.
While in wvw we cant even use mace aa chain or get close to massive lag and aoe spam…

And when u try to cast mace simbol… nope interrupt and downed, that skill sometimes stop casting if i take my finger form the key…. and its sloooow.

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Posted by: Fashion Mage.3712

Fashion Mage.3712

Fashion Mage.3712, who runs that healing on guardian? o.O

Your point is? I was comparing two weapons for their capabilities in healing, comparing them on a healing build (in a thread discussing the viability of guardian healers) is just common sense.

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Posted by: ArchonWing.9480

ArchonWing.9480

I’d ditch the signet. It heals people for 1600 health…. every 10 seconds. In WvW, you’re infinitely better off with renewed focus for the virtue spam/refresh which can negate damage and serve as a burst heal. In PvE, you’re almost always better off sporting Feel My Wrath for the group utility.

Also for a WvW context, I’d get my health myself as condis are overwhelmingly prevalent. So some celestial would help. You also have no defense against CC. I’d replace radiance with DH myself.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

(edited by ArchonWing.9480)

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Posted by: Aeolus.3615

Aeolus.3615

Fashion Mage.3712, who runs that healing on guardian? o.O

Your point is? I was comparing two weapons for their capabilities in healing, comparing them on a healing build (in a thread discussing the viability of guardian healers) is just common sense.

Just a thing that i kept pondering, since to achieve the suposed healing builds to compare the weapons, u need to sacrifice alot of stats where guardian needs more.
I think i was thinking to much on practical way and was not reading the thread fully as in onlly on weapon comparisson.

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Posted by: GrahamW.5397

GrahamW.5397

for wvw im just going to relink this, since theres not really much else to say. Healing/support guardian with mace is perfectly viable in wvw, in some places like 15v15 and smaller groups its meta you could even argue this for zergs as well. Taking DH is alright as well, though base guard has more sustain.

http://gw2skills.net/editor/?vVAQNApeSl8AhWhYzQwdIwPEHJEFeDygy8usBwBknh/LAB-TlxHQBAU5H4OBg+gHqEEAPBAUs/A8OEg6PkCY0tWA-w

For pve even if healer guardian was viable, right now druids just do it better and are easy to gear. Unless they give our healing a buff i don’t see anyone taking a guardian for healing anytime soon, especially when they can gear a ranger just as easily and be more effective.

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Posted by: Aeolus.3615

Aeolus.3615

GrahamW.5397, i changed my build to get similair healing values from that, those 2k+ aegis heals on allies pitty they dont remove condition or aply protection.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

snipples

well you are wrong. the mace heals for a ton more, and does the best pve dps last I checked, which was a long time ago I must admit. for pretty much all pve encounters you will be sitting in one place for a majority of the time, same for pvp, not so much for wvw. although in wvw mace can still be used for heals to sustain vs pirateship or in towers/keeps or any other chokepoint. I will always view staff with disdain because its best with ah which is a selfish and honestly noob trait imo, but I’m a minority so you don’t have to listen to me.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

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Posted by: Ghotistyx.6942

Ghotistyx.6942

Both Sword and Scepter are higher dps (Scepter being higher dps for quite a long time, it just lacked comparative utility), but Mace isn’t far behind.

Like I mentioned earlier in the thread. I think Mace and Healing work best on a pve Guardian when they fulfill a Tank/Healer role in the melee party. Many of Guardian’s heals are ranged perfectly for melee and you can easily cover both of those roles with a single build style. It might not be optimal, but its certainly viable.

Fishsticks

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Posted by: Fashion Mage.3712

Fashion Mage.3712

snipples

well you are wrong.

“ur wrong”

*provides reasoning and results of calculations to prove that I’m not wrong’

“NO ur wrong”

Okay.

or pretty much all pve encounters you will be sitting in one place for a majority of the time, same for pvp

I don’t know what game you’ve been playing, but no, you certainly don’t stand in one place in PvP, and you almost never stand in one place in raids either.

(edited by Fashion Mage.3712)

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Posted by: Stand The Wall.6987

Stand The Wall.6987

snipples

yeah youre right, right after I posted I checked obals stickied post. mace isn’t far behind tho.

I could prove how 1k hps is possible but I don’t care enough to honestly. if you want to know youll figure it out for yourself.

except for raids (even then you stand in one spot for a bit of time before having to move) and wvw for the most part, all other modes you will be standing in one spot. the pvp points are pretty small, and if youre on guardian that’s where you should be.

Team Deathmatch for PvP – Raise the AoE cap for WvW – More unique events for PvE

(edited by Stand The Wall.6987)

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Posted by: GrahamW.5397

GrahamW.5397

GrahamW.5397, i changed my build to get similair healing values from that, those 2k+ aegis heals on allies pitty they dont remove condition or aply protection.

You shouldn’t have any issues with protection especially on a guardian. If you’re running a sustain frontline party you’ll have a tempest who will be giving you near perma protection already.On top of that you have mace 3,shield 4, your f3, and your res trait. If you have condition trouble, purging flames, your f2 removes 5 conditions from you and 3 from your allies. Revenants have resistance, use them.

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Posted by: Chorazin.4107

Chorazin.4107

It’s useful as a backup to the main healer(Ele or Druid), primarily a guardian brings boons and condi clear from a support perspective.

Chorazin
[lion]~ riperonis
[tRex]

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Posted by: Fashion Mage.3712

Fashion Mage.3712

I could prove how 1k hps is possible but I don’t care enough to honestly. if you want to know youll figure it out for yourself.

except for raids (even then you stand in one spot for a bit of time before having to move) and wvw for the most part, all other modes you will be standing in one spot. the pvp points are pretty small, and if youre on guardian that’s where you should be.

Looking at my calculations again, I actually made a big mistake. With the healing power I used previously, Faithful Strike only heals for 173 hps if it hits every four seconds (for a total of 350 hps with SoF’s regen). So in actuality it doesn’t even heal more than the staff does, yet it’s still bogged down by terrible range and requirements to actually use its healing.
Of course, even if the mace did somehow magically heal more than the staff, it is still bogged down by unrealistic requirements for actually hitting your allies with the healing.

Guardians are not tanky enough to be standing on points for a long period of time. Once their blocking runs out they’re easier to focus down than a necro, and they drop in like 3 seconds. Even if guardians did stand on point 24/7, that doesn’t mean your allies will be there. What if an ally that needs healing is off point? How is the mace going to help them?

The only classes who are decent at tanking points without any support are engineers, elementalists, and druids. Even then, those three classes still move around a fair bit, and if they run away to recuperate, good luck trying to heal them with your mace’s tiny non-burst 350 healing per second (assuming they don’t already have regen, in a 180 radius that they need to stand in, and there also needs to be an enemy right next to them to constantly auto with faithful strike).

Before you say “but % outgoing healing”, yes I already kept that in mind, and that affects all healing so it doesn’t matter in regards to the mace vs staff healing comparison.

(edited by Fashion Mage.3712)

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Posted by: Stand The Wall.6987

Stand The Wall.6987

ok, good points against pvp heal guard. for some reason I didn’t consider people actually being off point, which is silly. I still think it has some uses when sustain is required.

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Posted by: Aeolus.3615

Aeolus.3615

I could prove how 1k hps is possible but I don’t care enough to honestly. if you want to know youll figure it out for yourself.

except for raids (even then you stand in one spot for a bit of time before having to move) and wvw for the most part, all other modes you will be standing in one spot. the pvp points are pretty small, and if youre on guardian that’s where you should be.

(…)

Guardians are not tanky enough to be standing on points for a long period of time. Once their blocking runs out they’re easier to focus down than a necro, and they drop in like 3 seconds. Even if guardians did stand on point 24/7, that doesn’t mean your allies will be there. What if an ally that needs healing is off point? How is the mace going to help them?

The only classes who are decent at tanking points without any support are engineers, elementalists, and druids. Even then, those three classes still move around a fair bit, and if they run away to recuperate, good luck trying to heal them with your mace’s tiny non-burst 350 healing per second (assuming they don’t already have regen, in a 180 radius that they need to stand in, and there also needs to be an enemy right next to them to constantly auto with faithful strike).

Before you say “but % outgoing healing”, yes I already kept that in mind, and that affects all healing so it doesn’t matter in regards to the mace vs staff healing comparison.

To achieve decent healing values u need alot of stat sacrifices and healing output modifiers.
To get decent values it becomes mostly an unplayable build that get 1 or 2 shootted, since damage is very high in this game to make players look good.
even on bunker stats being pvp or WvW alot of players hit over 2k-3k autos, 5k- 7k on other skills, once in a while i have 15k-17k hits(under some cirkittenances, thay are more rare but still happen).
After 2 dodges or if the guys is playing a warrior full of unblockables, its a get rekt momment.

ive acheived 4k empowers every 15secons and faithfull strike 1k+ heals, but it becomes unplayabale due the damage output its 2dodge game and get get down due how others are being carried with the damage output atm.

GrahamW.5397, i changed my build to get similair healing values from that, those 2k+ aegis heals on allies pitty they dont remove condition or aply protection.

You shouldn’t have any issues with protection especially on a guardian. If you’re running a sustain frontline party you’ll have a tempest who will be giving you near perma protection already.On top of that you have mace 3,shield 4, your f3, and your res trait. If you have condition trouble, purging flames, your f2 removes 5 conditions from you and 3 from your allies. Revenants have resistance, use them.

Pack a group of warriors(bzerkers), it will be far better than those guardians, and have just some condi fire guards with PF bombing in midline.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

snipples

heal guard does have a bit less hp and tough, so that’s why you don’t go first ;)

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Posted by: Fashion Mage.3712

Fashion Mage.3712

Honestly, I don’t understand why people think “healing/support guardian” is synonymous with “tanky guardian”, because they’re not the same thing at all and they shouldn’t be played in the same way. You can build a guardian to be tanky, you can build a guardian to be supportive, and you can build a tanky guardian to be more supportive (and vice versa).

A full support guardian should not be tanking things in close-ranges; they simply don’t have the durability to be doing that. They don’t last long if they get caught, but you’d be surprised at how effective full support guardians are at healing and protecting their allies (at least in PvP where there are a lot of support buffs exclusive to PvP). Honestly I don’t think anything else even compares in terms of keeping stuff like necros alive in PvP.

ok, good points against pvp heal guard. for some reason I didn’t consider people actually being off point, which is silly. I still think it has some uses when sustain is required.

Don’t get me wrong. I have nothing against healing guardians in pvp (I think they’re pretty underrated honestly), and I don’t even think the mace is a bad weapon. I just don’t think that the mace is good at healing allies specifically.
Before the cleric amulet got removed, the mace was basically a must-have on guardian bunkers in PvP, and it was more than viable. Unfortunately, it doesn’t see much use now because the only replacement is the Magi’s amulet (which is just about the worst stat combination in the game).

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Posted by: Aeolus.3615

Aeolus.3615

snipples

heal guard does have a bit less hp and tough, so that’s why you don’t go first

:( mine got 3.8/3.9k armor arround 1k healing power and arround 25k hp, plus 2k power.

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Posted by: SoulPrime.8029

SoulPrime.8029

i main healing tank guard in pvp i can tell you its deff viable. i use mace shield and staff for weapons

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Posted by: Stand The Wall.6987

Stand The Wall.6987

snipples

heal guard does have a bit less hp and tough, so that’s why you don’t go first ;)

:( mine got 3.8/3.9k armor arround 1k healing power and arround 25k hp, plus 2k power.

pfft 2k heal power or bust haha :3

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Posted by: Aeolus.3615

Aeolus.3615

snipples

heal guard does have a bit less hp and tough, so that’s why you don’t go first

:( mine got 3.8/3.9k armor arround 1k healing power and arround 25k hp, plus 2k power.

pfft 2k heal power or bust haha

I cant even think of the output on healing if u use several output modifiers :\ still to “55hp monk” alike for me, i like to stand at the front lol.

5k heal dodges? i could get 4.3 witih 1.3k healing power :\

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Posted by: Stand The Wall.6987

Stand The Wall.6987

I think your math is off lol, and I didn’t say anything about 5k.
~3.7 is possible with everything maxed out. definitely not with no measly 1.3! :P :3

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Posted by: Aeolus.3615

Aeolus.3615

I think your math is off lol, and I didn’t say anything about 5k.
~3.7 is possible with everything maxed out. definitely not with no measly 1.3! :P

EDIT:(for the screen i have looks like max i have its close to 3k after all, and arround 3.2k with empower)

let me see if i find a pic of my low healing power build (max 1k) with highter vitality.

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Posted by: Stand The Wall.6987

Stand The Wall.6987

snipples

tbh 2.7 is probably enough haha.
could you imagine a 20 person meleetrain with all guard running high healing power? omg it would be glorious!

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Posted by: Aeolus.3615

Aeolus.3615

snipples

tbh 2.7 is probably enough haha.
could you imagine a 20 person meleetrain with all guard running high healing power? omg it would be glorious!

humm when i have the time and gold, im gona try a build that i played since the beta, going full cleric since on that SS i only have 3 trinkets and 1 weapon with healing stats :\.

Sadly people are beign carried by damage, so most builds dont get out paper theorycrafting, and this game is wasy to spammy(unskilled overall), there isnt much space for build diversity, all tends to be resolved about aoe/cleave class stacking.

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Posted by: Saiyan.1704

Saiyan.1704

In terms of healway-Guardian, I’ve always fancied the modifiers Out Going Healing Effectiveness on Allies.

Force of Will + Sig of Transference + Rune of Monk = about a 45% heal modifier to allies. With Menders, you’ll land a 7k+ DH F2 heal on your allies. Not too bad.

The very quick build I made.

aka FalseLights
Rank: Top 250 since Season 2
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Posted by: Dawdler.8521

Dawdler.8521

snipples

tbh 2.7 is probably enough haha.
could you imagine a 20 person meleetrain with all guard running high healing power? omg it would be glorious!

Enough compared to what? That’s like 4s of just standing near a healbot ele that doesnt use any skills, lol.