Guardian Healing/Tank Spec
Guardian support equals Wall of Reflection
This is the spec. I use right now for “PvE” tanking. I wear 3 monk runes and 3 water rune for +20% boon duration (which is good all around) and +100 healing.
http://gw2skills.net/editor/?fUAQJApelYgKCnFyMEmIFRuA7DEE7hG/oHvU4QJC
I shoot for +1500 healing (with +250 stacking bonus) and then stack vitality. I got about 3200 armor, 1218 healing (without +250 stack), 15.2k HP atm. I can face tank anything thrown at me.
Honestly, you can replace Purging Flames in my build for whatever you want. It’s just there as my AOE cleanse and dmg.
Lorella Windrunner – 80 Thief
Shayera Nightfall – 80 Mesmer
This is the spec. I use right now for “PvE” tanking. I wear 3 monk runes and 3 water rune for +20% boon duration (which is good all around) and +100 healing.
http://gw2skills.net/editor/?fUAQJApelYgKCnFyMEmIFRuA7DEE7hG/oHvU4QJC
I shoot for +1500 healing (with +250 stacking bonus) and then stack vitality. I got about 3200 armor, 1218 healing (without +250 stack), 15.2k HP atm. I can face tank anything thrown at me.
Honestly, you can replace Purging Flames in my build for whatever you want. It’s just there as my AOE cleanse and dmg.
How do you hold aggro?
How do you hold aggro?
Last I checked (and I could be wrong), holding aggro is NOT a thing in GW2.
There isn’t really a “tanking” role. Tanking itself is something everyone shares throughout most fights.
The only choice you have in that is whether to tank more or less.
You do that be deciding to be melee or ranged. The OP’s build uses a mace, so obvious, he’s willing to tank more.
The idea being that if you’re melee, then you’re more likely to aggro mobs first and grab their attention more often – And thus, taking away some of the pressure off the rest of the group.
But each group member still has to handle their own survival because, sooner or later, the bosses will give them a turn to feel the heat. And there’s no peeling the mobs off, just gotta wait for the AI to switch its attention again. :P
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
(edited by DreamOfACure.4382)
Two things:
1) Guardians are bad healers. They actually have extremely few skills that heal others for high amounts, compared to the engineer or elementalist. The best they have is incidental regeneration (which isn’t that much to begin with), Selfless Daring, and Writ of the Merciful. Selfless Daring is an average heal (1.4k per 5 seconds) but you need precision to keep rolling that often.
2) Guardian tanking comes primarily from Altruistic Healing. To get the most of that skill you need precision so you can get heals on all your crits. As such, the Soldier’s set isn’t optimal since you don’t get precision at all, so your self-healing will be extremely kittened. If you really want to “tank” I recommend you get the Magi set, although you’ll probably last just fine even in full Berserker gear. Moreover, you’re using Signet of Mercy instead of Signet of Judgment, which is by far the best signet. Signet of Mery gives you +90 healing, which is basically nothing to the most useless stat, versus Signet of Judgment which gives 10% damage reduction, which is equivalent to about 300 toughness.
Ultimately, if you want to be a healer you’re playing the wrong class. Conversely if you want to tank, you don’t need to build for it, because guardian is naturally tanky by default. A guardian can take on 3-4 veteran mobs solo without his health ever dropping, even in full Berserker’s gear.
How do you hold aggro?
From what I’ve noticed, mobs and bosses tend to aggro on players based on armor type because they almost always go for the Heavy Armor players first.
There’s no real “aggro” system in the traditional sense. Some bosses tend to pick targets randomly while others will stay on me the entire fight.
Lorella Windrunner – 80 Thief
Shayera Nightfall – 80 Mesmer
Two things:
1) Guardians are bad healers. They actually have extremely few skills that heal others for high amounts, compared to the engineer or elementalist. The best they have is incidental regeneration (which isn’t that much to begin with), Selfless Daring, and Writ of the Merciful. Selfless Daring is an average heal (1.4k per 5 seconds) but you need precision to keep rolling that often.
Wrong. Most of our healing comes from our Symbols. With +1500 healing and +20% boon duration runes my Symbol of Faith heals for over 5,000~ over its entire duration to everyone in it if you count in Writ and longer duration symbol trait. That’s almost 20,000~ healing if people are around me. Also, Staff AOE heal’s people around you for 3,000~ and your staff Symbol heals for 300 a tick every 0.5s for everyone in it for its duration.
2) Guardian tanking comes primarily from Altruistic Healing. To get the most of that skill you need precision so you can get heals on all your crits. As such, the Soldier’s set isn’t optimal since you don’t get precision at all, so your self-healing will be extremely kittened. If you really want to “tank” I recommend you get the Magi set, although you’ll probably last just fine even in full Berserker gear. Moreover, you’re using Signet of Mercy instead of Signet of Judgment, which is by far the best signet. Signet of Mery gives you +90 healing, which is basically nothing to the most useless stat, versus Signet of Judgment which gives 10% damage reduction, which is equivalent to about 300 toughness.
Wrong again. 95% of your healing comes from Symbol of Faith when you’re tanking. With Hold the Line you can get indefinite self-regeneration up. You stack toughness + healing + vitality and you become a tank / healer.
Altruistic healing is a good build, but it requires you to be actively fighting for you to gain its bonuses. The mace and staff is on demand which makes it a more versatile tool. Also, AH is SELF only healing versus group healing potential.
Ultimately, if you want to be a healer you’re playing the wrong class. Conversely if you want to tank, you don’t need to build for it, because guardian is naturally tanky by default. A guardian can take on 3-4 veteran mobs solo without his health ever dropping, even in full Berserker’s gear.
You’re right, there aren’t healer classes. Guardian heals are too short ranged to make them “real” healers, but what you CAN be is a SUPPORT Guardian. That means in PvE you can be a Tank, a Healer, a DPS, and a group buffer ALL IN ONE if you want to sacrifice your damage. People in my guild have told me they prefer running groups with me and other support guardians because it makes the runs so much easier.
In WvW SUPPORT Guardian’s are one of the most powerful classes/builds you can have. Wall of Reflection, Sanctuary, AOE stability for 14s, Wall of Lining, and heals make you invaluable.
In Condemned, Guardian’s were required to be support builds in WvW and we worked together (usually 3-5 at a time) to block off choke points with Walls/Sanctuaries and we would use our tomes/stabilities simultaneously when we were doing major pushes through choke points. We were extremely powerful and there was a time where we stopped a 40 man zerg with 4 guardians and 10 defenders for over 45 minutes from capping their own spawn keep. This was when wall of lining lasted 8 seconds though <- lol
Lorella Windrunner – 80 Thief
Shayera Nightfall – 80 Mesmer
(edited by ComeAndSee.1356)
ok @ComeAndSee, I want to be a guardian like you lol.
Just started mine, still on lvl 24 but I’m planning to be 80 soon hehe.
I will play with 2 friends (Ele and Thief)
ok @ComeAndSee, I want to be a guardian like you lol.
Just started mine, still on lvl 24 but I’m planning to be 80 soon hehe.
I will play with 2 friends (Ele and Thief)
It’s a great build if you know how to be flexible. It’s like being a jack of all, master of none.
- You have good healing potential with symbols, but the symbols are really small and require players to be educated in order to take full advantage of them.
- You have high toughness, but you aren’t invincible. Players in WvW can still hit you for very high numbers. Your “tanking” potential in PvE is down to have you keep the flow of self-heals going and properly timing your cooldowns.
- You get power on all pieces, but you don’t have precision. You hit as hard as other Guardians, but with 40% less crit chance and no crit dmg bonus. You beat people 1v1 mainly because you outlast them.
- Your support abilities are very powerful in WvW, but you give up your damage potential (except for Wall of Reflection) so you get less bags.
- You have to be on the frontlines in WvW because you can take a beating, heal people in danger, or throw down support abilities, but that leaves you extremely vulnerable at times. Roots screw you over.
- Less base health than other players, more susceptible to burst if you don’t have self healing up. Constant health flow and proper support ability placement = survivability.
Lorella Windrunner – 80 Thief
Shayera Nightfall – 80 Mesmer
(edited by ComeAndSee.1356)
How do you hold aggro?
Last I checked (and I could be wrong), holding aggro is NOT a thing in GW2.
There isn’t really a “tanking” role. Tanking itself is something everyone shares throughout most fights.
The only choice you have in that is whether to tank more or less.You do that be deciding to be melee or ranged. The OP’s build uses a mace, so obvious, he’s willing to tank more.
The idea being that if you’re melee, then you’re more likely to aggro mobs first and grab their attention more often – And thus, taking away some of the pressure off the rest of the group.But each group member still has to handle their own survival because, sooner or later, the bosses will give them a turn to feel the heat. And there’s no peeling the mobs off, just gotta wait for the AI to switch its attention again. :P
I’m not saying WoW-type aggro, but there are definite aggro tables in the game, generating threat is the main way to do it and from what I see the higher the damage output, the more threat generated.
I don’t believe the threat is random as I have been in Orr and seen champions train on one single person the entire fight as they kited him.
How do you hold aggro?
From what I’ve noticed, mobs and bosses tend to aggro on players based on armor type because they almost always go for the Heavy Armor players first.
There’s no real “aggro” system in the traditional sense. Some bosses tend to pick targets randomly while others will stay on me the entire fight.
I’ve noticed if I pull first and have a mob on me, as soon as our high-output dps starts hitting him, he instantly peels off me and heads for that person and essentially stays with them the entire fight and I have zero chance getting his attention again. I was assuming it’s because I have such a defensive build and throw out relatively low damage.
How do you hold aggro?
The wiki is your friend guys. From my experience, the information here is pretty accurate.
http://wiki.guildwars2.com/wiki/Aggro
Yeah, I was going to quote that, but I figured somebody would nit-pick because of the “citation needed” footnote in there in the Gaining and Losing Aggro section.
Yeah, I was going to quote that, but I figured somebody would nit-pick because of the “citation needed” footnote in there in the Gaining and Losing Aggro section.
Yup no citation, but those rules definitely seem to play a significant factor in holding aggro. If a mob doesn’t have any weird/random mechanics then I usually hold aggro by simply being closest to the target and doing good sustained damage. I’ll lose it to someone else if I dodge roll out and starting healing. I rarely ever have aggro in ranged boss fights.
Yeah, I was going to quote that, but I figured somebody would nit-pick because of the “citation needed” footnote in there in the Gaining and Losing Aggro section.
Yup no citation, but those rules definitely seem to play a significant factor in holding aggro. If a mob doesn’t have any weird/random mechanics then I usually hold aggro by simply being closest to the target and doing good sustained damage. I’ll lose it to someone else if I dodge roll out and starting healing. I rarely ever have aggro in ranged boss fights.
Yeah, that’s how I see it, too. Which makes me wonder if a purely defensive build isn’t all that great in the first place since damage is a key factor in keeping their attention.