Guardian Identity: Aegis
Well as nice as that sounds, it would be overkill. We have what, 4 ways to give us aegis? That would be 8 seconds on invul. Most of those recharge fairly quickly. I’d rather see the trait give us 2 to 3 seconds of protection after aegis drops. I’m totally ok with the initial invul though.
I agree with suicidal’s assessment. Such ridiculous suggestions aren’t helpful, btw.
There is no loyalty without betrayal. -Ann Smiley
In addition to suicidalspectre’s comment, it would definitely be too much. Aegis can be applied in an area fairly well, and with a bunch of invulns thrown around (think about environments with 2 or more guardians on each side) players will be too tanky.
Sticking to your model, I’d say that aegis grants 1 second of blocking, so at least there is some counterplay. Perhaps boon duration can increase the duration of the block, but considering that it’s a small added duration for somewhat of a hefty investment in concentration, it may be feasible.
Another suggestion:
What if aegis stacked by intensity?
i would love to take condi out form allies with aegis when i get aegis set to heal on block :|
that or make https://wiki.guildwars.com/wiki/Aegis like it was on gw1
When ever an aegis shatters, a unicorn flies out and poops a bomb for aoe damage.
Make it happen Karl.
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Just making it a 0.5sec block is more than enough. Then we can have a trait that increases its duration to 0.75 sec or makes you reflect projectiles while you are blocking with aegis.
(edited by RabbitUp.8294)
maybe DH last trait that removes condi when blocking should aply resistance afterwards for 2s?
It’s time for guardians to shine again.
Aegis: now grants 1 second of invincibility when consumed. Invincibility now counts as a block for trait activation for Guardians.
Traits: Shattered Aegis now extends the duration of Aegis by 1 second.
Discuss.
A: no
Q: but why?
A: cause https://wiki.guildwars2.com/wiki/Fragments_of_Faith
Funny thing is that OP’s suggestion would actually be a mesmer buff.
https://wiki.guildwars2.com/wiki/Well_of_Precognition
Funny thing is that OP’s suggestion would actually be a mesmer buff.
https://wiki.guildwars2.com/wiki/Well_of_Precognition
That well needs to just get removed from the game. There is no reason why Mesmers should do the Guardian boon better than the Guardian.
When ever an aegis shatters, a unicorn flies out and poops a bomb for aoe damage.
Make it happen Karl.
The particle effects my guild in wvw would make…
Funny thing is that OP’s suggestion would actually be a mesmer buff.
https://wiki.guildwars2.com/wiki/Well_of_PrecognitionThat well needs to just get removed from the game. There is no reason why Mesmers should do the Guardian boon better than the Guardian.
Mesmers are better guardians in general
Funny thing is that OP’s suggestion would actually be a mesmer buff.
https://wiki.guildwars2.com/wiki/Well_of_Precognition
WHY is this on Mesmer and not on Guard
Funny thing is that OP’s suggestion would actually be a mesmer buff.
https://wiki.guildwars2.com/wiki/Well_of_PrecognitionThat well needs to just get removed from the game. There is no reason why Mesmers should do the Guardian boon better than the Guardian.
Mesmers are better guardians in general
Oh I know and it kittenes me off to no end. Like I know why Mesmers are better (it’s the pet class from GW1 and unique to GW), but when a class was described as being the boon class, it should be the boon class and not some other class. And when a class is giving something unique to them (Aegis), they should also be the best ones at it but Guardian is not. I really don’t understand the point to Guardian in the current game.
This is outright game breaking, Guards can get Aegis(just off a quick look at the char builder) from:-
Protectors Strike
Shield of Judgement
Virtue of Courage
Retreat
Protective Reviver
Retaliatory Subconscious
Valorous Defense
Courageous Return(resets Virtue of Courage)
Communal Defenses*
Each time an Aegis goes down im getting around 1200-1300 healing on a support style guard due to Pure of Heart. Now with Communal Defense also triggering from other Guardians imagine a 15 man wvw group with around 5 guards. Thats a communal defense every 3 seconds. So one second of invincibility every 3 seconds. This is on top of all the personal Aegis you can wrack up.
[lion]~ riperonis
[tRex]
Mesmers rarely use Well of Precog since it got changed to granting aegis. I wouldn’t call three activations of Aegis over three seconds with a 30s recharge (before Alacrity) to be doing Aegis better than the guardian. It may, arguably, be better than any single guardian skill*, but guardians can stack multiple ways of generating Aegis and set up various synergies through traits.
*I’m not convinced. It’s up to 15 Aegis procs in theory, but unless the area is under heavy attack, a lot of those are likely to be wasted, and if it IS under enough fire to proc all of the Aegises, it might still be a net disadvantage to stack there unless it’s part of a stacking tactic in general. Well of Precognition, to get full benefit, requires five people to remain in an area for three seconds, and the aegis from the well only lasts three seconds. The Courage active and Retreat, on the other hand, might only provide one Aegis, but they require less tight congregation and linger for quite a while, and so may be more likely to actually trigger. There are circumstances where the effect of Well of Precog is certainly desirable, sure, but it’s not objectively better than Retreat, let alone the full set of Aegis sources available to the guardian.
Another suggestion:
What if aegis stacked by intensity?
I like this idea. Has counterplay, but means that aegis can be something you can stack proactively to block multiple attacks.
It would also allow for skills that apply multiple stacks of Aegis in one go, which could in turn have interesting interactions with traits.
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.
(edited by draxynnic.3719)
While Aegis does have problems for Guardians in raids, I think traits like Unscathed Contender are far worse.
Why do we get punished for using our classes strengths? We litterally lose 20% damage for using one of the core aspects of our class: Protecting team members.
Also boss auras removing Aegis should be changed, it’s bogus
Team Aggression [TA]
Immortal Kingdom [KING]
I should have stipulated this suggestion is only for pve as guardians need no help in pvp or wvw AFAIK.
This was to make guardians feel like their support matters in pve, where we are, lets be honest here, outshined by other classes for a LOT of reasons.
Sorry for the confusion yall. This is to help make guardians desired for pve blobs as it would be like giving everyone you give aegis a dodge roll.
When ever an aegis shatters, a unicorn flies out and poops a bomb for aoe damage.
Make it happen Karl.
Add: Everyone without at least one pink armour piece instantly dies.
Funny thing is that OP’s suggestion would actually be a mesmer buff.
https://wiki.guildwars2.com/wiki/Well_of_Precognition
It’s aweful on Mesmers because they can’t trait Aegis. It’s that easy.
Ideas I like:
- Stacking Aegis. However: Scared people might want stacking Blind as well. Might need a cap as low as 3-5 or something like that.
- Gain Protection when Aegis expires/is destroyed. Why not?
Funny thing is that OP’s suggestion would actually be a mesmer buff.
https://wiki.guildwars2.com/wiki/Well_of_PrecognitionIt’s aweful on Mesmers because they can’t trait Aegis. It’s that easy.
OP suggested aegis be a 1 sec invulnerability, and Well of Precog pulses it every second, so it would be an improved version of what WoP was pre-nerf.
It was more of a tongue-in-cheek comment, though, it’s not like they are ever going to buff aegis like that (or at all).
(edited by RabbitUp.8294)
Ah, I see. I guess you’re right about that.
To be honest… I still feel Well of Precognition could easily be unnerfed. All it needed probably was a CD increase. The reason why it got nerfed was the amount of survivability and utility Chronomancer brought at launch. Which includes quickness rezzes and unnerfed Alacrity. This is long gone.
Regarding Guardin I got to agree, that Invulernability when Aegis is destroyed would be a bit too convenient. Because it would be triggered when you actually need it. A more reasonable suggestion would be Invulnerability when applying Aegis since it at least requires some effort.
However, even this could be too strong. We got to remember Communal Defenses and that Mace/Sh or Fc is already pretty durable.
I don’t think invulnerability should be this accesible. I think mesmer should get a nerf on how often they can share distort. Having a class make 5 people skip mechanics on a 5s cooldown is game-warping. Having that class be the only one that can do it is just terrible design.
But this is not a mesmer thread, I still believe making aegis a 0.5s block when triggered to a be a good change. But it goes deeper than that, they designed raid bosses to pop aegis passively, which makes the boon useless.
Looking at the way raid bosses are designed, that’s probably a brainless oversight typical for ANet’s general design approach. The aura ticks should simply ignore blocks.
There is no loyalty without betrayal. -Ann Smiley
I don’t think invulnerability should be this accesible. I think mesmer should get a nerf on how often they can share distort. Having a class make 5 people skip mechanics on a 5s cooldown is game-warping. Having that class be the only one that can do it is just terrible design.
It is a 1s Distortion whereas you got only two options to instantly trigger it. This is a pretty significant draw back… Sure, the cooldown on the trait is low. But if it was that great way more people would run it.
When ever an aegis shatters, a unicorn flies out and poops a bomb for aoe damage.
Make it happen Karl.
The particle effects my guild in wvw would make…
Uhmm isn’t that just Cluster Bomb with the Dreamer…..?
I don’t think invulnerability should be this accesible. I think mesmer should get a nerf on how often they can share distort. Having a class make 5 people skip mechanics on a 5s cooldown is game-warping. Having that class be the only one that can do it is just terrible design.
It is a 1s Distortion whereas you got only two options to instantly trigger it. This is a pretty significant draw back… Sure, the cooldown on the trait is low. But if it was that great way more people would run it.
The duration is long enough to make skipping possible, but short enough to not be absolutely brainless. Saying only 2 options is pretty misleading, when every signet use, and summoning a phantasm every 18 seconds, triggers it.
It’s frequent enough that you can do this
Sure, the cooldown on the trait is low. But if it was that great way more people would run it.
It’s used in raids extensively.
The duration is long enough to make skipping possible, but short enough to not be absolutely brainless. Saying only 2 options is pretty misleading, when every signet use, and summoning a phantasm every 18 seconds, triggers it.
It is not misleading because all other options make it rather unreliable when it comes to avoiding damage spikes or saving someones life – unless it is heavily telegraphed. Which basically only applies to certain PvE and boss encounters. Which is why it isn’t too attractive in other scenarios.
18s? Meaning traited for the gods and perma Alacrity I guess? You sure pick convenient set ups when trying to make an argument for your point of view.
It’s used in raids extensively.
I’m aware of the raid meta. That’s one game mode…
As I said: If it was better it would be used more extensively. Gamewide. It gets even more obvious when realizing that people just started using it – even though Signets didn’t receive any buffs at that time – after everything else on Chrono was nerfed.
(edited by Xaylin.1860)
The duration is long enough to make skipping possible, but short enough to not be absolutely brainless. Saying only 2 options is pretty misleading, when every signet use, and summoning a phantasm every 18 seconds, triggers it.
It is not misleading because all other options make it rather unreliable when it comes to avoiding damage spikes or saving someones life – unless it is heavily telegraphed. Which basically only applies to certain PvE and boss encounters. Which is why it isn’t too attractive in other scenarios.
I’m aware of the raid meta. That’s one game mode…
As I said: If it was better it would be used more extensively. Gamewide. It gets even more obvious when realizing that people just started using it – even though Signets didn’t receive any buffs at that time – after everything else on Chrono was nerfed.
First, the original argument is that is used to skip boss mechanics. Saying that you need telegraphs or that it’s only really used in raids is nothing more than stating the obvious.
It has been used since the early days, judt because pug chronos are bad and don’t do it doesn’t mean it’s not being used by guilds.
18s? Meaning traited for the gods and perma Alacrity I guess? You sure pick convenient set ups when trying to make an argument for your point of view.
Traited for the gods? It’s the trait that gives distortion on sigil use and the SoI trait that is part of the standard build. And chrono always has perma alacrity on themselves in combat.
(edited by RabbitUp.8294)
The duration is long enough to make skipping possible, but short enough to not be absolutely brainless. Saying only 2 options is pretty misleading, when every signet use, and summoning a phantasm every 18 seconds, triggers it.
It is not misleading because all other options make it rather unreliable when it comes to avoiding damage spikes or saving someones life – unless it is heavily telegraphed. Which basically only applies to certain PvE and boss encounters. Which is why it isn’t too attractive in other scenarios.
18s? Meaning traited for the gods and perma Alacrity I guess? You sure pick convenient set ups when trying to make an argument for your point of view.
It’s used in raids extensively.
I’m aware of the raid meta. That’s one game mode…
As I said: If it was better it would be used more extensively. Gamewide. It gets even more obvious when realizing that people just started using it – even though Signets didn’t receive any buffs at that time – after everything else on Chrono was nerfed.
Its not just used in raids though. In WvW a 5 man organised mesmer group can be permanently invulnerable if setup and timed right. Granted they can’t do any real damage (unless people walk into their stack).