“Buff my main class, nerf everything else. "
Guardian Shouts
“Buff my main class, nerf everything else. "
You can always equip Superior Rune of the Trooper for extra condi removal on allies if that is the purpose of your build.
All the shout guardians use the Superior Rune of the Trooper for that purpose, removing a condition and converting another into a boon.
make shouts convert two conditions into boons will grant you 3 condition converted/removed from you and your allies every shout you use, that is a little OP.
It should be good to keep back the old shout guardian in sPvP, but it will be OP.
I know about that rune and its fine when you are a zergling but for small group havoc or solo/duo roaming its a poor choice of rune. Right now Medis are infinitely more superior to shouts when roaming/havocing. Making shouts a bit better (via pure of voice not by buffing the base) would make shouts a little more attractive without making them OP.
“Buff my main class, nerf everything else. "
That would only make them OP, nothing more. It for shure would be better for roaming solo or duo, but still affect zerg and team fight, making it OP.
(…) Right now Medis are infinitely more superior to shouts (…)
That is the issue, the gap must be shorter, still it would be a bit OP, runing guards with each shout affecting 3 condis.
Still when u have skills like save yourselves, we pull more condis that we cant hold or expectin to pull, dont even have time to use contemplation of purity the condis and get insta down due several +5k condi ticks… it makes sense to have strong condi removal :\.
(edit)
Shield of Judgment could cleanse condis from allied targets.«, some classes have strong weapons skills on offense we should have at least strong defensive one.
(edited by Aeolus.3615)
Make them heal for 1200 with in a 600 area and make that healing scale extremely well with healing power and they are good to go. Why not 2200 heal with 1k healing power.
Instead of converting another condition, perhaps it’d be better if using shouts gave you and your allies resistance when you have PoV on. I would go with Brutaly’s suggestion too, but that’s sorta treading in Warrior’s Shout niche.
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
ok yes i guess in zergs would be too strong.
I do agree that Save Yourselves is useless outside of PVE. I use it open world because there is less condi there but its a death sentence in PVP/WvW. It really should give 2-3 sec of Resistance so we have time to do something else. Save Yourselves was basically not changed to take into account that more condis can stack in intensity now.
“Buff my main class, nerf everything else. "
Instead of converting another condition, perhaps it’d be better if using shouts gave you and your allies resistance when you have PoV on. I would go with Brutaly’s suggestion too, but that’s sorta treading in Warrior’s Shout niche.
I think it was more of a jab at elementalists. Their shouts give off auras that when traited for heal for 2.2k, provide 5s of regeneration and remove a condition as well. It’s actually pretty bullkitten.
So, besides shouts being in need of some flavour, save yoursleves is more a problem than a utility to survive as well, could SY be tweaked to closer that gap?
Being forced to use SY while in RF to avoid conditions getting pulled to you, is very idiotic as well it needs to be changed -.- its 2 less utilies one being an elite skill, while conditions after removed are easilly reaplyed, so it does not make any sense…
Btw “Save Yourselves!” gives every boons except the ones that actually can save anyone wich are:
-Stability
-Resistance
-Blocks
(edited by Aeolus.3615)
Btw “Save Yourselves!” gives every boons except the ones that actually can save anyone wich are:
-Stability
-Resistance
-Blocks
Don’t forget only the Guardian gets the boons. If it gave the boons to everyone then I would give the skill a pass as tolerable for right now but it doesn’t. It still is “Gimme Your Conditions! Ima Die Now”.
Indeed, but that would be to much imo, lots of guardian stackign all those boons XD, revs were shaved for some reason already.
that would be asking to face them with a army of boon corruption, and that would be the same as happened to stability meta times where only a decent group of necros(and in numbers)could actually stop the hammertrain.
It would be pretty simple to add something like: “If an ally is affected by a shout, the guardian turns an additional condition into a boon.” That would increase personal sustain but wouldn’t make it OP in zerging.
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.
well, Anet coudl give us a spear and chants like the paragon on next expansion ^^" chants or echos that would synergize with other guardian utilities while in a aprty.
Still AH/or some other trait could aply some sorta minor effectt on allies that would effect condis?
For the X seconds, the next time each party member within earshot blocks, that party member looses one condition. (wich is wjat we atm are lacking to setup the block for our allies).
Similiar with what we had on https://wiki.guildwars.com/wiki/Song_of_Restoration
Then Anet could add to SYs, gain 1 second of resistance for each condi u pull and lower CD to 32sec.
(edited by Aeolus.3615)
Shouts need a buff to bring them up to date as viable group support options but also to compete against Meditations.
Buff Pure of Voice
Shouts heal allies and convert one condition to a boon. Shouts recharge faster.
Healing: 1250
Conditions Converted to boons: 1
Recharge reduced: 20%
+ Save Yourselves – Add 10 seconds of Resistance to basic skill.
Adding 10 seconds of resistance to SY would probably make it a little too brainless to use, and it kind of defeats the purpose of the skill. Imo, it should apply boons to allies based on the removed conditions, and maybe provide like 2 seconds of resistance to the caster so they can actually cast a self-cleanse in time before dropping dead.
10 sec resistance is too much. 3 seconds is fine because you can always use some boon duration if you want to get it to 4-5 sec. That should stop you blowing up. Right now its useless in WvW/PvP.
And yes Pure of Voice should make shouts heal. With a good healing power modifier so its not OP unless you use Heal Power
“Buff my main class, nerf everything else. "
10 sec resistance is too much. 3 seconds is fine because you can always use some boon duration if you want to get it to 4-5 sec. That should stop you blowing up. Right now its useless in WvW/PvP.
And yes Pure of Voice should make shouts heal. With a good healing power modifier so its not OP unless you use Heal Power
well it might be OP if we look only for the heal numbers, but overall we are sacrificing more than other classes sacrifice(trade off) get that healing output, so it might be more balanced than it looks.
10 sec resistance is too much. 3 seconds is fine because you can always use some boon duration if you want to get it to 4-5 sec. That should stop you blowing up. Right now its useless in WvW/PvP.
And yes Pure of Voice should make shouts heal. With a good healing power modifier so its not OP unless you use Heal Power
well it might be OP if we look only for the heal numbers, but overall we are sacrificing more than other classes sacrifice(trade off) get that healing output, so it might be more balanced than it looks.
With the low base Health that guardians have its hard to stack Heal Power, Vitality and Damage (power) so I don’t think it would be OP either.
“Buff my main class, nerf everything else. "
10 sec resistance is too much. 3 seconds is fine because you can always use some boon duration if you want to get it to 4-5 sec. That should stop you blowing up. Right now its useless in WvW/PvP.
And yes Pure of Voice should make shouts heal. With a good healing power modifier so its not OP unless you use Heal Power
well it might be OP if we look only for the heal numbers, but overall we are sacrificing more than other classes sacrifice(trade off) get that healing output, so it might be more balanced than it looks.
With the low base Health that guardians have its hard to stack Heal Power, Vitality and Damage (power) so I don’t think it would be OP either.
Yet all this would just accomplish making shouts a bit better. It doesn’t diversify as the other 2 GM traits in Honor are also healing oriented. I would very much like them to go into a different direction.
Sonya for females. (necro,rev,ranger,mes,engi)
All classes lvl 80.
10 sec resistance is too much. 3 seconds is fine because you can always use some boon duration if you want to get it to 4-5 sec. That should stop you blowing up. Right now its useless in WvW/PvP.
And yes Pure of Voice should make shouts heal. With a good healing power modifier so its not OP unless you use Heal Power
well it might be OP if we look only for the heal numbers, but overall we are sacrificing more than other classes sacrifice(trade off) get that healing output, so it might be more balanced than it looks.
With the low base Health that guardians have its hard to stack Heal Power, Vitality and Damage (power) so I don’t think it would be OP either.
Yet all this would just accomplish making shouts a bit better. It doesn’t diversify as the other 2 GM traits in Honor are also healing oriented. I would very much like them to go into a different direction.
A direction that is already covered by other classes, where one can even passive spread boons to allies?
If u notices being shout, echo, wathever will end in boons only, theres no true diference, just on the trait name of each class tro pretend that diference exists , at the ends theres no diference since it will end in boons, gw2 is one very big placebo skillwise, and players are falling for it, that is why tuning shouts in gw2 will not make shout better but just a copy past of other class stuff.
IF gw2 team follows a more closer a aproach to the existing gw1 skills would be way much better game.
Just for shouts theres already skills that, still they were left in a better game and didnt got ported to its predecessor wich was made for a dumber playerbase.
This is how Shouts should be working, like gw1:
Skills that buff shouts.
Skills that counter shouts.
Skills that have effects which trigger when under the effects of a shout.
Skills that have effects which trigger when using a shout.
Skills renewing themselves when a shout ends.
Skills that have effects which trigger when a shout ends.
Source: https://wiki.guildwars.com/wiki/Shout
Shouts chants echos, should be a effect while boons sould be the extra effect.
IMO this is the diraction Anet should return to, gw2 when we realise how the game works at the end its disgustfull…so dull so basic yet to many issues/ conflitcts.
(edited by Aeolus.3615)