Heavens Rage
Guardian Suggestions
Heavens Rage
Zealot’s Speed: Change it to 5s of swiftness on weapon swap, 1s if its already on you.
Why kitten it if you already have swiftness? I don’t understand the rationale.
Revenge of the Fallen: Make it deal damage to the killer of a spirit weapon
I don’t know if this would really make it used much more since spirit weapons are hardly popular either, but Anet definitely ought to replace all the various traits on every class that somehow improve the downed state. I’m sure these are the most infrequently used traits in the entire game because most players would rather equip a trait that gives them a 1% better chance of not being downed in the first place than a trait that makes them 100% stronger while downed.
Kindled Zeal: Make it block every 5th condition when virtue of justice is not on cooldown
The real problem with Kindled Zeal is it shouldn’t be a grandmaster trait. Something that blocks 1/5 of incoming conditions probably shouldn’t be, either. You know that most of the time this would just end up blocking a 3-second bleed or something. Still not worth going 30 Zeal for.
Signet of Wrath: Change the active effect to 3s of quickness
The reason nobody uses Signet of Wrath is because the passive doesn’t support any popular guardian builds. I don’t think anyone has a problem with the active, which is quite powerful already. If they just changed the passive to precision instead I think it would see more use.
Shimmering Defense: Change its effect from burning to symbol of judgement
Would this actually make the trait more popular? I think the real issue is people would rather have a defensive bonus activate at low health than an offensive one. Replace the burn with chill or protection and you’d probably see some people use this.
Inner Fire: Make it give fire shield when burned for a duration equal to the burning duration
This would be taking away one of the guardian’s extremely limited sources of fury and replacing it with yet another way to access might. I agree that this trait is pretty weak, but maybe it just needs a different activation condition, like triggering off taking a critical hit and giving it a small cooldown.
Strength of the Fallen: Make it give 2s of stability when a spirit weapon is commanded or killed
Any replacement for a trait that only works when downed is probably an improvement.
Eternal Spirit: Swap it’s position with Spirit Weapon Mastery
Would this just be to make spirit weapons better for a minor investment in Zeal?
Healing Breeze: Make it’s skill type consecration
Not a bad idea. Something ought to be done about Healing Breeze because it’s just not used at all even by support focused guardians.
Searing Flames: Lower the cooldown to 12s
Could even go lower, honestly. Even though the guardian is a really boon-focused class itself I feel like GW2 doesn’t have enough boon counters compared to the original game and it’s an unexplored area of complexity.
Smite Condition: Change remove condition to transfer condition
I’d like to see Cleansing Flame do this as well.
Binding Jeopardy: Make it trigger on blind, apply immobilize instead of vuln, cannot affect same target twice within 10s
We can definitely spam out a lot of AoE blind, especially with the Radiance minor traits. How would that per-target cooldown limitation work? If I were running in a WvW crew with 3 or 4 other guardians, would only one of us be able to AoE immobilize with VoJ every 10 seconds or could we all do it? That could be an awful lot of AoE CC with very low opportunity cost given that VoJ is instant. If each guardian doesn’t have a separate cooldown I might be annoyed when I try to immobilize an enemy in a vulnerable position and find them immune because some other guardian blinded them 8 seconds ago.
[SIC] Strident Iconoclast – BP