Guardian Valor - Feedback
Minors
Valorous Defense: Change to grant protection at 50% threshold.
Courageous Return: Rework, downed state/revival traits are useless in actual combat. That, or move this into Honor.
Might of the Protector: Remove the ICD, 1 stack of might per block
Majors
Strength of the fallen needs some love, downed traits just never see play.
Stalwart Defender: Change this add more functionality to the shield like Warrior’s shield trait does for them.
Strength in Numbers: Increase this to 200 since Toughness scales terribly.
Communal Defenses: Increase radius to 600
Altruistic healing: Maybe merge Force of Will with this?
Retributive Armor: If this was similar to Adaptive Armor you’d see this actually utilized, just sayin’
Valor is pretty strong, focusing on Aegis and personal survival. Has a few weak points with major trait choices and one overly strong point, Monk’s Focus.
Monk’s Focus The amount of sustain provided by this trait in addition to its other effects (Fury, utility cooldown reduction) is too much, especially with Renewed Focus counting as a meditation. The up-front healing needs reduced. To compensate, increase the healing coefficient or reduce the up-front healing further and give it some over-time healing component. This trait needs to be toned down so that sustain can be added as choices to other lines without making guardian sustain too strong.
Valorous Defense Trait is fine. It doesn’t do a lot on its own, but works well with other block/Aegis traits.
Courageous Return IMO this trait is fine. It procs when you revive allies (not just on being revived), which is great for a support guardian. Though it may be better to remove this, make Protective Reviver in Honor reset virtues instead of granting boons, and replace this with a more selfish trait.
Strength in Numbers Trait is fine. 150 stats to a group is a lot.
Might of the Protector Trait is fine. Maybe reduce cooldown to 0.5s, but the cooldown needs to stay. The point of the cooldown is to make the trait meaningful with one-use blocks like Aegis and not exceptionally strong with only Shelter.
Focus Mastery Change scope to be focus and shield, granting protection to those affected. Shield#4 protection would change to something else. Consider moving to honor, since it’s more group support.
Stalwart Defender Gone
Retributive Armor Moves to slot occupied by Stalwart Defender. It competes better with Communal Defenses and Strength in Numbers.
New Grandmaster Major Needs to be something for personal survival which can compete with AH and MF. Suggest a damage reduction proc when below an HP threshold e.g. when below 35% HP, gain protection for 5s, 5s ICD. Doesn’t have to be a boon though.
Strength of the Fallen Change down state portion to “Do not degenerate health when downed if an ally is nearby”. Change 10s interval to “duration of damaging conditions (bleed, poison, burning, confusion, torment) reduced by 15%”. Remember that conditions deal partial damage based on remaining duration now.
Minors
Valorous Defense: Change to grant protection at 50% threshold.
Courageous Return: Rework, downed state/revival traits are useless in actual combat. That, or move this into Honor.
Might of the Protector: Remove the ICD, 1 stack of might per block
Majors
Strength of the fallen needs some love, downed traits just never see play.
Stalwart Defender: Change this add more functionality to the shield like Warrior’s shield trait does for them.
Strength in Numbers: Increase this to 200 since Toughness scales terribly.
Communal Defenses: Increase radius to 600
Altruistic healing: Maybe merge Force of Will with this?
Retributive Armor: If this was similar to Adaptive Armor you’d see this actually utilized, just sayin’
This ^.
Also since strength in numbers gives toughness I would change stalwart defender to taunt enemies that shield 4 hits.
(really dont make sense that guardian doesn’t have a taunt)