Guardian Weapon Combos For the Skilled Player

Guardian Weapon Combos For the Skilled Player

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Posted by: JJBigs.8456

JJBigs.8456

Name weapon combos you use that arent bad.
Greatsword Swap to Staff – Wait a few secs, Empower, Draw a Line, Back to GS
Hammer. (OK but I dont mind if people run it)
Scepter/Torch – Ranged but Torch for DPS encounter
Scepter/Focus – TANKY!!
Scepter/Shield – Have not seen this in action, id lean towards focus vs shield.

ex. of bad weapon combos: 1h Sword/Torch
1h Mace/Torch

Not sure where to peg my Mace/Shield. I havent used this since i got “good” but certaintly it taught me alot and still has value. Just not sure where to place it on the scale. It shouldnt be frowned upon, but its not exactly a prime build. (Fellow Forum’s Comments pls) – Vote on why having a setup like that would be better than either :
scepter+offhand or how many situations you think your shield will save you than if you only had a GS. Vote on how many teams would perfer you be able to effectively turtle, but hurt the DPS output. (Maybe we failed 4 times, can you tank for us would warrant shield/mace?)

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Posted by: roachsrealm.9284

roachsrealm.9284

Mace / Focus

self combo area retaliation, 4 blocks across 2 skills that buff AoE, Area heal auto attack and multi-target blind and condition removal.

I tend to use Scepter / Sheild in the second set when running this for more damage.

Smitten Mittens (The Gothic Embrace [Goth], Fort Aspenwood)

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Posted by: green plum.7514

green plum.7514

ex. of bad weapon combos: 1h Sword/Torch

Why is it bad? I find Torch to be a natural complement to Sword, with close-ranged burning AOE and a decent single-target burst ability.

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Posted by: Ynna.8769

Ynna.8769

I don’t understand why Mace/Torch would be such a bad option. It’s not the greatest, but for farming content, it’s pretty reasonable (and I love that you can use the Mace’s block with the number 4 skill on the Torch).

My favorite load-out is Sword/Shield and Hammer. I like using knockbacks (both on the Shield and the Hammer) and than flashing to the person I just knocked back.

“Come on, hit me!”

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Posted by: Aberrant.6749

Aberrant.6749

Hammer + Scepter/Shield is great for PvP… this is my max CC set up… 2 roots 2 knockbacks, RoW, tons of protection, etc.

Hammer + GS – good mix of CC, burst dmg, and leaps.

Tarnished Coast
Salvage 4 Profit + MF Guide – http://tinyurl.com/l8ff6pa

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Posted by: Heinel.6548

Heinel.6548

Really depends on what you do.

Ganking: GS, Hammer – every 5 sec you leap or lockdown your target for 2-3 secs

Offensive support: Staff, Scepter/Torch – might, hinder, and assist spike

WvW zerg ball: Staff, GS – retaliation, might, wards, heals

General healing: Staff, Mace/Shield – straight forward

Tanky DPS (PvE): Mace/Focus, staff – good all around

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

(edited by Heinel.6548)

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Posted by: shockwave.1764

shockwave.1764

I’m pure support, and I run with Mace/Shield + Staff.

Mace’s symbol is just amazing, AoE regen on a short CD? Yes please. The Protector’s Strike does some pretty good AoE damage, and protection is one of the best buffs you can get. I prefer shield over focus, because I get healed for every buff, so the shield 4 ability is awesome, since it gives prot and heals me. Shield of Absorption is just awesome, and you can detonate it for heals!

I don’t know why you think mace/torch is a bad combo, i run GS/Mace/Torch for soloing in Cursed.

Shóckwávé 80 Elementalist, Shawk 80 Guardian,
Aolbjorn 80 Engineer | Rank 29
Staunch Evon Supporter

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Posted by: Amrah.2618

Amrah.2618

Mace/Focus for melee and Scepter/Shield for ranged damage/projectile defense, playing mostly support/healing in WvW.

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Posted by: CRrabbit.1284

CRrabbit.1284

Ya, I have same doubt.
sword+torch is very effective strong offensive combo (maybe the the strongest burst combo for single target as guardian).
Better immobilize opponent 1st, then sword2,3 and pop torch 4 while casting ZD (it won’t interrupt ZD but add another lv4 burn), after ZD ends torch 4 to throw fireball that’s another ZD damage for 1200 range.

ex. of bad weapon combos: 1h Sword/Torch

Why is it bad? I find Torch to be a natural complement to Sword, with close-ranged burning AOE and a decent single-target burst ability.

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Posted by: Zuer.2814

Zuer.2814

Sword+torch: Teleport in (Blind), Zealot’s Defense, VoJ while using Zealot’s for the burn and might if you’re built for it. If you need to be more mobile use Cleansing Flame instead of Zealot’s Blade. Use Zealot’s Flame before ZD/ZB finishes so that you can hurl a fire ball at the enemy for more damage. Then if need be switch to hammer to immobilize, Ring of Warding, Mighty Blow, and then Banish. At that point your weapon swap should be up again.

Zuer
Maguuma
[AON]

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Posted by: Indure.5410

Indure.5410

Saw an interesting WvW vid with a glass-cannon Guardian using Hammer+sword/focus to bomb enemy zergs. Seemed really effective. Start with Shield of Wrath and wait until it was about to explode>Flashing Blade >Hammer>MB.

Both the MB and SoW would pop for 6-8k damage for a nice 12-16k burst and he could easily AOE down any one still standing.