Guardian Weapons QoL Suggestions
Frankly I would reduce the third hammer AA to 1/2 second cast time then take a pulse off the symbol and reduce symbol damage to compensate.
The ward could also stand to be castable while moving.
Faithful strike could stand to actually scale with healing power.
Flashing blade, Put a symbol on it after landing that does damage similar to symbol of protection and grants might (10 seconds) per pulse, pulsing 3 times.
Zealot’s defense, in addition to what you said the projectiles could stand to be faster.
Scepter, Change it to a channeled beam (ala mesmer greatsword) but reduce the damage by around 10-15% to compensate for it connecting so much faster.
Wave of Wrath. Move it to the second staff slot, put it on a 3 second cool down, increase the damage and make it heal allies it passes through.
For the new staff #1 just copy paste the trident number 1 with better scaling.
My QoL changes:
- Longbow
Symbol of Energy: It honestly just doesn’t need the burning
Hunter’s Ward: Wards and other similar CC effects should never cull imo
- Hammer
(AA needs more than just QoL)
Zealot’s Embrace: Projectile moves faster
Banish: Cast-time reduced and maybe hits 3 enemies
Ring of Warding: Either cast-able on the move, or less “activation delay”
- Staff
Orb of Light: Remove increased cooldown for burst and normalize cooldown to 4s
- Mace
Faithful Strike: deals damage to 3 enemies, still only procs 1 heal (Necro/Thief dagger treatment). Probably could cast faster too.
Symbol of Faith: Activates faster
Protector’s Strike: Functions like Ranger Greatsword with channel and flip-skill (original skill effects remain)
- Scepter
Smite needs to be a symbol, which requires more than QoL adjustments
Chains of Light: I wouldn’t be opposed to a 2-5s cooldown reduction considering no trait reduced Scepter cooldowns.
- Sword
Sword Wave: Each Sword in the animation is the center point for a small, overlapping, wave instead of projectile.
Flashing Blade or Zealot’s Defense (likely ZD) needs to be a symbol, which requires more than QoL adjustments
- Torch
Cleansing Flame: Might as well just make it cleanse 3 conditions on both caster and allies
The other weapons/weapon skills don’t need what I’d consider QoL changes (even some of these are barely QoL)
One thing we might want to add to the list:
increase projectile velocity of Greatsword #5 (binding blades).
Even for our weapons that work perfectly well across many scenarios, they still seem to be lacking and have out-dated features (some more than others). I really hope the devs read and consider the qol improvements in this thread. They would definitely make playing guard more fun!