Guardian are bad at 1v1

Guardian are bad at 1v1

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Posted by: SundayTrash.9562

SundayTrash.9562

Basically any class can run away from a guardian :/

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Posted by: Bash.7291

Bash.7291

That isn’t being bad at 1v1, its being bad at chasing…

Living Dead Girl ~ Necro
[Rev]

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Posted by: Dahkeus.8243

Dahkeus.8243

Yup, and you don’t need to be good at chasing to succeed in PvP. In fact, it’s quite the opposite, which makes Guardians so valuable in sPvP: They can stand their ground on a point and knock enemies off, while they cap it.

Even classes that can chase really well, such as thieves, are almost always better off running to capture a point or help out in a team fight than to chase a single player.

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Posted by: bigmonto.4215

bigmonto.4215

With the new Traveler rune, you can spec perma-swiftness very easily. +33% speed increase with GS-3, Sword-2, scepter-3, Hammer-3, or/and ji you can do some good chasing.

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Posted by: SundayTrash.9562

SundayTrash.9562

With the new Traveler rune, you can spec perma-swiftness very easily. +33% speed increase with GS-3, Sword-2, scepter-3, Hammer-3, or/and ji you can do some good chasing.

errr ya but good luck getting out when they hit you with cripple, freeze, immobilize.

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Posted by: Christos de Soufre.3802

Christos de Soufre.3802

They’re not taking your objectives if they’re running.

Chris “Dawnheart” Aerinoh — Revenant, Guardian — Blackgate

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Posted by: Crapgame.6519

Crapgame.6519

Basically any class can run away from a guardian :/

First rule of PvP. Don’t chase people that run away.

Second rule of PvP. Re-read rule number one.

I look at it this way. If a player runs away from the fight 1 or 2 things happened. They found out that it would be a draw or take too long to take you out. More important, they found out that you are not a quick and easy kill so leave to find greener pastures. That is honestly what typically happens or at least to me. A guardian shouldn’t be quick nor should they be a easy kill. All that armor weighs a ton…am I right?

Serious here for a second. Chasing or running after people usually nets a quick death. Either by the person you are chasing being quicker and gets their burst skills available again or they lead you to guards or their friends. So I have to ask again, what did you learn here?

Rules 1 and 2 – DON’T CHASE!!!!!

Main – Laaz Rocket – Guardian (Ehmry Bay)
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)

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Posted by: Jericho.4521

Jericho.4521

It’s true, we could use some more soft CC. However, some classes like thief, there’s likely nothing we can do if they really want to run.

Unless you’re playing a burst build, and can surprise them, most classes can and will run as soon as they get under 20% and know it’s hopeless. If you’re playing a real match, that’s still a win for your team, as now they’ve wasted a ton of time doing virtually nothing, and you get the last /laugh.

(edited by Jericho.4521)

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Posted by: bigmonto.4215

bigmonto.4215

errr ya but good luck getting out when they hit you with cripple, freeze, immobilize.

This is true for all class isn’t it? While we may be a bit lacking in applying conditions, we can spec to remove them very well.

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Posted by: Obtena.7952

Obtena.7952

People running away from my Guardian doesn’t sound like a bad thing to me.

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Posted by: urieldhynne.2743

urieldhynne.2743

errr ya but good luck getting out when they hit you with cripple, freeze, immobilize.

This is true for all class isn’t it? While we may be a bit lacking in applying conditions, we can spec to remove them very well.

Yes, but guardian have very bad mobility, and no soft CC. You can catch them but you cant stop them, they will be keep running and running from you and even if you catch them you can only land 1 or 2 hits until they run away again.

In sPVP if they running is a win, because you need to hold a position, in wvw is pretty frustrating, you NEED someone else to kill, you are a support forever. Unless if you are glass canon and nuke them, but again, you need to take by surprise, because they just run away.

In this game there is no tank, you cant taunt, or force the enemy to attack you. Even you havent enough CC like warrior to be annoying. Any good players just ignore you in a fight. Dont matter if you are the most harder to kill, or survive a lot, the enemy just gonna to kill your mates, leave you there. There is no reason to focus you. You are only a boon machine and condition removal, yes, help a lot, but dont worth the time for kill you only for remove that from the combat, always is better to kill the glasscannon dps first. You are not a threat, just that.

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Posted by: Relentliss.2170

Relentliss.2170

I fon’t think our damage/survivability allows us to 1v1 any more.

I used to be able to beat most of the other classes 1v1 maybe 50-60% of the time. Now… no.

Sure I could maybe pimp myself out with all beserker gear and using high crit assassinate a few dps specced people in WvW occassionally, but most people with a decent build will win.

We don’t need to make mandatory gear treadmills, we make all of it optional

Anet lied (where’s the Manifesto now?)

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Posted by: PierPiero.9142

PierPiero.9142

I don’t agree with the OP.
Guardian is not OP in 1 vs 1 but it can make things very well. In Mist, with guardian , i die against quite all class, but in the same time, i win against quite all class, it depends on the player against me ….. so i think it is not a “guardian” problem , i find quite often better players than me .

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Posted by: tanshiniza.8629

tanshiniza.8629

Only classes that bother me are Mesmer and Engineer and that’s because of that currently overpowered confusion rune that can get you to 25 stacks in a few seconds other than that all is fair in love and war.

Calm Caril – Level 80 – Guardian
“Jim’ll Fix It and if he doesn’t it’s not broken”

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Posted by: Amins.3710

Amins.3710

Only classes that bother me are Mesmer and Engineer and that’s because of that currently overpowered confusion rune that can get you to 25 stacks in a few seconds other than that all is fair in love and war.

D/P thieves will kill you eventually. They can stack the Condi / Confusion just as good: HeadShot

Amins – Guardian
Gameplay Video’s & Forum Post

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Posted by: PierPiero.9142

PierPiero.9142

Mesmer , Engineer and thief can kill you ok , but you can kill them …it depends on many factors and first of all from the player you have against. if , for example , you try an elementalist (i used one for a lot of time ) it is really much more difficult to stand up against an enimy.

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Posted by: tanshiniza.8629

tanshiniza.8629

Only classes that bother me are Mesmer and Engineer and that’s because of that currently overpowered confusion rune that can get you to 25 stacks in a few seconds other than that all is fair in love and war.

D/P thieves will kill you eventually. They can stack the Condi / Confusion just as good: HeadShot

True but I see less of them on the battlefield compared to the other 2 options.

Mesmer , Engineer and thief can kill you ok , but you can kill them …it depends on many factors and first of all from the player you have against. if , for example , you try an elementalist (i used one for a lot of time ) it is really much more difficult to stand up against an enimy.

Always depends on Multiple Factors and some classes will always have it hard than others depending who they go against due to clashing mechanics.

Calm Caril – Level 80 – Guardian
“Jim’ll Fix It and if he doesn’t it’s not broken”

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Posted by: Mumu.6203

Mumu.6203

If you want to chase then spec for mobility :

Flashing Blade : insta 600 teleport
Judge’s Intervention : insta 1200 teleport
Leap of Faith : 600
Binding Blade : pull

Not that bad IMO.

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Posted by: urieldhynne.2743

urieldhynne.2743

If you want to chase then spec for mobility :

Flashing Blade : insta 600 teleport
Judge’s Intervention : insta 1200 teleport
Leap of Faith : 600
Binding Blade : pull

Not that bad IMO.

You can chase, but you cant stop them. CC dont work for stop enemies in this game, is way to short, is mostly for interrupt. You need soft cc for stop enemies, 5 sec of cripple for example, in a short CD, like warrior have. Because, you as melee, need to keep enemies in melee range, like warrior have.

I am using runes of hydromancy in both weapons (GS and Sword) to helpme with chill, at least i have 3 second chill every 10 sec, i need to do this because arenanet fail in the design of a melee class for wvw pvp. The design works well with AI or sPVP where you need to hold a position.

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Posted by: Fortus.6175

Fortus.6175

We need cripple or more mobility, period. No point in getting the biggest amount of damage possible in the game if you cant land a single hit.

[GoM] Gate of Madness Server Elementalist|Guardian
Legendary SoloQ

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Posted by: Silv.9207

Silv.9207

I play the guardian in Berserker, for sPvP (expecially TsPvP).
My role: hold the base. I hold the base all the time. And I kill almost all the enemy that come to me.
They come frequently one by one, because they can’t spent two players to catch a point easy to re-obtain for the enemy.

In 1vs1 I can kill mesmer, warrior, thief, ele, guardian and some ranger, necro or engi that don’t play at the top.
Yes, I can kill 5 class on 8, in 1vs1.
The, if the enemy is a very good player, I can’t pretend to win all the time, but frequently in tournament I win against that 5 classes.

That’s why I’ve a good build and why the enemy don’t know how to fight a berserker guardian. now there’s a lot of berserker guardians in tournament, because is a very good class. But if you see a guardian holding a point you don’t think it’s a berserker. Then you attack me easy and I give you hit of 2000 and skills of 8000 XD

It’s a build hard to use, but if you know how to use it, you can fight very well in 1vs1.

A guardian isn’t only a bunker that can’t give damage. A guardian can kill a large number of enemy.
Today I’ve killed alone 2 thief at once XD

Change spec from a bunker to a dps isn’t easy, but try the berserker build, if you want to go in 1vs1. You can do it great.

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Posted by: PierPiero.9142

PierPiero.9142

@Silv which weapons do u use with berserker ?

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Posted by: Flamfloz.6732

Flamfloz.6732

With double meditation build (with JI) using sword/focus and scepter/shield you can chase people efficiently… well at least kill them after a while.

Just run after them with your tennis racket (scepter) and use 3 (immobilize) switch to sword and hit them from close, then use sword 2 to catch up when the immo run out, switch to scepter again and play tennis again. Rinse and repeat.
Top up with some JI when they take too much distance.

It’s a bit boring though and if you don’t deal enough damage it can last for quite a while.

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Posted by: yLoon.5289

yLoon.5289

There is not a single bad class in 1v1, only bad and noob players.

12K AP
Level 54 Bear Rank

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Posted by: tanshiniza.8629

tanshiniza.8629

There is not a single bad class in 1v1, only bad and noob players.

Some classes are better in 1vs1 and that’s just how it rolls thanks to class mechanics etc. Nothing really tops having a Guardian in a group and when it comes to 1vs1 Mesmers are lethal and there is nothing wrong with that just Mechanics doing their thing.

Calm Caril – Level 80 – Guardian
“Jim’ll Fix It and if he doesn’t it’s not broken”

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Posted by: Silv.9207

Silv.9207

I play GS and Sword+Focus. GS to high AoE damage (skill 2), CC and mobility. Sword for mobility (and, at last, the skill 2 to inflict damage and block ranged skills) and high damage and critical chance, whit focus to increase the blind ability, clean conditions and block attacks+inflict damage.
I don’t use ranged because I don’t like the scepter in pvp. Easy to evade, the auto attack and the skill 2 can be evaded easy and the range of the skills 2 is very small.

That’s my build:
http://gw2skills.net/editor/?fUAQNAR8elUgiDnGyNEf4Ei1jACg8HsCE41DIKiaIA-TsAg0CnIQShkDJDSSksIN+Y9xuDA

I’ve changed a little by my full berserker build to obtain a little more survavibility by the use of vigor to recharge my energy and the energy sigil. I’ve lose 10% of the damage to increase my survavibility. You can change the sigils and use the fire sigil, that deal damage on critical hit, and change the 10 points in Honor trait whit 10 points in Zeal trait.