Guardian non-meta pvp build

Guardian non-meta pvp build

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Posted by: Baseleader.4128

Baseleader.4128

Hello guys, i’ve played guardian for quite a while in pvp. I normally play the Guardian AH-bunker as i dont like to be squishy in pvp like the medibuild. Although i find AH bunker very enjoyable with guildies, its kinda boring to play on your own with pugs. So now im looking for a build for guardian with decent dmg and good surv. Maybe sth with a hammer and cele or soldier amulet or so. I want to be able to surv in teamfights for a while and be able to stomp and stuff without doing 0 dmg like an AH bunker.

Any ideas would be greatly appreciated.

Guardian non-meta pvp build

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Posted by: messiah.1908

messiah.1908

the meta split in 3ways

1. bunker supporter (guard/ staff ele)
2. burst dmg (thief/mesmer/power ranger, s/f ele)
3. constant dmg aoe controller (necro, engi, medguard, dd ele)

try out medgaurd – even with low hp hes got good blocks abilities and immunity to dmg which will keep you alive

maybe try it first with soldier amulet or celestial
build 2,1,6,1,4

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Posted by: Shanks.2907

Shanks.2907

I’ve got a bunker build that relies on symbols you might enjoy if you’re looking to get away from the meta bunker.

http://gw2skills.net/editor/?fVAQNAS5dlsApZo9CxVI8DNRCBl5M+P2jYFt4yA0AA-TJBHwALLDA4JAoa/hBXEAA

The sustain that the cleric’s amulet offers outweighs the 6.5k hp that the soldier’s amulet would offer. Selfless daring scales really well with healing power, reaching 870hp on this variation and can go above 1k with dwayna runes and sigil of life stacks. Healing per pulse on symbols hits 225hp and can go upwards of 260 with maxed out healing power. VoR is pumping out 200+ hp/s alongside the symbols and regen.

Runes of Melandru work well as there isn’t a ton of condition removal. Wall of Reflection was put in, but really it’s open to whatever works best. CoP can be put in for more condition removal, hallowed ground for group stab, I’ve even had good luck with sanctuary despite it’s long cooldown. Spirit Bow could even be put in for more removal plus a 5.6k heal (2 if you trait for longer lasting spirit weapons).

Sigil of Intelligence offers some damage on skills like mighty blow, protector’s strike and shield of wrath. Protector’s strike covers SoW so you can put them both up at the same time. Not enough damage to roam or anything but you’re not useless in a team fight. Energy sigils for more dodges to help sustain your healing.

Some traits can be swapped around if you wanted. AH can be taken in place of Writ of Persistence to gain some more healing (albeit selfish). I’d swap staff in for hammer if using AH for the empower heal. Even Battle Presence can be taken over WoP for more team healing if that’s what you’re going for.

Mobility is zero though, so you might want to take staff over hammer anyways for SoS. I’d replace intelligence sigil with something else if you do, maybe life or something.

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Posted by: Shanks.2907

Shanks.2907

Ah, you might like this one more if you want to move away from bunker but still hold sustain while doing damage.

http://gw2skills.net/editor/?fVAQRAsd7flsApaolDxbI8DNR8gY9nWbqKw1/CmD-TpBEwAGOBAaLDkb/BAHBgHHEACPAAA

Takes the dps of a meditation build and mixes it with a soldier’s amulet. Between fury and Right Hand Strength, you can get to a 60% crit chance. High uptime for fury between focused mind trait and pack runes. You lose 30% crit chance and 30% crit damage by taking the soldier amulet, but you gain a ton of sustain.