Guardian's mobility idea

Guardian's mobility idea

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Posted by: dECA.2370

dECA.2370

Sup guys,

Haven’t seen this discussed, thats why I just wanted to throw it out there.

How about making Judge’s Intervention ground targetable.
I know it’s both pro/cons with it, but would love it.
both solves alot mobility issues and allows teleport stompin’

peace

(edited for spelling)

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Posted by: Sorem.9157

Sorem.9157

[Quote]Arenanet said,
“They [deliberately] don’t have shadowsteps that will take them away from a fight, in particular”

“Once they get in, they are expected to stay in and to … keep going” (No, not “die” as everybody in the audience was doubtless expecting).

Quoted from this video, March 2013 State of the Game.

I think anet’s intention on Guardian is to make it easy to get into a battle and hard to run away. Once you’re in, you’re in.

MIGHTY SOREM STRIKES AGAIN!!!!

(edited by Sorem.9157)

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Posted by: Sil.4560

Sil.4560

Sure, just give up a nice chunk of your survival for that mobility. Like, you know, warrior.

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Posted by: George Steel.1804

George Steel.1804

Just run GS + Sword/Focus in WvW (the only viable roaming build IMO)
Allows two gap closers and really two escapes as well. I don’t run JI but I’m very good at escaping situations <3 pure of voice

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46

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Posted by: Asmodal.6489

Asmodal.6489

Just run GS + Sword/Focus in WvW (the only viable roaming build IMO)
Allows two gap closers and really two escapes as well. I don’t run JI but I’m very good at escaping situations <3 pure of voice

its three gap closers actually…

if you care for it you can close nearly a 2000 range distance in 2 seconds… add the 1200 range knockdown and the immobilize signets – clipping/targeting range is the limit.

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Posted by: Polle.6908

Polle.6908

I like how the guardian was designed to not be as mobile in that sense. But for anyone who rolled a Norn Guardian, pick Snow Leopard form for your elite skill when in WvsW. I love it to bits.

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Posted by: Red Falcon.8257

Red Falcon.8257

I’d be fine with perma-swift from one skill, since even Necros (another no-escape attrition class) have it right now.

It’s a major design flaw that Guards need to slot both SY and Retreat and Boon duration runes, or dedicate a whole weapon swap, just for near-permanent swiftness.

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Posted by: George Steel.1804

George Steel.1804

Just run GS + Sword/Focus in WvW (the only viable roaming build IMO)
Allows two gap closers and really two escapes as well. I don’t run JI but I’m very good at escaping situations <3 pure of voice

its three gap closers actually…

if you care for it you can close nearly a 2000 range distance in 2 seconds… add the 1200 range knockdown and the immobilize signets – clipping/targeting range is the limit.

If you count binding blades a closer yeah.. but only two gap openers (best you’re gonna get with a guardian). I guess you could run JI (many people like it) but I’ve had a fantastic time running 3 shouts (SYG, SY, HTL) without any problems closing in on people.

I’ve dragged away DOZENS of mindless zerglings and still survived. It’s awesome

Platinum – Guardian
Technical Strength – Engineer
Dungeon Master – FotM 46