Luminifera ~ Guardian – Trisha Blackhands ~ Thief – Hua Yue ~ Elementalist.
Ok guys, as the title says… this is about rotation x sigils x traits:
Since i actually started using skill rotations a few weeks ago i’ve realized that i only use sword for like 40~45% of the time (sometimes even less if the group is good enough to burst down bosses), thus, making RHS less desirable… it was basically 5 trait points that i could’ve spent elsewhere… but is it really worth it?
Without RHS i would’ve to use perception instead of bloodlust, and while perception may be amazing for greatsword, it is just a replacement for RHS while auto attacking with sword, meaning i’d have substantially less dps while spamming sword’s #1.
But here’s the tricky part: It is fairly obvious that dropping RHS is a better choice for short fights… but what about medium-to-long ones? Is it really ok for me to drop my dps on sword (again, on 40~45% of said fights) to boost my burst while spinning in any fight that drags for more than a minute?
And yes, i’m aware that almost any boss fight in this game can be done in 15~25 secs aside from fractals, i don’t always have enough people avaiable to do this kind of run.
Stats with banner of discipline, 15 stacks of might and fury, in case someone is curious:
TL;DR: Request maths/reasoning on 10/30 + scholar + bloodlust vs. 10/25 + ranger + perception while using the usual s/f + gs skill rotation on fights that lasts more than 60 secs.
And if you somehow missed the bus: This thread is about dungeon-running.
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