Guardian skills that suffer from reflection

Guardian skills that suffer from reflection

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Posted by: Ezrael.6859

Ezrael.6859

Right now we have several skills that count as projectiles only for the negative mechanic of being reflected back at us or with no business being on melee weapons due to the power-creep since HoT with reflections – specifically Scrapper, Tempest, Chronomancer and Warrior.

No projectile finishers.

Sword – Sword Wave / Zealot’s Defense

Scepter – Orb of Wrath

Hammer – Zealot’s Embrace

Staff – Orb of Light (technically pierces but it’s too slow to be of consequence)

Torch – Zealot’s Fire

Focus – Ray of Judgement

And in a poor place due to the reflection power-creep.

Greatsword – Whirling Wrath / Binding Blade

Right now the only weapon setup a Guardian can bring that carries no skills to be reflected is Mace / Shield. Our very defensive set that relies on enemies wanting to share the same small circle as us.

These skills need looking into, either remove the projectile mechanics to avoid overbearing reflection issues or give them a benefit like piercing or projectile finishers.

Whirling Wrath should be updated to function like Arc Divider.

Guardian skills that suffer from reflection

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Posted by: Arcaedus.7290

Arcaedus.7290

Correct me if I’m wrong, but no other class suffers even one -third as much as we do from this specific issue. I know most of these skills were created as part of vanilla gw2, but they are the perfect example of why our weapons seem out-dated and behind the times. I really really hope that someone on the dev team reads this thread and considers making changes to our weapon skills.

Guardian skills that suffer from reflection

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Posted by: Sandzibar.5134

Sandzibar.5134

Id turn every single Guardian projectile into light based (much like mesmer GS is – why is that btw?) . So that guardian is the counter to this kittened reflect creep. Even DH longbow skills.

Theyd still be blockable ofc.

Maybe its good that I’m not a balance dev.

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Posted by: tanshiniza.8629

tanshiniza.8629

Binding blade is hands down the worst thing to get reflected back in a group scenario.

Got caught out by a Scrapper reflect while trying to catch a group of 5 and nearly 1 shot myself with all 5 blades connecting with my face…

Calm Caril – Level 80 – Guardian
“Jim’ll Fix It and if he doesn’t it’s not broken”

Guardian skills that suffer from reflection

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Posted by: Aeolus.3615

Aeolus.3615

lol…………and i think i have back luck

1st April joke, when gw2 receives a “balance” update.

Guardian skills that suffer from reflection

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Posted by: Ghotistyx.6942

Ghotistyx.6942

Id turn every single Guardian projectile into light based (much like mesmer GS is – why is that btw?) . So that guardian is the counter to this kittened reflect creep. Even DH longbow skills.

Theyd still be blockable ofc.

Maybe its good that I’m not a balance dev.

Reflectable and blockable are the same designation. Unblockable goes through block, reflect, and even absorb.

Fishsticks

Guardian skills that suffer from reflection

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Posted by: Sandzibar.5134

Sandzibar.5134

Id turn every single Guardian projectile into light based (much like mesmer GS is – why is that btw?) . So that guardian is the counter to this kittened reflect creep. Even DH longbow skills.

Theyd still be blockable ofc.

Maybe its good that I’m not a balance dev.

Reflectable and blockable are the same designation. Unblockable goes through block, reflect, and even absorb.

You can block a mesmer GS ranged attack.. but you cant reflect it – because its not a projectile. Its certainly not an unblockable attack.

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Posted by: Ghotistyx.6942

Ghotistyx.6942

You can block a mesmer GS ranged attack.. but you cant reflect it – because its not a projectile. Its certainly not an unblockable attack.

When the thread title talks about Guardian skills that suffer from Reflection, it should be apparent that the only skills that would be talked about were indeed projectiles. To assume anything else is just pedantry at best. Making Guardian projectiles blockable but non-reflectable would be to make them not projectiles.

Fishsticks

Guardian skills that suffer from reflection

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Posted by: ArchonWing.9480

ArchonWing.9480

I have to agree with the sentiment here that these things being projectiles is horrifically outdated due to increased presence of reflects, especially since some of these are melee.

Whirling wrath and whatever the heck the sword skills are (haven’t used sword forever) should not be reflectable.

For once you have tasted flight you will walk the earth with your eyes turned skywards,
for there you have been and there you will long to return.

Guardian skills that suffer from reflection

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Posted by: Sandzibar.5134

Sandzibar.5134

You can block a mesmer GS ranged attack.. but you cant reflect it – because its not a projectile. Its certainly not an unblockable attack.

When the thread title talks about Guardian skills that suffer from Reflection, it should be apparent that the only skills that would be talked about were indeed projectiles. To assume anything else is just pedantry at best. Making Guardian projectiles blockable but non-reflectable would be to make them not projectiles.

I suspect that you have not understood what I initially wrote.

1) I suggest we turn all guardian projectiles into the same sort of attacks as GS mesmer – so they CAN NOT BE REFLECTED – but can still be blocked. It wasnt a completely serious suggestion, but whatever.
2) You state that reflectable and blockable are the same, and talk about unblockable.. I never mentioned anything to do with unblockable. mfw
3) I state that they obviously ARE NOT THE SAME as Mesmer Greatsword attacks can be blocked – but you CAN NOT REFLECT THEM BACK. It’s the same with Guardian Staff autos.
4) You then accuse me of pendatry – when I’m just responding to your incorrect information. Pretty rude.

Making Guardian projectiles blockable but non-reflectable would be to make them not projectiles.

Yes. That was the entire point of the suggestion.

(edited by Sandzibar.5134)

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Posted by: Ghotistyx.6942

Ghotistyx.6942

2) You state that reflectable and blockable are the same, and talk about unblockable.. I never mentioned anything to do with unblockable. mfw
3) I state that they obviously ARE NOT THE SAME as Mesmer Greatsword attacks can be blocked – but you CAN NOT REFLECT THEM BACK. It’s the same with Guardian Staff autos.

We’re talking about Projectiles. In relation to projectiles, which we are currently talking about, reflection is a property of blocking. Mesmer’s GS1, GS3, and GS5 are not projectiles, so obviously they don’t follow projectile rules. Incidentally, Mes GS2 is a projectile, and specifically has the unblockable effect, which means it can’t be blocked, reflected, or absorbed as mentioned.

As far as your suggestion, you can’t just change every single Guardian projectile into not a projectile. Here’s the list of current Guardian projectiles in question.

Sword – Sword Wave / Zealot’s Defense

  • Sword Wave: actually shouldn’t be a projectile. It should act like Staff 1 which is also a wave (It should be 3 overlapping waves to keep its multi-hit nature) Zealot’s Defense, if its going to keep its functionality, should still have projectiles.

Scepter – Orb of Wrath

  • Should stay projectile

Hammer – Zealot’s Embrace

  • Should stay projectile as it acts like other ground-based projectiles

Staff – Orb of Light

  • Should stay projectile (its annoying interaction with block and reflect should be less problematic though)

Torch – Zealot’s Fire

  • Should stay projectile

Focus – Ray of Judgement

  • Should stay projectile, unless it becomes and actual Ray (Jesus Beam Hooo!)

Greatsword – Whirling Wrath / Binding Blade

  • Should stay projectiles

Only one skill actually should be changed from a projectile to a different skill type. Whether or not these skills should have Unblockable added is a different scenario (some probably should), but once again, the solution isn’t to just change every projectile into a non-projectile.

Fishsticks

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Posted by: Arcaedus.7290

Arcaedus.7290

2) You state that reflectable and blockable are the same, and talk about unblockable.. I never mentioned anything to do with unblockable. mfw
3) I state that they obviously ARE NOT THE SAME as Mesmer Greatsword attacks can be blocked – but you CAN NOT REFLECT THEM BACK. It’s the same with Guardian Staff autos.

We’re talking about Projectiles. In relation to projectiles, which we are currently talking about, reflection is a property of blocking. Mesmer’s GS1, GS3, and GS5 are not projectiles, so obviously they don’t follow projectile rules. Incidentally, Mes GS2 is a projectile, and specifically has the unblockable effect, which means it can’t be blocked, reflected, or absorbed as mentioned.

As far as your suggestion, you can’t just change every single Guardian projectile into not a projectile. Here’s the list of current Guardian projectiles in question.

Sword – Sword Wave / Zealot’s Defense

  • Sword Wave: actually shouldn’t be a projectile. It should act like Staff 1 which is also a wave (It should be 3 overlapping waves to keep its multi-hit nature) Zealot’s Defense, if its going to keep its functionality, should still have projectiles.

Scepter – Orb of Wrath

  • Should stay projectile

Hammer – Zealot’s Embrace

  • Should stay projectile as it acts like other ground-based projectiles

Staff – Orb of Light

  • Should stay projectile (its annoying interaction with block and reflect should be less problematic though)

Torch – Zealot’s Fire

  • Should stay projectile

Focus – Ray of Judgement

  • Should stay projectile, unless it becomes and actual Ray (Jesus Beam Hooo!)

Greatsword – Whirling Wrath / Binding Blade

  • Should stay projectiles

Only one skill actually should be changed from a projectile to a different skill type. Whether or not these skills should have Unblockable added is a different scenario (some probably should), but once again, the solution isn’t to just change every projectile into a non-projectile.

Mildly off-topic, but if some of these skills should remain projectiles then they should receive additional benefits/ changes. Namely, they should receive a projectile finisher. As is, they are projectiles only for the purpose of having counterplay which was fine in vanilla GW2, but hurts us now that there are so many more reflects out there.

Also, I disagree with you about GS 2. It’s a melee attack and counterplay to it should be dodging, blocking or kiting, not reflecting.