Guardian skills that suffer from reflection
Correct me if I’m wrong, but no other class suffers even one -third as much as we do from this specific issue. I know most of these skills were created as part of vanilla gw2, but they are the perfect example of why our weapons seem out-dated and behind the times. I really really hope that someone on the dev team reads this thread and considers making changes to our weapon skills.
Id turn every single Guardian projectile into light based (much like mesmer GS is – why is that btw?) . So that guardian is the counter to this kittened reflect creep. Even DH longbow skills.
Theyd still be blockable ofc.
Maybe its good that I’m not a balance dev.
Binding blade is hands down the worst thing to get reflected back in a group scenario.
Got caught out by a Scrapper reflect while trying to catch a group of 5 and nearly 1 shot myself with all 5 blades connecting with my face…
“Jim’ll Fix It and if he doesn’t it’s not broken”
lol…………and i think i have back luck
Id turn every single Guardian projectile into light based (much like mesmer GS is – why is that btw?) . So that guardian is the counter to this kittened reflect creep. Even DH longbow skills.
Theyd still be blockable ofc.
Maybe its good that I’m not a balance dev.
Reflectable and blockable are the same designation. Unblockable goes through block, reflect, and even absorb.
Id turn every single Guardian projectile into light based (much like mesmer GS is – why is that btw?) . So that guardian is the counter to this kittened reflect creep. Even DH longbow skills.
Theyd still be blockable ofc.
Maybe its good that I’m not a balance dev.
Reflectable and blockable are the same designation. Unblockable goes through block, reflect, and even absorb.
You can block a mesmer GS ranged attack.. but you cant reflect it – because its not a projectile. Its certainly not an unblockable attack.
You can block a mesmer GS ranged attack.. but you cant reflect it – because its not a projectile. Its certainly not an unblockable attack.
When the thread title talks about Guardian skills that suffer from Reflection, it should be apparent that the only skills that would be talked about were indeed projectiles. To assume anything else is just pedantry at best. Making Guardian projectiles blockable but non-reflectable would be to make them not projectiles.
I have to agree with the sentiment here that these things being projectiles is horrifically outdated due to increased presence of reflects, especially since some of these are melee.
Whirling wrath and whatever the heck the sword skills are (haven’t used sword forever) should not be reflectable.
for there you have been and there you will long to return.
You can block a mesmer GS ranged attack.. but you cant reflect it – because its not a projectile. Its certainly not an unblockable attack.
When the thread title talks about Guardian skills that suffer from Reflection, it should be apparent that the only skills that would be talked about were indeed projectiles. To assume anything else is just pedantry at best. Making Guardian projectiles blockable but non-reflectable would be to make them not projectiles.
I suspect that you have not understood what I initially wrote.
1) I suggest we turn all guardian projectiles into the same sort of attacks as GS mesmer – so they CAN NOT BE REFLECTED – but can still be blocked. It wasnt a completely serious suggestion, but whatever.
2) You state that reflectable and blockable are the same, and talk about unblockable.. I never mentioned anything to do with unblockable. mfw
3) I state that they obviously ARE NOT THE SAME as Mesmer Greatsword attacks can be blocked – but you CAN NOT REFLECT THEM BACK. It’s the same with Guardian Staff autos.
4) You then accuse me of pendatry – when I’m just responding to your incorrect information. Pretty rude.
Making Guardian projectiles blockable but non-reflectable would be to make them not projectiles.
Yes. That was the entire point of the suggestion.
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(edited by Sandzibar.5134)
2) You state that reflectable and blockable are the same, and talk about unblockable.. I never mentioned anything to do with unblockable. mfw
3) I state that they obviously ARE NOT THE SAME as Mesmer Greatsword attacks can be blocked – but you CAN NOT REFLECT THEM BACK. It’s the same with Guardian Staff autos.
We’re talking about Projectiles. In relation to projectiles, which we are currently talking about, reflection is a property of blocking. Mesmer’s GS1, GS3, and GS5 are not projectiles, so obviously they don’t follow projectile rules. Incidentally, Mes GS2 is a projectile, and specifically has the unblockable effect, which means it can’t be blocked, reflected, or absorbed as mentioned.
As far as your suggestion, you can’t just change every single Guardian projectile into not a projectile. Here’s the list of current Guardian projectiles in question.
Sword – Sword Wave / Zealot’s Defense
- Sword Wave: actually shouldn’t be a projectile. It should act like Staff 1 which is also a wave (It should be 3 overlapping waves to keep its multi-hit nature) Zealot’s Defense, if its going to keep its functionality, should still have projectiles.
Scepter – Orb of Wrath
- Should stay projectile
Hammer – Zealot’s Embrace
- Should stay projectile as it acts like other ground-based projectiles
Staff – Orb of Light
- Should stay projectile (its annoying interaction with block and reflect should be less problematic though)
Torch – Zealot’s Fire
- Should stay projectile
Focus – Ray of Judgement
- Should stay projectile, unless it becomes and actual Ray (Jesus Beam Hooo!)
Greatsword – Whirling Wrath / Binding Blade
- Should stay projectiles
Only one skill actually should be changed from a projectile to a different skill type. Whether or not these skills should have Unblockable added is a different scenario (some probably should), but once again, the solution isn’t to just change every projectile into a non-projectile.
2) You state that reflectable and blockable are the same, and talk about unblockable.. I never mentioned anything to do with unblockable. mfw
3) I state that they obviously ARE NOT THE SAME as Mesmer Greatsword attacks can be blocked – but you CAN NOT REFLECT THEM BACK. It’s the same with Guardian Staff autos.We’re talking about Projectiles. In relation to projectiles, which we are currently talking about, reflection is a property of blocking. Mesmer’s GS1, GS3, and GS5 are not projectiles, so obviously they don’t follow projectile rules. Incidentally, Mes GS2 is a projectile, and specifically has the unblockable effect, which means it can’t be blocked, reflected, or absorbed as mentioned.
As far as your suggestion, you can’t just change every single Guardian projectile into not a projectile. Here’s the list of current Guardian projectiles in question.
Sword – Sword Wave / Zealot’s Defense
- Sword Wave: actually shouldn’t be a projectile. It should act like Staff 1 which is also a wave (It should be 3 overlapping waves to keep its multi-hit nature) Zealot’s Defense, if its going to keep its functionality, should still have projectiles.
Scepter – Orb of Wrath
- Should stay projectile
Hammer – Zealot’s Embrace
- Should stay projectile as it acts like other ground-based projectiles
Staff – Orb of Light
- Should stay projectile (its annoying interaction with block and reflect should be less problematic though)
Torch – Zealot’s Fire
- Should stay projectile
Focus – Ray of Judgement
- Should stay projectile, unless it becomes and actual Ray (Jesus Beam Hooo!)
Greatsword – Whirling Wrath / Binding Blade
- Should stay projectiles
Only one skill actually should be changed from a projectile to a different skill type. Whether or not these skills should have Unblockable added is a different scenario (some probably should), but once again, the solution isn’t to just change every projectile into a non-projectile.
Mildly off-topic, but if some of these skills should remain projectiles then they should receive additional benefits/ changes. Namely, they should receive a projectile finisher. As is, they are projectiles only for the purpose of having counterplay which was fine in vanilla GW2, but hurts us now that there are so many more reflects out there.
Also, I disagree with you about GS 2. It’s a melee attack and counterplay to it should be dodging, blocking or kiting, not reflecting.