Guardian solo build ????
I have been running a 10/25/25/5/5 build for solo and a 10/25/30/0/5 for dungeons, zerker gear. Good amount of damage multipliers, monsters usually die from one combo open world, can take several at the same time, except maybe some ranged ones. On dungeons is about utility and boon sharing while keeping about the same damage.
Legendary SoloQ
Could you pls post your build here ? http://en.gw2skills.net/editor/
For solo WvW, 1v1s, etc. decent toughness, good crit, really high power, max crit dmg, and perma vigor. The key is to always start out with Sce/F. Use the shield on focus not to block, but for huge burst. Wait a split second until it explodes, then use Sce 3 and Judges Intervention. from there Sce 2. After that either autoattack with Sce or swap to Sw and teleport and auto away. If you use T #4 twice thats also a really big range nuke. On YouTube, if you search Got Boons, he runs an almost exact similar build to mine, except less survivability. When you look at the link i gave, it doesn’t put in Right Hand Strength, so the crit chance is actually 51%. On the 15 its getting a buff. Grab Focused Mind so meditations will give fury.
For solo WvW, 1v1s, etc. decent toughness, good crit, really high power, max crit dmg, and perma vigor. The key is to always start out with Sce/F. Use the shield on focus not to block, but for huge burst. Wait a split second until it explodes, then use Sce 3 and Judges Intervention. from there Sce 2. After that either autoattack with Sce or swap to Sw and teleport and auto away. If you use T #4 twice thats also a really big range nuke. On YouTube, if you search Got Boons, he runs an almost exact similar build to mine, except less survivability. When you look at the link i gave, it doesn’t put in Right Hand Strength, so the crit chance is actually 51%. On the 15 its getting a buff. Grab Focused Mind so meditations will give fury.
Believe it or not, you would actually have higher stats with celestial gear. You trade ~100 power for ~100 precision but get slightly more crit damage, toughness, vitality and a bonus 370 condition damage and healing power.
You’re awesome guys for some yummy tips! I could always have more if you have more tricks up your sleeve
Too bad that with those builds Ele / Warrior / Thief and more can always runaway because you have no control spells and u can’t chase with guardian(
When I go DPS out in WvW it is using:
Zeal – 10
Valor – 30 (Retributive Armor, Str in Numbers, AH)
Honor – 30 (Sup Aria, Empower Might, and Pure of Voice)
Mix of Zerk/Solider armor with Citadel runes, helm using ruby (under water is why).
Trinkets/accessories are also a mix of soldier/zerk all rubies.
Weapons GS/Hammer and Sword/Shield (all zerker blood and force).
Omnom pie, master maint oil.
All exotics although I think I have ascended ring, neck, and earrings now. Playing within the new map area in the boarder lands can be a bit interesting. I find it is a lot like playing hide and seek depending on the server match up. Some servers zerg, which is smart, so it is a numbers game. More means I run, and run away fast. Small numbers, 1 or 2, maybe 3, I will engage. Main issue with this build is lack of survivability like I’m normally used to using the healaway build. This allows me to knock out dailies super quick and kill someone if I get jumped…
I don’t think it is even remotely a good build like others have posted. It was built from a discussion a while back and I took it, used it, and its my DPS goto ever since. Go figure.
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)