This are the Guardian changes if anyone is interested.
They look bland in my opinion and spirit weapons are still unusable in pvp thanks to their long cast times and slow animations. Enemies can just evade them by walking lol.
Some of the other changes are “acceptable” but still, nothing impressive. Seems support builds might be a little better.
What do you guys think of the changes?
Guardian
The addition of the ammo system also allows us to rework some old skill types. In this case, something we’ve long wanted to do—Spirit Weapons. These skills now immediately summon a weapon that performs a single, powerful skill and then vanishes. We also revisited some of the older skills and traits that have gone largely untouched in recent years to update them on the back end and smooth out some of their functionality. One example of this is Zealot’s Flame, which felt somewhat random in its burn application, so we’ve smoothed out the burning around you to pulse every second. In this update, we’ve also seized the opportunity to review a couple of trait lines, adjusting and reworking the Zeal and Radiance specializations.
Weapon Skills:
Zealot’s Flame: Reduced burning duration from 6 seconds to 3 seconds. Rather than burning once every 3 seconds after the initial cast, it now burns every second as long as the enhancement persists. Fixed a bug that could prevent the application of burning to nearby enemies after the initial cast.
Faithful Strike: The Healing Power contribution for this skill has been unsplit from PvP and will use the 100% increase in all game types.
Zealot’s Defense: Fixed a bug that caused this skill to continue blocking even if the skill was canceled.
Wave of Wrath: Reduced the range from 600 to 300. Increased the attack angle from 90 degrees to 110 degrees to better line up with its effect.
Orb of Light: Reduced the extended recharge time of this skill when detonating the orb of light from 400% to 300%. Detonating the orb of light now grants light aura to allies, in addition to its previous effects. This skill has been unsplit from PvP and will use the 20% higher heal scaling in all game types.
Empower: This skill now grants healing per pulse in addition to might. It will now heal for 17% of the previous healing value for 3 ticks and then 50% at the skill’s end.
Line of Warding: This skill has been unsplit from PvP and how has a 30-second recharge in all game modes.
Utility Skills:
Spirit Weapons: Spirit weapons have been reworked. They now use the ammo system.
Hammer of Wisdom: This now has an ammo count of 2, and using the skill orders the hammer to knock down your foe. Count recharge is 30 seconds.
Bow of Truth: This now has an ammo count of 2, and using the skill barrages an area with healing arrows. Count recharge is 30 seconds.
Shield of the Avenger: This now has an ammo count of 3, and using the skill creates a protective dome and flings projectiles at nearby enemies. Count recharge is 25 seconds.
Sword of Justice: This now has an ammo count of 3, and using the skill targets an area for the sword to repeatedly attack. Count recharge is 25 seconds.
Bane Signet: Fixed a bug with this skill when attempting to use it on a target behind you.
Hold the Line!: This skill has been unsplit from PvP and will use the increased 6-second duration in all game types.
Fragments of Faith: The detonation effect of this trap is no longer unblockable.
Traits:
Justice Is Blind: This trait now grants you light aura when you activate Virtue of Justice, in addition to its previous effects.
Radiant Fire: Fixed a bug with this trait in which it would fail to apply burning to nearby enemies when triggered.
Retribution: This trait now grants Ferocity while you have retaliation, in addition to its previous effect.
Zealous Scepter: This trait now also grants 1 stack of might for 10 seconds if you are using a nonscepter weapon when it triggers.
Expeditious Spirits: This trait has been reworked and renamed Eternal Armory. Eternal Armory increases the maximum ammo count of Spirit Weapon skills while reducing their recharge and causes strikes from Spirit Weapons to inflict burning.
Symbolic Avenger: This trait now converts 13% of your Toughness into Power, in addition to its previous effect.
Radiant Retaliation: This trait has been reworked and renamed Righteous Instincts. Righteous Instincts increases your chance to critically strike and grants 1 stack of might for 6 seconds every second while you have retaliation.
Symbolic Exposure: Increased the stacks of vulnerability inflicted by this trait from 1 stack to 3 stacks and the vulnerability duration from 3 seconds to 5 seconds.
Invigorated Bulwark: This trait has been reworked. It now grants increased outgoing healing percentage when you block and no longer requires you to wield a mace. This trait also reduces the recharge of mace skills and increases the duration of boons granted by mace skills.
Perfect Inscriptions: This no longer grants light aura but instead shares the passive effects of the activated signets with your allies.
Honorable Staff: This trait now grants up to 200 Concentration at level 80, regardless of weapon wielded. Removed increased boon duration while wielding a staff.
Protector’s Impact: This trait now casts Lesser Symbol of Protection when you use your healing skill in addition to when you take falling damage, and it has a recharge of 20 seconds. Fixed a bug that caused the falling damage reduction to not function while Lesser Symbol of Protection was recharging.
Healer’s Retribution: Fixed a bug that was preventing this trait from granting retaliation when using Purification.