Guardians and the new boon and control effect

Guardians and the new boon and control effect

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Posted by: Farzo.8410

Farzo.8410

A new boon, condition and control effect is in the game.

The new boon is Resistance.

Resistance
Resistance temporarily negates the affected target of all effects caused by conditions. For example, if a character affected by fear condition, they’ll stop running in fear when resistance is placed on them. When resistance ends, they’ll resume running in fear if the condition is still in place.

The new condition is Slow.

Slow
Slow is a condition that reduces the activation time of skills and abilities.

New control effect is taunt.

Taunt
Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.

Will the guardian see these new types in its skills? Resistance sounds like an obvious boon for the guardian to have. Taunt seem to be a control affect that could be given to the guardian shield skill.

The patch introduced them, but only a few professions were given it. Will we see more if them in Heart of Thorns?

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Posted by: Ragnarox.9601

Ragnarox.9601

We could use slow and ressistance. Taunt is for shield yes. Buuuuut we are in a good spot so don’t expect to get some love for new stuff.

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Posted by: McWolfy.5924

McWolfy.5924

I think taunt is not fit to guardian and slow is a big maybe but resistance is totaly in lore

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Posted by: Farzo.8410

Farzo.8410

I think taunt is not fit to guardian

Why do you think that? The very idea for the guardian is to have enemies go through you before they meet your allies. You pretty much are the tank in that sense, even though there are no roles like that in the game, not fully.

You save your allies from threat by having them immobilized through ground control or to make them attack you. A taunt would fit perfectly.

(edited by Farzo.8410)

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Posted by: Arcaedus.7290

Arcaedus.7290

Why does everyone seem to think taunt should be put on guardian shield?

-Shield already has a control skill
-The animation of shield 4 lends itself more to a daze/knockback.
-Doesn’t make too much sense, you blast someone in the face with a wave of light, and now they just uncontrollably want to run at you?

IMO taunt would make more sense on a spirit weapon, or perhaps a signet.

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Posted by: Silv.9207

Silv.9207

Froma a old discussion, The trait that actually make the hammer give Chill will inflict Slow to the enemy instead.
Can it be a clue?

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Posted by: Jaxom.7310

Jaxom.7310

We could use slow and ressistance. Taunt is for shield yes. Buuuuut we are in a good spot so don’t expect to get some love for new stuff.

this guy knows.

also we had slow on hammer, people QQ we need to keep it w/ chill, and that was the 1 time a dev listened, so we lost out on slow.

resistance isn’t suppose to be accessible everywhere, and since we don’t see it yet or w/ dragonhunter we’ve seen so far, i wouldn’t count on it. its on rev tho

taunt, well i just don’t think it’ll happen.

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Posted by: Ragnarox.9601

Ragnarox.9601

We could use slow and ressistance. Taunt is for shield yes. Buuuuut we are in a good spot so don’t expect to get some love for new stuff.

this guy knows.

also we had slow on hammer, people QQ we need to keep it w/ chill, and that was the 1 time a dev listened, so we lost out on slow.

resistance isn’t suppose to be accessible everywhere, and since we don’t see it yet or w/ dragonhunter we’ve seen so far, i wouldn’t count on it. its on rev tho

taunt, well i just don’t think it’ll happen.

Yea they listened and moved it from good spot in valor into stupid spot in virtues. Now noone use it because condi removal is way better than this.

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Posted by: Jaxom.7310

Jaxom.7310

We could use slow and ressistance. Taunt is for shield yes. Buuuuut we are in a good spot so don’t expect to get some love for new stuff.

this guy knows.

also we had slow on hammer, people QQ we need to keep it w/ chill, and that was the 1 time a dev listened, so we lost out on slow.

resistance isn’t suppose to be accessible everywhere, and since we don’t see it yet or w/ dragonhunter we’ve seen so far, i wouldn’t count on it. its on rev tho

taunt, well i just don’t think it’ll happen.

Yea they listened and moved it from good spot in valor into stupid spot in virtues. Now noone use it because condi removal is way better than this.

100% agreement that most trait options (choosing from 1,2,3 in a tier) is pretty terrible. at least where they have the different “choices”.

i’’m all for forcing a choice between traits, but i think overall our traits could be arranged better

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Posted by: Ragnar the Rock.3174

Ragnar the Rock.3174

You know looking at at all the insane condition damage going around I think they should give every class varying degrees of access to the resistance boon.

And yes it would make sense to have it on the shield.

As for taunt yes it would also make sense to have it on the shield.

Frankly I think they should add taunt to the shield number 4 & resistance to the number 5.

It would also be nice if they got rid of the bubble on number 5 and instead had it do a knock back & apply aegis + resistance to nearby allies.

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Posted by: Mikau.6920

Mikau.6920

These effects could be applied in one of guardian useless/weak skills like: Signet of Mercy, Sanctuary, Hallowed Ground and Merciful Intervation and Spirt Weapons, but on these skills (except for Signet of Mercy that needs a cast time reduction) a cooldown reduction would be enough.

Sorry for my english.

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Posted by: Amins.3710

Amins.3710

Chill → Resistance.

AH / Shout Guards will be clutch. Everytime you see chill, you convert it and /laugh at all the condi’s stack up but do no damage.

Amins – Guardian
Gameplay Video’s & Forum Post

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Posted by: Vizardlorde.8243

Vizardlorde.8243

Chill -> Resistance.

AH / Shout Guards will be clutch. Everytime you see chill, you convert it and /laugh at all the condi’s stack up but do no damage.

you cant pick which condition to convert so shout guards are dead as soon as they get condi bombed