Guardians are still mandatory on competitive tPvP teams.

Guardians are still mandatory on competitive tPvP teams.

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Posted by: Lumines.3916

Lumines.3916

Despite all the nerfs most recently to the tomes, Guardians are still going to be pretty much at the core of every team. Stability is essentially the key to winning team fights. Making sure that stomp goes through or ensuring that revive.

Stability got hit across the board with Engineers completely losing it on Juggernaut. Toss Elixir S is also not as reliable as it could be either stealth or stability, you can’t choose. Elementalists can still grant 2s of stability, but it’s a Grandmaster Earth trait and not all builds can find the points for that.

The Warrior lost its pulsing stability from Battle Standard, they can still pick it up to “Inspire” it, however it’s very much more clunky and harder to pull off.

Necromancers can grant themselves stability when they enter Death Shroud for 3s. However, like the Elementalist, this is a Grandmaster Soul Reaping trait. The fact of the matter is, you also can’t revive people while in Death Shroud. To get someone up with stability on a Necromancer, you have to go in and out immediately, just enough for fear (as it’s instant) and lock yourself out of shroud for 10s.

Then we have the Guardian, “Stand Your Ground!” and Hallowed Ground. The ease of use compared to all other forms of stability out there is ridiculous. The shout being a stun break made it a complete no brainer to bring on ANY Guardian build. Hallowed Ground is also extremely easy to fit in as a lot of point defender builds are running consecrations. The fact of it is, the Guardian has the easiest time maintaining frequent stability for his teammates (not to mention the longest duration) out of any class.

It’s already extremely easy to fit a Guardian on your team as they excel at point holding. The gradual changes ANet has done with stability merely cements that. I’m not trying to say nerf Guardians moar so this doesn’t happen. What I’m hoping for is perhaps a more even distribution of access to stability across more classes. This way you won’t feel you have to bring a Guardian JUST for that. This also helps the Guardian as they don’t always have to pack the same skills and can increase build diversity in tPvP.

(edited by Lumines.3916)

Guardians are still mandatory on competitive tPvP teams.

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Posted by: Dungfish.7509

Dungfish.7509

Guardians did lose stability on both their tome elites too, similar to the engi nerf

-Oki sorry

Guardian

(edited by Dungfish.7509)

Guardians are still mandatory on competitive tPvP teams.

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Posted by: Lumines.3916

Lumines.3916

Yep I know that, however the topic isn’t around the tomes but rather the utility skills “Stand Your Ground!” and Hallowed Ground.