Kaimoon Blade – Warrior
Fort Aspenwood
None of them count as projectile finishers. I orginally thought Bow of Truth did but I just tested it out a few times and didn’t see any combos. In any case, if it does count, it’s only one skill with projectile finishers on it and it has more downtime than uptime.
I’m not saying all fourteen should be finishers but a healthy dose of them would be nice
Do you feel the Guardian is lacking finishers in general?
Yeah a little, I’d like Flashing Blade to be a leap finisher, Protector’s Strike to always be a whirl finisher. Other than those two, throwing in logical projectile finishers would make me happy as beans.
Pick up a hammer, all your woes of not having a finisher is now moot. I know not everyone wants to use one, but it’s one of the solutions.
I often use hammer. It doesn’t solve the zero projectiles problem however.
The readily available Blast Finisher on Hammer is awesome. The two Whirls and one Leap on Greatsword are very handy too.
I think the above is however all the Finishers a Guardian has access to.
Personally, I’d like to see more Finishers in the Slot Skills at the very least. Simply because everyone can pick them up independent of weapon loadout. (I could see a case to be made for some attacks such as Flashing Blade or Smite.)
It’s kind of how they set up Elementalists IIRC. Lots of combo fields, but if you want your own Finishers you have to use Arcane Skills. I’m wondering if making Judge’s Intervention and/or Smite Condition Blast Finishers would make them overpowered, especially in Meditation builds, but those are two powers that seem to fit the bill. Judge’s Intervention would be harder to leverage than some other Blast Finishers at least. Wonder if they have the tech to make Smite Condition a Blast Finisher only when you’re also clearing a Condition. That would seem more sensible in the greater scheme of things.
Also makes me wonder if they will introduce more Skills outside of paid for Expansions. Adding a completely new Skill line with the intent of providing Finishers would allow those people that want them to spec for them.
I think the Guardian could use an extra combo or two. One point is though, it is classified as a physical projectile. We’ve got tons of magical projectiles though, but I guess they don’t quite count though. I guess their reasoning is something like you can set an arrow on fire so it will then do fire damage, but you can’t set the Binding Blade things on fire. To confound the issue there’s Arcane Blast which is obviously not a physical projectile, but some how counts for one.
I’ve always sorta felt that Smite Conditions was rather similar to Arcane Wave and should count as a Blast finisher, but I think I’m about the only one.
Also, since Binding Blade is a Whirl, shouldn’t Ring of Warding be one as well?
(edited by ShadowbaneX.6273)
Well Schakal, sadly it is most of the finishers we have. We also have Shield of Wrath which does well enough. Protector’s Strike hardly counts as a finisher if you ask me as it only combos when you don’t block with it, even though you still spin around?!
I actually really like the idea of Judge’s being a blast finisher or at least a leap finisher if Flashing Blade qualifies for leap too. Makes sense if you ask me. Smite Conditions as a blast?! That’s hella cool! I would almost take that over Purging Flames.
If elementalists get magic projectile finishers, I want them too! It’s not like we’ll have overpowered range damage at all..
ShadowbaneX.6273Also, since Binding Blade is a Whirl, shouldn’t Ring of Warding be one as well?
Good point. I guess the animation IS a spin. And this really seems to have been ANet’s main criterion for assigning Finishers. Greatsword and Hammer are already insanely powerful. Giving them the glut of Guardian finishers seems insane.
Ring of Warding is already a Combo Field: Light.
I don’t understand why some of them aren’t. The only thing that is blatantly obvious to me right now is Smite Condition which should be a BLAST finisher. There is no disputing that. I guess if they put a light field on smite field (scepter 2) that it would be kind of OP in a way, so I understand why they don’t. Scepter is a little broken as it is.
I made a a suggestion to add projectile finishers to the skills that seem like they should have them during the last days of alpha. It was the last balance weekend. I asked a Dev (I believe it was Jon Peters) specifically why these skills didn’t have a projectile finisher, since their skill descriptions listed them as projectiles. In the case of Zealot’s Defense, its clear it a projectile attack. The Dev said that Guardians already had finishers, and although they were trying to give professions more solo combos Guardian was unlikely to change. I made a comment about Guardian projectiles being magical as a joke, thus making them special, and the Dev agreed magical projectiles aren’t combo finishers.
Here are the skills that are combos:
Weapon Combo Fields:
Downed 3 Symbol of Judgement (4sec) Light Field
Mace 5 Symbol of Faith (4sec) Light Field
Shield 5 Shield of Absorption (4sec) Light Field
Staff 3 Symbol of Swiftness (4sec) Light Field
Great Sword 2 Symbol of Wrath (4sec) Light Field
Hammer [1-3] Symbol of Protection (2sec) Light Field
Hammer 5 Ring of Warding (5sec) Light Field
Utility Combo Fields:
Sanctuary (6sec) Light Field
Wall of Reflection (10sec) Light Field
Hollow Ground (10sec) Fire Field
Purging Flames (5sec) Fire Field
Leap Finishers:
Great Sword 4 Leap of Faith
Projectile Finisher:
None
Whirl Finisher:
Great Sword 3 Whirling Wrath
Great Sword 5 Binding Blade
Mace 3 Protector’s Strike
Blast Finisher:
Focus 5 Shield of Wrath
Hammer 2 Mighty Blow
Here are the skills that could be combos:
Sword 2 Flashing Blade — Leap Finisher
Sword 3 Zealot’s Defense — Projectile Finisher
Scepter 1 Orb of Wrath — Projectile Finisher
Mace 3 Protector’s Strike — Whirl Finisher to Blast Finisher
Shield [5-2] Shield of Absorption — Blast Finisher on Chain 2
Focus 4 Ray of Judgement — Projectile Finisher
Torch [4-2] Zealot’s Fire — Projectile Finisher
Staff 2 Orb of Light — Projectile Finisher
Staff [2-1] Orb of Light — Blast Finisher on Chain 2
Staff 4 Empower — Blast Finisher at end of cast (though it did this at one point)
Granted some of these could be OP, but I’m just putting my thoughts out there. Zealot’s Defense would work great as a alternative condition removal skill with a Light Field.
(edited by El Topo.5204)
Ring of Warding is already a Combo Field: Light.
Good point. I’d forgotten about that.
I’m pretty sure Line of Warding for staff is also a light combo field too, although like others, isn’t listed for some reason.
I understand they don’t seem to like magical projectile finishers but as someone said earlier, there already IS at least one magical projectile finisher. So I’m pretty sure they just didn’t want us spamming easy condition removal by ourselves but at least something would be nice.
I would also really like Zealot’s Defense to at least count as REAL blocks, trait-wise, against projectiles.
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