Guards too strong vs Thief
Is this a joke?
Thief has almost perma-stealth and they usually takes 70% of your health with their annoying invisible backstab.
And when you start doing something against them, they vanish again with the ridiculous stealth which is extremely broken imo, and they appear like 100 meters away, safe and ready to backstab you again.
Yes I agree with U, thief in stealth should have cripple or slow movement speed.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
Does anyone here actually think it’s possible to balance every class against every other? If you do, you’re not very experienced or reasonable.
Does anyone here actually think it’s possible to balance every class against every other? If you do, you’re not very experienced or reasonable.
You don’t have to make a thing perfect to make a thing better. Though matches are decided as much or more by situational awareness as 1v1 dueling effectiveness.
Of course, what guides better is a data set that the playerbase will never, EVER see.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
Is this a joke?
Thief has almost perma-stealth and they usually takes 70% of your health with their annoying invisible backstab.
And when you start doing something against them, they vanish again with the ridiculous stealth which is extremely broken imo, and they appear like 100 meters away, safe and ready to backstab you again.
If you are letting a thief take that much of your health at once, your not blinding/blocking right. And honestly we have one of THE BEST skill sets to counter stealth. Binding blades alone is stupidly strong against any stealth class, in the fact that it tells you EXACTLY where the target it, if it actually landed, and gives you a pull, that works even if the target is in stealth.
If a back stab thief is destroying you as a guard, then learn to time your blocks better, and learn the tools to deal with stealth. The ones that should be annoying are the high evade uptime, teleport all over the place ones, simply because they will eventually wear you down.
[Rev]
Does anyone here actually think it’s possible to balance every class against every other? If you do, you’re not very experienced or reasonable.
By this logic, you should probably just quit trying in life, because you’ll never be perfect.
… Right?
wat
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief
You know, if backstabs are such an issue, you could just spin in circles. I do it when I’m facing bad thieves and it is literally the best thing ever.
Does anyone here actually think it’s possible to balance every class against every other? If you do, you’re not very experienced or reasonable.
By this logic, you should probably just quit trying in life, because you’ll never be perfect.
… Right?
I just realize the futility of trying to balance vs. one profession while ignoring the impact vs. all others. It’s pretty silly actually, along with your analogy.
Guardian too strong vs. thief? OK, there are professions that eat Guards for breakfast. Tell me where the balancing point is here if a change is made to make Guards less strong on thief? There isn’t because it can’t and it shouldn’t. What does anyone actually want to achieve when they say one class is strong vs. another? That’s just lacking the oversight of a bigger picture here. This game isn’t designed to 1 vs. 1 PVP encounters so it’s really not relevant if that premise of this thread is even true.
I don’t think we should have nemesis classes but like I’ve already said, anyone that thinks that all professions are going to balance equally against every other is unrealistic and inexperienced. That’s not saying it can’t be better but what does better mean? Most people do not take into account that this is a complex interaction.
(edited by Obtena.7952)
Does anyone here actually think it’s possible to balance every class against every other? If you do, you’re not very experienced or reasonable.
By this logic, you should probably just quit trying in life, because you’ll never be perfect.
… Right?
I just realize the futility of trying to balance vs. one profession while ignoring the impact vs. all others. It’s pretty silly actually, along with your analogy.
Guardian too strong vs. thief? OK, there are professions that eat Guards for breakfast. Tell me where the balancing point is here if a change is made to make Guards less strong on thief? There isn’t because it can’t and it shouldn’t. What does anyone actually want to achieve when they say one class is strong vs. another? That’s just lacking the oversight of a bigger picture here. This game isn’t designed to 1 vs. 1 PVP encounters so it’s really not relevant if that premise of this thread is even true.
I don’t think we should have nemesis classes but like I’ve already said, anyone that thinks that all professions are going to balance equally against every other is unrealistic and inexperienced. That’s not saying it can’t be better but what does better mean? Most people do not take into account that this is a complex interaction.
Nobody is questioning whether perfect balance can be achieved. Saying “hey, it can’t be perfect” is a terrible excuse for not even trying to improve it at all. The spec rework should hopefully help with this a bit, but Anet is still doing a poor job with their bi-yearly balance updates. By comparison, most eSport games that they’re trying oh so desperately to join the ranks of have balance updates every week. Do they have perfect balance? No, but they’re a hell of a lot closer than this game is.
Mesmers think thieves should be toned down a little so they don’t struggle that hard against them >.>
Turret engis think damage should be toned down so they can go back to afking and talking to their friends on FB while they “earn” top 10 on the leaderboards.
Does anyone here actually think it’s possible to balance every class against every other? If you do, you’re not very experienced or reasonable.
By this logic, you should probably just quit trying in life, because you’ll never be perfect.
… Right?
I just realize the futility of trying to balance vs. one profession while ignoring the impact vs. all others. It’s pretty silly actually, along with your analogy.
Guardian too strong vs. thief? OK, there are professions that eat Guards for breakfast. Tell me where the balancing point is here if a change is made to make Guards less strong on thief? There isn’t because it can’t and it shouldn’t. What does anyone actually want to achieve when they say one class is strong vs. another? That’s just lacking the oversight of a bigger picture here. This game isn’t designed to 1 vs. 1 PVP encounters so it’s really not relevant if that premise of this thread is even true.
I don’t think we should have nemesis classes but like I’ve already said, anyone that thinks that all professions are going to balance equally against every other is unrealistic and inexperienced. That’s not saying it can’t be better but what does better mean? Most people do not take into account that this is a complex interaction.
Nobody is questioning whether perfect balance can be achieved. Saying “hey, it can’t be perfect” is a terrible excuse for not even trying to improve it at all.
That’s true. I never suggested perfection so I don’t get why you’re grinding on me here. I’m questioning what the purpose of ‘improving’ the situation would be in the Guardian/Thief matchup and if people gave even a fleeting thought to the fact that it would change other aspects of Guardian PVP where they may actually be deficient.
Does anyone here actually think it’s possible to balance every class against every other? If you do, you’re not very experienced or reasonable.
By this logic, you should probably just quit trying in life, because you’ll never be perfect.
… Right?
I just realize the futility of trying to balance vs. one profession while ignoring the impact vs. all others. It’s pretty silly actually, along with your analogy.
Guardian too strong vs. thief? OK, there are professions that eat Guards for breakfast. Tell me where the balancing point is here if a change is made to make Guards less strong on thief? There isn’t because it can’t and it shouldn’t. What does anyone actually want to achieve when they say one class is strong vs. another? That’s just lacking the oversight of a bigger picture here. This game isn’t designed to 1 vs. 1 PVP encounters so it’s really not relevant if that premise of this thread is even true.
I don’t think we should have nemesis classes but like I’ve already said, anyone that thinks that all professions are going to balance equally against every other is unrealistic and inexperienced. That’s not saying it can’t be better but what does better mean? Most people do not take into account that this is a complex interaction.
Nobody is questioning whether perfect balance can be achieved. Saying “hey, it can’t be perfect” is a terrible excuse for not even trying to improve it at all.
That’s true. I never suggested perfection so I don’t get why you’re grinding on me here. I’m questioning what the purpose of ‘improving’ the situation would be in the Guardian/Thief matchup and if people gave even a fleeting thought to the fact that it would change other aspects of Guardian PVP where they may actually be deficient.
Does anyone here actually think it’s possible to balance every class against every other? If you do, you’re not very experienced or reasonable.
I took the liberty of paraphrasing it slightly, but you’re essentially trying to shoot down any sort of discussion on balancing on the basis that it will never reach its full optimal potential. Which is counterproductive, and not at all desirable. If you don’t have anything better to say, then please go away.
No, I’m shooting it down because it’s not a good thing for the game to balance one class against another while ignoring all the others.
It’s not a necessity to balance something around a 1v1 for a specific profession against another. However, there are some obvious skills/traits that could be looked at, regardless of the situation it’s put in.
No, I’m shooting it down because it’s not a good thing for the game to balance one class against another while ignoring all the others.
The OP mentioned nothing of balancing the game around 1v1s. Try harder to be argumentative please.
Why are you guardians defending the OP? DEATH TO THIEVES >:U. BURN IN MY BRILLIANCE.
I main thief and i think its fine
(good) med guards are a nice challenge no point to change it
No, I’m shooting it down because it’s not a good thing for the game to balance one class against another while ignoring all the others.
The OP mentioned nothing of balancing the game around 1v1s. Try harder to be argumentative please.
I don’t need to try at all …. the OP directly stated that Guardians need to be ‘toned down’ because Thieves struggle against them. That’s what you refer to as mentioning ‘nothing about balancing around 1 vs. 1? Sure, let’s go with imaginations in overdrive then as the reasoning.
(edited by Obtena.7952)
I find this whole thread hilariously delightful and ironic. Thieves complaining about another class?
Thieves who can one-shot burst almost every class?
Thieves who can stay stealthed over 50% of the time in combat?
Thieves who can easily escape the AOE nuke of a zerg desperately trying to locate them?
Thieves who regularly win 1v3s and cap towers solo?
Thieves who are the absolute darlings of Anet?
Are we really complaining that one class may just have a chance against thieves 1v1 if traited specifically for that purpose?
I am confused as to how people think guardians do not hard counter thieves.
I’m sorry but they do.
Now would I say nerf guard because of that? Besides toning down some of their survivability id keep it the same.
If you are losing to a power thief on a med guard you need to practice because its entirely your fault.
I am confused as to how people think guardians do not hard counter thieves.
I’m sorry but they do.
Now would I say nerf guard because of that? Besides toning down some of their survivability id keep it the same.
If you are losing to a power thief on a med guard you need to practice because its entirely your fault.
You must rarely play KotH, or hardly ever duel Good Thieves. They are devistating on fair 1v1 grounds.
Rank: Top 250 since Season 2
#5 best gerdien in wurld
I am confused as to how people think guardians do not hard counter thieves.
I’m sorry but they do.
Now would I say nerf guard because of that? Besides toning down some of their survivability id keep it the same.
If you are losing to a power thief on a med guard you need to practice because its entirely your fault.
You must rarely play KotH, or hardly ever duel Good Thieves. They are devistating on fair 1v1 grounds.
^this.
I wanna know why this thread is going on? If we nerf guards because thief has a hard time vs them, we should nerf thief because mesmer has a hard time with them and nerf thief and mesmer again because rangers have a hard time with them and then nerf everyone because necro has a hard time vs them and basically nerf everyone down to a stick and auto attack, but then people would complain that asuras have a less visibile auto attack animation and nerf everyone so they look like humans and then people would complain about females having different swing animations making it confusing for new players and then everyone would complain that darker skinned human males blend better when naked in certain maps which would make everyone white and then people would complain that it red hair confuses them because it looks like a target and then they end up auto attacking team mates for nearly 5 minutes until the dude tells them they’re on the same team.
Do you now realize how dumb this argument sounds people?
I love it how there’s another thread below this one labeled ‘thief now too strong against a guard’.
I do think medi guard is very strong against a thief but if you play smart (careful) and wait out his blocks etc you still have a reasonable chance against them. No reason to nerf a class because it’s strong against one specific class.
I find this whole thread hilariously delightful and ironic. Thieves complaining about another class?
Thieves who can one-shot burst almost every class?
Thieves who can stay stealthed over 50% of the time in combat?
Thieves who can easily escape the AOE nuke of a zerg desperately trying to locate them?
Thieves who regularly win 1v3s and cap towers solo?
Thieves who are the absolute darlings of Anet?Are we really complaining that one class may just have a chance against thieves 1v1 if traited specifically for that purpose?
hmmm i kinda want to level a thief now. hah
“Buff my main class, nerf everything else. "
I find this whole thread hilariously delightful and ironic. Thieves complaining about another class?
Thieves who can one-shot burst almost every class?
Thieves who can stay stealthed over 50% of the time in combat?
Thieves who can easily escape the AOE nuke of a zerg desperately trying to locate them?
Thieves who regularly win 1v3s and cap towers solo?
Thieves who are the absolute darlings of Anet?Are we really complaining that one class may just have a chance against thieves 1v1 if traited specifically for that purpose?
I’ll gladly butcher this post, give me a second.
Thieves who can one-shot burst almost every class?
10k health glass classes maybe. And any class who’s at 50% health. It’s why they’re the best +1 classes around. Still doesn’t make them OP.
Thieves who can stay stealthed over 50% of the time in combat?
Sitting in stealth doing absolutely no damage helps a team, how again?
Thieves who can easily escape the AOE nuke of a zerg desperately trying to locate them?
No one desperately locates a Thief. The AoE pretty much destroys them in zerg combat or they’re simply ignored in general. You’ll have the occasional “Teefs over here” or “there” and “focus them if you see them”, attitude.
Thieves who regularly win 1v3s and cap towers solo?
Yea i’ve seen those videos too. Terrible players if I do say so myself. Did I mention I’ve 1v3’d people with my burn guardian in 1/10th the amount of time in WvW? Gosh i’m so OP!
Thieves who are the absolute darlings of Anet?
Agreed, they’re cute. Now go run along little Teef. Enjoy your +1 and back-capping abilities!
Rank: Top 250 since Season 2
#5 best gerdien in wurld
well, there is always condi teef
previously rank 2 on old leaderboards
EG.secret.OG.NAVI.sorrychief
Even though Guards have it easy against thieves, please think for all the other classes that suffer against thieves.
I hope all you Guardians can help support my post here:
https://forum-en.gw2archive.eu/forum/professions/thief/I-must-apologize/first#post5145321
https://www.youtube.com/watch?v=qsby6rYkxS8
Even though Guards have it easy against thieves, please think for all the other classes that suffer against thieves.
I hope all you Guardians can help support my post here:
https://forum-en.gw2archive.eu/forum/professions/thief/I-must-apologize/first#post5145321
>:} and by the logic of the OP.
it looks like thiefs counters necro, thiefs needs to towned down in mobility and condi damage meybe.
dont understand, a proffession should be nerfed for being strong against a other proffession?
Thiefs are also ridiculously strong against some proffessions, its just how it works, if someones focusing a direct counter to themselves, its their fault when then thrashed for it.
I got stomped by a dragon-finisher thief earlier while roaming on my Guardian…
I had no idea his daze lasted so long and I was thinking whether I should waste my one stun break on his daze when I got downed.
It all happened in like 2-3 seconds.
daze hit hit dead guardian.
I am starting to wonder if a thief’s daze should be nerfed.
https://www.youtube.com/watch?v=qsby6rYkxS8
Some people here must have never played thief. I have no problem with Thieves on my Guard or my War (actually a good thief is difficult but not impossible on War). It really doesn’t matter how far away they go, you just need to understand 1 of 2 things are going to happen: They’re going to pop right back up in your face, or they’re getting out of there. Maybe assume the first? If you’re blowing all your CDs and buttons in the first minute then you don’t understand your class rotation or the appropriate time to use your abilities.
I got stomped by a dragon-finisher thief earlier while roaming on my Guardian…
I had no idea his daze lasted so long and I was thinking whether I should waste my one stun break on his daze when I got downed.It all happened in like 2-3 seconds.
daze hit hit dead guardian.
I am starting to wonder if a thief’s daze should be nerfed.
LOL omg now i understand why u make all these threads
Tell me, do you mainly roam? How many games do you have in PvP? My guess is below 1k
I’ve been maining medi guard for awhile now. There are only 2 1v1 situation i am afraid of. 1 is a d/d celestial ele. The other is a thief that knows what he is doing and i can’t keep ahold of to actually do damage. This goes for hammer, and both dps variants: gs/sword focus and sword focus/scepter torch.
I got stomped by a dragon-finisher thief earlier while roaming on my Guardian…
I had no idea his daze lasted so long and I was thinking whether I should waste my one stun break on his daze when I got downed.It all happened in like 2-3 seconds.
daze hit hit dead guardian.
I am starting to wonder if a thief’s daze should be nerfed.
LOL omg now i understand why u make all these threads
Tell me, do you mainly roam? How many games do you have in PvP? My guess is below 1k
Yes I am a roamer…it is way more fun roaming than PvP.
PvP is just endless mindless slaughtering and ganking one another.
Roaming is where the real 1 vs 1 duels occur.
And yes I have less than 1k PvP games.
I have about 400+ games now with a win rate of about 40%.
Which is pretty good considering the weak teams I have been placed into…
https://www.youtube.com/watch?v=qsby6rYkxS8
I got stomped by a dragon-finisher thief earlier while roaming on my Guardian…
I had no idea his daze lasted so long and I was thinking whether I should waste my one stun break on his daze when I got downed.It all happened in like 2-3 seconds.
daze hit hit dead guardian.
I am starting to wonder if a thief’s daze should be nerfed.
LOL omg now i understand why u make all these threads
Tell me, do you mainly roam? How many games do you have in PvP? My guess is below 1k
Yes I am a roamer…it is way more fun roaming than PvP.
PvP is just endless mindless slaughtering and ganking one another.
Roaming is where the real 1 vs 1 duels occur.And yes I have less than 1k PvP games.
I have about 400+ games now with a win rate of about 40%.
Which is pretty good considering the weak teams I have been placed into…
I was mainly a roamer as well, but to say you find the best 1v1s in WvW isn’t so. You should pop into one of the dueling servers, you’ll get some good fights in there. If anything though Spvp is the game mode you go to for team oriented play since you’re never alone 1v1 in a match about point capping and holding with rotation.
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast