http://www.youtube.com/user/ceimash
http://www.twitch.tv/ceimash
(edited by Dirame.8521)
The 103 is in quotes for a reason.
I put together a build for the Guardian that is all about mitigating as much direct damage as possible in PvE. Essentially trying to come up with what I consider to be the ultimate tank character. With this build (and the correct playstyle) that can definitely be achieved.
Right now the build can mitigate between 75-80% of damage due to some sort of bug or soft-cap for percentile mitigation. You can check the video above to see how the build came together and the reasons why things are the way they are.
PvE Build for Non-Asurans: http://gw2skills.net/editor/?fUEQNAR5elUgKC33xKEf4ESmCDEBxeoRfUHdpwhkIA-jgzAo8Ah3gJHQ0nAnzjYScIr1yioxqmjq+GTDDoiTsFPqmchMbOsQAeHDA-e
PvE Build for Asurans (any rune that suits you can be used here): http://gw2skills.net/editor/?fUQQNAR5elUgau33xKEf4ESmCDEBxeoRfUHdpwhkIA-jgzAo8Ah3gJHQ0nAnzjYScIrF4ioxqmjq+GTDDoiTsFPqmchMbOsQAeHDA-e
And if you just want to be THAT guy;
PvP Version: http://gw2skills.net/editor/?fUAQNAR5elUgKC33xKEf4ESmCDEBxeoRfUHdpwhkIA-TsAg2CoIWStkbJzSylsLN+Y1w+DA
(edited by Dirame.8521)
Wtf, what is the purpose of this build? The PvE versions rather appear like the ultimate junk to me. You will do a ridiculous amount of damage (read: none at all) and have a uselessly giant bar of health that will never be refilled once empty due to the lack of healing power or AH. The support capabilities of this build are also sub-par.
I won’t go into any details because that would take half a day probably. Just the conclusion: a suitable AH build with mainly knight’s gear will be superior to this in every single aspect.
It’s nice to see someone try something new, so props for the vid and build. That being said it’s very gimmicky. You are relying on your radiation field to proc, also it has a 120 second cd. Very long for a build that revolves around that. I can see how the Asurans would work better, but 60 seconds is still fairly long.
Wtf, what is the purpose of this build? The PvE versions rather appear like the ultimate junk to me. You will do a ridiculous amount of damage (read: none at all) and have a uselessly giant bar of health that will never be refilled once empty due to the lack of healing power or AH. The support capabilities of this build are also sub-par.
I won’t go into any details because that would take half a day probably. Just the conclusion: a suitable AH build with mainly knight’s gear will be superior to this in every single aspect.
The purpose of the build is to improve the amount of damage you can mitigate within an encounter. Weakness doesn’t just benefit you alone but your team as well.
I didn’t think about healing power when I was putting the build-link together. My mind was on Toughness and Vitality. So that’s an oversight on my part but I’ve fixed it now
The thing about this set-up is, it can be latched on to any other bunker build (so AH works fine with these runes) but I wanted to get some level of condi removal in the build so left it out. Also, you don’t necessarily have to take Rune of Rata Sum (like I said quite a few times in the video!!). You can just ask your Necro to bring Poison Cloud(or any asuran with Radiation field) and it would achieve a similar result.
(edited by Dirame.8521)
Yeah, not sure about relying on Radiation Fields either – you can probably get better utility from Skale Venom and Signet of Judgement active. ( and situationally the Shield of Avenger command skill )
Those runes of rata sum….. and anything works on PVE :P
(edited by Aeolus.3615)
I sometimes wonder if CptAurellian is just trolling on ppl sometimes…. Half of what he said is just bad opinion. IE, I wouldn’t call 17k a “giant” bar of health. Also the damage isn’t that bad either. Further, AH isn’t the only viable build out there nor is having to have a max DPS spread either.
Anyways, the build isn’t bad. It’ll work. And I like how you try to get in another source of condition in there. I’d suggest maybe adding condition damage in there to test if it would work or not. Note, I and many others don’t normally advocate condition damage on guardians since they typically only have one source: burning, but you have 2 in there, so that might be an interesting avenue to explore.
Yea, it would be a build that only Asuran guardians can run effectively but it would work. And you could also have Geomancy to get your bleeds on swap so that makes 3 conditions.
Yeah, not sure about relying on Radiation Fields either – you can probably get better utility from Skale Venom and Signet of Judgement active. ( and situationally the Shield of Avenger command skill )
Skale Venom; probably only hits one target and if it hits multiple, you get a lot less uptime. Signet of Judgement, you lose out on the passive as well as, the weakness only lasts a few seconds.
This build is trying to go for high weakness uptime whilst keeping your passives and stacking other beneficial boons.
I sometimes wonder if CptAurellian is just trolling on ppl sometimes…. Half of what he said is just bad opinion. IE, I wouldn’t call 17k a “giant” bar of health. Also the damage isn’t that bad either. Further, AH isn’t the only viable build out there nor is having to have a max DPS spread either.
If you had had a careful look at this thread, you might have seen that the OP edited it after I responded. Who is the troll?
And yes, the damage of such a build will be bad compared to almost any other builds that are possible with a guardian. Giver’s and sentinel’s armor do exactly that job.
So the purpose is resilience against any damage? Then why don’t you use the easiest way for that and take a hammer? Trait for larger and longer lasting symbols and get a bit of protection duration. You will mitigate way more damage than the builds presented and do it reliably. Weakness may be a good idea, but the low uptime ends this dream pretty quickly.
So my conclusion remains: The builds are flawed beyond any hope of salvation.
Again, opinion. Not everyone has to run zerker damage stats. 1.7k Power is not that bad.
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