Guild Warriors 2
Ahem….. Spirit Weapons… drops the mic a 2nd time
drop your mic all you want, doesnt make your point any more valid.
there are A LOT of useless utilities across all classes, not just spirit weapons.
this thread is easymode class No.2 complaining aboud easymode class No.1.
Gunnar’s Hold
(edited by RashanDale.3609)
Ahem….. Spirit Weapons… drops the mic a 2nd time
drop your mic all you want, doesnt make your point any more valid.
there are A LOT of useless utilities across all classes, not just spirit weapons.this thread is easymode class No.2 complaining aboud easymode class No.1.
No, my point it pretty valid. It’s not just 1, 2 or maybe even 3 utilities that are useless. There’s an entire utility set that’s useless that’s 4, plus signet’s of wrath, mercy and bane that’s 7 and if you happen to be a sylvari, that’s 9 COMPLETELY USELESS UTILITIES! I don’t want easy mode I want FUN mode
There is a misconception that being efficient equals to quality play. I am currently leveling my Guardian alt, he is 60 right now. Indeed we can be quite efficient and irreplaceable for many groups. We are in a good spot. But we are not in a fun spot. I also have a 80 level Necromancer and I can say that the two classes have problems that share the same point.
The problem is, both classes share a pet playstyle that is not integrated to class and both classes share the same amount of energy and investments as Mesmers and Rangers, classes that are thoroughly integrated with the concept of pets. Necromancer’s Death Magic line was practically dedicated to its minions. He also has two other trees that has master and grandmaster traits dedicated to minions. Whereas he only has one trait in all 5 of the trees that is concerned with signets. Though Guardians do not have an entire trait tree dedicated to spirit weapons, up to 4 trees have major traits dedicated to spirit weapons, also consisting of master and grandmaster traits. Whereas he has only several traits that is concerned with signets that have questionable values and uses. At the end however, both minions/spirit weapons and signets are utility skills and should be addressed equally. However, as it stands if you do not choose or flat out unable to use minions/spirit weapons you also can’t efficiently build on signets either, so you are left with only 8-10 skills. There seems to be a silent trade off between the two utility skill sets that ultimately results in cancelling them out. No matter how deep or efficient these skills may be, they will not be enough to keep players interested for too long.
The reason Warriors are so good is that they are quasi Guardians that do not have the problem of having too much energy spent on an arguably broken option and too little on another set of utilities. All 4 of their utility skill sets are efficient and has more or less equal energy shared for them.
No matter how deep or efficient these skills may be, they will not be enough to keep players interested for too long.
I think the entire post was great.
Guardian’s problem has not been its overall power. Its sat in the middle of the pack since Beta. Its problem is that the gameplay is not fun. I know I grew bored some time ago.
Anet lied (where’s the Manifesto now?)
Sometimes I cant help but to wonder if its the Zodiac Heavy Armor that gives me the motivation to continue leveling my Guardian Maybe it will get more fun when I get to 80, no?
Guards are in a great spot. Say what you wish, but their boon support is second to none. No damage you say? Meditation pvp zerk build guys, hits like a truck. If you aren’t satisfied you aren’t playing it right. It’s not an easy class, but it’s very rewarding.
Most people in here aren’t complaining about the damage, the support or general efficiency. Guardian is in a great spot as you say, but when you are limited to use half of your utility skills and only a bunch of builds (which offer more or less the same gameplay) and it is mostly better to auto attack you start not to care about how satisfying or rewarding the class is.