HA Hammer WvW Zerg Fight

HA Hammer WvW Zerg Fight

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Posted by: Eolh.5436

Eolh.5436

Hello guardians!
Any suggestion to improve this build?

http://gw2skills.net/editor/?vVEQJASWlsAhWhYtQwZIwPEHJE1dZDgDAvBPXKknhPMAB-TRCEABxpDgLlg3pJwgHAgiq/olyPAOCAxs/wDXCAA-e

Better a Knight or a Zerk Hammer?
Ceelstial trinkets are good for HA hammer?

HA Hammer WvW Zerg Fight

in Guardian

Posted by: LetoII.3782

LetoII.3782

Why the cele trinkets?

HA Hammer WvW Zerg Fight

in Guardian

Posted by: Eolh.5436

Eolh.5436

becouse i need healing power, but also vitality tough and precision. most of the guardian trait scale 1:1 with healing power

HA Hammer WvW Zerg Fight

in Guardian

Posted by: LetoII.3782

LetoII.3782

becouse i need healing power, but also vitality tough and precision. most of the guardian trait scale 1:1 with healing power

ummm.. no
Not even close.
1800 heal power guard here.

you’ve gone from what, 70 to 72 heals per boon with AH there, yes?

(edited by LetoII.3782)

HA Hammer WvW Zerg Fight

in Guardian

Posted by: Eolh.5436

Eolh.5436

What do you suggest so? if i mix pvt and knight, vitality and precision drop down.
And that scale isn’t bad:
http://wiki.guildwars2.com/wiki/Selfless_Daring
http://wiki.guildwars2.com/wiki/Virtue_of_Resolve

HA Hammer WvW Zerg Fight

in Guardian

Posted by: LetoII.3782

LetoII.3782

Your ferocity doesn’t really warrant a high crit chance.
If you’re taking a lot of heat, soldiers gives you power primary.. That’s what you really want, power as high as you can get it. Soldiers gives you that maximum power and also a higher vitality pool so your Hoelbrak runes have time to work.

If you want to add a bit more whacking power, consider bit of Berserkers to add both precision AND ferocity. Crit damage around 210% and crit rate of 50% is more standard for a damage oriented build… But that’s not really optimal for zerging.

If you’re just looking to proc vigor once every 10 seconds, you don’t need much precision, or any at all for that matter. You could consider a Magi’s staff and sigil of battle (first 2 hits after weapon swap guaranteed crit, I believe) on your hammer. The hammer then needs have no precision of it’s own to get a nice few taps and proc your vigor every swap.

Knights in general should be used sparingly, it has lower power and no ferocity.

Also, 0 healing power is common in Altrustic Healing builds. Support builds use healing power, but much, much more than 600. But support guards aren’t really for zerg work, up on the front line you want to be REALLY survivable and rely on your group for healing.

(edited by LetoII.3782)