Server: Sorrow’s Furnace. Guild: TI – TacInept
Hammer #2 has a short leap to it now. Just fyi.
Server: Sorrow’s Furnace. Guild: TI – TacInept
You rock! Thanks man, news to me. Wish they’d include it in the patch notes
This makes things a little more interesting now.
Just an FYI, the Hammer leap has been in place for a while. Ever since September 14, in fact. Might have been easy to miss, though. We had a rolling batch of patches and fixes that week.
Just an FYI, the Hammer leap has been in place for a while. Ever since September 14, in fact. Might have been easy to miss, though. We had a rolling batch of patches and fixes that week.
Well kitten. Now I feel like a kitten. I would like to see the info added to the tooltip along with a movement range #.
Server: Sorrow’s Furnace. Guild: TI – TacInept
Nah, don’t feel bad. A lot of players still don’t know about the leap. And Guardians are just starting to discover just how awesome the Hammer is, once we get over our distaste for the low swing speed in Chain 3.
Brutaly has a pretty solid write-up of the strengths of Hammer in the thread you linked. There have been other discussions—I wish I could find them—that illustrate that Hammer’s raw damage is actually very high, despite swing speed.
I believe the effective damage range of the leap is 560/580, as the AoE from the blast is added onto it. Also, know that if you leap from a field, that effect is applied at the end of the attack. So even if your enemy flees the field, all you need to do is attack from it to apply the effect.
I only use a hammer in WvW. During the chaos I never paid attention to the leap. I mostly use it to lock those pesky thieves and mesmers in. Now I will actually pay attention to the leap and use it to my advantage Thanks for the FYI, all.