Hammer DPS and other weapons

Hammer DPS and other weapons

in Guardian

Posted by: CMF.5461

CMF.5461

http://gw2skills.net/editor/?fUAQFASEChUIZFKQbGAEAUzAfinrCUEA-jwBBYfAUBAZmFRjt4qIas6aYKXER12bFRrWKgIWGB-e

After the previous discussions this past week, I went on a theory crafting tangent and came up with some interesting numbers.

I tried to maximize the potential damage of other weapons beyond gs/sw+fo, and I have come to appreciate the hammer auto attack for it’s consistent pressure and apparently high dps.

Tried a few variations with and without certain damage modifiers and attack power levels.

Some of the numbers it “can” do, assuming everything crits (which it won’t at 55% crit chance alone.)

Attack duration/refresh – 3.25 (5.25 counting 2 after ticks, but it blends into next cycle)
Total Damage – 22,264

Hammer Swing – 4,002
Hammer Bash – 4,502
Symbol of Protection Hit – 5,503
Symbol of Protection Ticks – 8,255 (2751 × 3)

Approximate DPS – 6,850 (4,240 if you just count 1 rotation and 2 after ticks)

Now the real answer is, sure this looks like it does good dps, but dps isn’t everything. So what support does it bring?

Well, you have to sacrifice VoR condition cleanses and pick between faster consecration refresh or 20% aegis damage mod instead of being able to pick both. Other than that, you get pretty much everything else that the current meta build brings, minus the weapon blinds/blocks.

You also pick up “perma” protection for what it’s worth if your group members happen to stand in it as well.

The burst damage is not in the same department as a GS whirling wrath though, but it should have good, if not better sustained dps than sword auto. If anything, you are still able to use GS as a weapon swap to maintain the burst dps. Scepter is also obtainable with 10% scepter damage trait if needed.

Sorry, no AH :p I couldn’t fit it in there while maintaining high damage. I guess you could drop 20 out of radiance, lose crit chance and 10% on condition’ed targets if you REALLY wanted to, but yeah we will leave it at that.

This is not a “my build is better” thread, just theory crafting. Wondering if anyone has done max dps theory test on other weapons…..or am I going to have to do them?

All just for fun and looking for new, out of the box thinking if you all have some

Hammer DPS and other weapons

in Guardian

Posted by: CptAurellian.9537

CptAurellian.9537

Erm, what’s the point of this whole post? fadeaway reported a comparison between the meta weapon sets a month ago and showed that hammer is clearly viable DPS-wise. Without the exact numbers, that was known a long time before. So if you want to have a look at the really useless weapons, I recommend to adopt fade’s test settings. Otherwise, it will be pretty useless due to the lack of comparability.

As to the build, why did you omit Honor 20? That’s a boost of ~23 % on the hammer auto, so I’m pretty sure that 15/25/0/20/10 will beat this build by a fair margin – without lacking any support or survivability.

Warning! This post may contain traces of irony, sarcasm and peanuts.

There is no loyalty without betrayal. -Ann Smiley

Hammer DPS and other weapons

in Guardian

Posted by: CMF.5461

CMF.5461

by the numbers “for hammer” it looked like it produced the most dps “for hammer”, I think the dps test video was all the same spec but with different weapons and gear.

The point is to expand on that previous test, but yeah he did show the approximate weapon differences and I remember that video.

If you don’t want to contribute that is cool to,just expanding on previous work is all.

Just looked at link, different one that I thought I saw. One I watched I think it was obal’s 60k+ whirling wrath and other weapons.

I remember when he started it, some people commented that the effective power calc on gw2 build craft that he originally used was inconsistent, but I think this one accommodated for that?

I wanted to do the math behind it too so :p I approached it from a different angle.

The honor 20 point, while yes it increases symbol up time for extra ticks, I didn’t consider it, and should go back and see what the dmg would be with it. Good call.

15/25/0/20/10 would increase the ticks on symbol, but then you lose about 100 power and a 10% damage mod.

I want to test that against maybe

25/15/0/20/10 maybe? Maintain power, but still lose a 10% damage mod.

(edited by CMF.5461)

Hammer DPS and other weapons

in Guardian

Posted by: CptAurellian.9537

CptAurellian.9537

EP calculation on buildcraft is sufficiently consistent if you manually correct for the damage modifiers where it produces rubbish (e.g. elusive power, but those are the exception).

Warning! This post may contain traces of irony, sarcasm and peanuts.

There is no loyalty without betrayal. -Ann Smiley

Hammer DPS and other weapons

in Guardian

Posted by: CMF.5461

CMF.5461

Like you said, of course, the extra ticks vastly jumps the dps up to about

7417 with 15/25/0/20/10

and

7954 with 25/0/15/20/10 (at a loss of blind on kill utilities and crit chance, which in realistic gameplay hurt the dps even more without crits).

So the one you mentioned, 15/25/0/20/10 would work better in real play.


edit:

meh, I keep inadvertently building the meta 20/25/0/0/25 as I follow the damage mods and weapon synergies of blinds :p

Hammer seems good at first, but the synergies only really work with one weapon, and just the last half of the rotation.

Mace and staff are not sufficient.

Sword/GS/Scepter/Hammer are all the go to “damaging weapon”, with GS/Sw having the most synergy together and with the traits available in tandem with the damage modifiers.

It just makes total sense, build wise, and it gets hard to think outside of that box looking for something maybe better.

(edited by CMF.5461)