Hammer Symbol build
I think mighty blow would be enough of a finisher, and if you’re fighting a lot of enemies at once greatsword is a prime choice to cut back on kiting and generally get the vigorous precision crit boon.
Interesting build. I like it, and it’s the first I’ve seen where Zeal traits might be of use, though I still think those points could be better spent. Up to the 10 point is okay, IMO, but I dunno after that.
Personally, I use hammer almost exclusively, but with a more survival/group buff oriented build:
http://www.guildhead.com/skill-calc#mccM0z9cmnavmmRhvm0VxxVoVqcRa
With 40% crit rate, you’ll have a constant stack of might (between 3 and 8 depending on weapon and other boons), and will be healed every time you boon yourself or an ally. With larger symbols, and all symbols healing, you’re providing pretty good group support. For a quick HP boost you can burn all your virtues and then pop Renewed Focus. I usually pair it with sword+focus.
I think mighty blow would be enough of a finisher, and if you’re fighting a lot of enemies at once greatsword is a prime choice to cut back on kiting and generally get the vigorous precision crit boon.
I find sword better for that. multi-mob blind on sword two and gets you in melee, followed by sword 1 chain. With even 25% crit you’re pretty much guaranteed vigor with one chain, and it’s even better now that the vigor is 5 secs instead of 1.
I am glad Blind Exposure will now get more exposure. People used to bash it (and thus, not use it) so hard. I always saw it as a nice option, though I knew it was rather weak. I often use a symbol build (using symbols both from Staff and Mace, often stacking them), and this Blind Exposure change made my build considerably better (gives the humble mace some rather surprising DPS over time.)
On subject, with a Hammer symbol build I would also indeed consider the staff as a secondary weapon for reasons similar to my own above.
(edited by Star Ace.5207)