Healing Power Numbers for Gaurdian

Healing Power Numbers for Gaurdian

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Posted by: Lokreas.8421

Lokreas.8421

I posted this earlier on the comments section of the build I use: http://www.gw2build.com/builds/wvw-spvp-pve-dungeon-symbol-virtues-6564.html
but decided it could serve well to post here as well.

Below I’ll be posting the comparison in HEALING POWER for MACE & FOCUS, SAVE YOURSELVES, HOLD THE LINE, SIGNET OF RESOLVE, and VIRTUE OF RESOLVE. Which is what I typically use. These two comparisons are measured with full CLERIC DRACONIC level 80 Exotic Gear and level 80 Exotic Cleric MACE & FOCUS. No Additional Runes/Sigils/Accessories that contribute to Healing Power were included. All traits are exactly as stated in the guide above. Note: VIRTUE OF RESOLVE numbers are given as the passive regeneration on yourself, as I do not know how to measure the active regen accurately. Anything marked with “SELF” is for you only, everything else is able to be granted to allies around you.

With HEALING POWER:

Mace 3rd Attack: 543 [Flat Heal]
Symbol of Faith (Mace 2nd Skill): 918 [1 1/4th Sec. Regen]
Ray of Judgement (Focus 4th Skill): 689 [3 1/2 Sec. Regen]
Save Yourselves: 2,524 [11 1/2 Sec. SELF-Regen]
Hold The Line: 1,377 [7 Sec. Regen]
Signet of Resolve: 9,144 [Flat SELF-Heal]
Virtue of Resolve: 132 [SELF-Regen]

WITHOUT HEALING POWER

Mace 3rd Attack: 493 [Flat Heal]
Symbol of Faith: 670 [1 1/4th Sec. Regen]
Ray of Judgement: 503 [3 1/2 Sec. Regen]
Save Yourselves: 1,843 [11 1/2 Sec. SELF-Regen]
Hold The Line: 1,005 [7 Sec. Regen]
Signet of Resolve: 8,525 [Flat SELF-Heal]
Virtue of Resolve: 103 [SELF-Regen]

I’ll be posting the Totals and Differences of these numbers between Healing Power and Non-Healing Power:

Total Healing w/ HEALING POWER: 15,327
Total Healing w/ HEALING POWER [Excluding SELF Heal/Regen]: 3,527

Total Healing w/o HEALING POWER: 13,142
Total Healing w/o HEALING POWER [Excluding SELF Heal/Regen]: 2,671

Total DIFFERENCE: 2,185
Total DIFFERENCE [Excluding SELF Heal/Regen]: 856

So all in all if you were to use each one of these abilities ONCE that benefit your allies with flat or regen heals you are only really gaining 856 additional HP to heal your allies by from the armor and weapon stats. It could potentially add up great, or it could not be worthwhile enough for you to spend the gold on Cleric stats. I just wanted to provided the numbers for you in case you were on the line of deciding. Thanks for reading.

Charming Scoundrels [CS] – Guild Leader

Healing Power Numbers for Gaurdian

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Posted by: Dog kind.7314

Dog kind.7314

I kinda agree with u op, i say healing power gets buffed, the healing ratios on some of the skills are really bad, need some more aoe heals imo 2-3 heals that help other team mates………..

Healing Power Numbers for Gaurdian

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Posted by: kaffaljidhma.1496

kaffaljidhma.1496

Now try it with altruistic healing and 4 party members

Healing Power Numbers for Gaurdian

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Posted by: Emapudapus.1307

Emapudapus.1307

Dodge roll heal and meditation heals (traited) heals quite more with healing gear tho … as my observations go. What about numbers on improved virtue of resolve?

As i tested my dodge roll healed me for 2000 or 2500 with around 1200 healing and merciful intervention for 4000 (dont know if this heal was only skill or combined with meditation trait or are they exclusive?), other meditation heals were 2000, a lot more than without any heals, same for meditations if i remember right.

+ Greatsword heal on hit (trait) is only 26 and it does not scale with healing stat.

So if anyone want to be healing speced, the best things to use are meditations (3 or 2 with one shout with regeneration and protection) and dodge roll and altruistic healing (not for scaling on healing power but if you give a lot of boons to others they heal you quite good). -for defence healing is better than vitality

all is vain

(edited by Emapudapus.1307)

Healing Power Numbers for Gaurdian

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Posted by: Judge Banks.9018

Judge Banks.9018