I posted this earlier on the comments section of the build I use: http://www.gw2build.com/builds/wvw-spvp-pve-dungeon-symbol-virtues-6564.html
but decided it could serve well to post here as well.
Below I’ll be posting the comparison in HEALING POWER for MACE & FOCUS, SAVE YOURSELVES, HOLD THE LINE, SIGNET OF RESOLVE, and VIRTUE OF RESOLVE. Which is what I typically use. These two comparisons are measured with full CLERIC DRACONIC level 80 Exotic Gear and level 80 Exotic Cleric MACE & FOCUS. No Additional Runes/Sigils/Accessories that contribute to Healing Power were included. All traits are exactly as stated in the guide above. Note: VIRTUE OF RESOLVE numbers are given as the passive regeneration on yourself, as I do not know how to measure the active regen accurately. Anything marked with “SELF” is for you only, everything else is able to be granted to allies around you.
With HEALING POWER:
Mace 3rd Attack: 543 [Flat Heal]
Symbol of Faith (Mace 2nd Skill): 918 [1 1/4th Sec. Regen]
Ray of Judgement (Focus 4th Skill): 689 [3 1/2 Sec. Regen]
Save Yourselves: 2,524 [11 1/2 Sec. SELF-Regen]
Hold The Line: 1,377 [7 Sec. Regen]
Signet of Resolve: 9,144 [Flat SELF-Heal]
Virtue of Resolve: 132 [SELF-Regen]
WITHOUT HEALING POWER
Mace 3rd Attack: 493 [Flat Heal]
Symbol of Faith: 670 [1 1/4th Sec. Regen]
Ray of Judgement: 503 [3 1/2 Sec. Regen]
Save Yourselves: 1,843 [11 1/2 Sec. SELF-Regen]
Hold The Line: 1,005 [7 Sec. Regen]
Signet of Resolve: 8,525 [Flat SELF-Heal]
Virtue of Resolve: 103 [SELF-Regen]
I’ll be posting the Totals and Differences of these numbers between Healing Power and Non-Healing Power:
Total Healing w/ HEALING POWER: 15,327
Total Healing w/ HEALING POWER [Excluding SELF Heal/Regen]: 3,527
Total Healing w/o HEALING POWER: 13,142
Total Healing w/o HEALING POWER [Excluding SELF Heal/Regen]: 2,671
Total DIFFERENCE: 2,185
Total DIFFERENCE [Excluding SELF Heal/Regen]: 856
So all in all if you were to use each one of these abilities ONCE that benefit your allies with flat or regen heals you are only really gaining 856 additional HP to heal your allies by from the armor and weapon stats. It could potentially add up great, or it could not be worthwhile enough for you to spend the gold on Cleric stats. I just wanted to provided the numbers for you in case you were on the line of deciding. Thanks for reading.
Charming Scoundrels [CS] – Guild Leader