Edit: fixed some math errors, but skip towards bottom as I created a baseline to compare each profession skills against each other while minimizing inflation of stats with things like signets or traits that up healing power
Healing power is generally seen as useless to a majority of the GW2 community, but we have seen and shown how it can be highly effective in some builds, especially here on the guardian side of the house.
Some random musing about survival and what is the best way to gain that, with and without healing power.
Our list of healing abilities to include self and group:
300 Healing Power w/ 13805 Health
- Virtue of Resolve (0.7%, 0.9% traited)
- Regeneration (1.2% per tick, 7% total with hold the line)
- Altruistic Healing (0.6% per boon at around 2% in group scenario)
- Monk’s Focus (15%)
- Writ of the Merciful (0.9%)
- Staff Empower (13%)
- Mace Faithful Strike (2%)
- Zealous Blade (0.1% per hit, best case burst heal with 10 whirling wrath hits and 5 targets, 9%)
- Selfless Daring (3% PvE, 2% PvP)
I would argue that shouts are bad for DPS specs, in general. Reason being is that a our primary healing shout, Hold the Line! will probably have a regeneration boon heal maxing out at around 1002 healing with at most 300 healing power in your spec. Your life will be around 13000 at most in a full glass cannon set up.
This will only provide 7% of your life back every 28 to 35 seconds. This is opposed to something like Monk’s Focus which will provide 2140 healing back every 16-20 seconds with Smite Conditions, this is approximately 15% life back every 16-20 seconds.
The only caveats to keep in mind with that is you do not get the protection boon with smite conditions and the cooldown only starts when you use it, so it will not be a continuous tick and you will have down time between the next available heal (large gaps in no healing).
Without putting anything other than trait points into healing, virtue of resolve will provide 102 to 127 healing a second, writ of the merciful provides 129 healing a second with symbols, mace auto attack gives a 389 heal. These are all anywhere from 0.007% to 2% healing, VERY minor returns.
Staff empower gives a decent amount back with 1800 healing which is 13% of your life.
The break away from these low numbers is our saving grace, Altruistic Healing, but it is only useful in groups, as it’s effectiveness is horrible when alone. 72 healing per a boon applied, most frequent return is from crits and symbols in groups, which is typically 5 people max. So in the best conditions AH will provide 72*5 healing a second, 360 health which is about 2% of your life, but it ticks consistently if utilized correctly.
So mace auto attack and altruistic healing provide 2% life back a second, yet our core class mechanic, virtue of resolve provides 0.007% life back a second…..yeah that needs to be fixed I think.
Now lets put max healing power into the mix and review those abilities again.
2398 Healing Power w/ 13965 Health
- Virtue of Resolve (1.6%, 2% traited)
- Regeneration (3% per tick, 18.5% total with hold the line)
- Altruistic Healing (0.6% per boon at around 2% in group scenario)
- Monk’s Focus (24%)
- Writ of the Merciful (2%)
- Staff Empower (26%)
- Mace Faithful Strike (5%)
- Zealous Blade (0.1% per hit, best case burst heal with 10 whirling wrath hits and 5 targets, 9%)
- Selfless Daring (18% PvE, 9.5% PvP)
Regeneration, all of the sudden becomes very powerful, and surpasses altruistic healing in effectiveness.
Now, healing percentages vary depending on maximum health, so a weaker heal could be stronger on a lower health pool. So the above numbers are not the end all tell all of what heals to pick. I still think it is intriguing and takes into account the stats that go along with a best case scenario glass cannon build versus a full heal bunker build. I could have given the GC build zero healing power, and maybe that would have adjusted the numbers to show better for them…or maybe worse.
Another factor to consider is frequency of application, a low percentage heal may happen very frequently, thus adding up in effectiveness (altruistic healing) versus a high percentage heal that has a long cooldown (monks focus).
I do think this shows that a build with no healing power, should probably not try to rely on regeneration for sustain, but should rely on “shocker” altruistic healing or monk’s focus.
Still, the utilities are easily replaced since the majority of healing will be provided via crits and symbols, the shouts are minimalistic to the build at most.
This also shows just how drastically ineffective our core class mechanic, virtue of resolve is in sustain, and I once again argue that it needs to be adjusted to give us more build diversity and realistic survival outside of AH/MF or full clerics.
(edited by CMF.5461)