Healing skill interruption timers

Healing skill interruption timers

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Posted by: Ezrael.6859

Ezrael.6859

How do you feel about this?
I also placed this thread in the PvP forum, but I wanted to gather the Guardian community’s thoughts as well.

Mesmer – Mirror / Ether Feast 4s. Mantra of Recovery meditating 5s

Necro – Consume Conditions / Well of Blood / Summon Blood Fiend 4s.
~ Taste of Death 1s

Engineer – Elixir H / Healing Turret 4s
~ Bandage Self / Regenerating Mist 3s

Warrior – Mending / Healing Surge / Healing Signet 4s

Ranger – Healing Spring / Heal as One / Troll Unguent 4s

Thief – Hide in Shadows / Signet of Malice 4s
~ (Withdraw instant cast)

Elementalist – Signet of Restoration / Glyph of Elemental Harmony 4s.
Ether Renewal full 15s

Guardian – Signet of Resolve 4s
Shelter 30s / Healing Breeze 40s – Full cooldowns

Healing skill interruption timers

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Posted by: Silver.8023

Silver.8023

To my understanding, the reason they’re on full cooldowns is to avoid exploiting those skills. If you could self-interrupt Healing Breeze, you could easily get a tonne of ally healing off without the skill ever going on full cooldown. Same goes for Shelter, you could get close to a 50% uptime of constant blocking going on if that skill didn’t go on full cooldown when interrupted.
Ether Renewal is the same, you could remove countless conditions with that skill alone if you interrupted it, as it stands, it’s still pretty good in regard to conditions removed per cooldown.

Yeah it’s a bit of an inconvenience but I’d say that, especially in Shelter’s case, I’d rather have it this way than to nerf the skills to the point where a short interruption cooldown is ok.

Silver Stormshield – Guardian
Kaimoon Blade – Warrior
Fort Aspenwood

Healing skill interruption timers

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Posted by: Ezrael.6859

Ezrael.6859

The issue though is how many things can interrupt Shelter.

Tripwire is unblockable and will interrupt.

Marks can be made unblockable and will interrupt (Putrid).

Stability being corrupted by a Well will cause fear and interrupt it.

It seems various fear / knockback skills can interrupt it.

Pull from Binding Blades / Into the Void will interrupt it.
Ring / Line of Warding interrupt it.

The Guardian basically gets screwed over by heal interrupts more than anyone else.

If the blocking part that is the defining aspect of the skill wasn’t undermined by so many things then it wouldn’t be so bad really.

Healing skill interruption timers

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Posted by: Heinel.6548

Heinel.6548

It would be better if shelter heals at the beginning of the skill rather than at the end, but I’m not sure if the current situation is considered more balanced.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

Healing skill interruption timers

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Posted by: Lonewolf Kai.3682

Lonewolf Kai.3682

It would be better if shelter heals at the beginning of the skill rather than at the end, but I’m not sure if the current situation is considered more balanced.

Yeah, I like that better too, but like you said, would that upset balancing?

“Be like water” – Bruce Lee