“Buff my main class, nerf everything else. "
Healway Build. Is it still viable?
“Buff my main class, nerf everything else. "
Give my build a try.
Yak’s Bend
Why bother being a Guardian if you don’t guard anyone?
Give my build a try.
Thanks, did the update change anything with boon duration and/or retaliation damage in WvW?
“Buff my main class, nerf everything else. "
Which update?
The only thing I would change on that post is that Shelter won’t go on full cooldown if interrupted.
Yak’s Bend
Why bother being a Guardian if you don’t guard anyone?
Which update?
The only thing I would change on that post is that Shelter won’t go on full cooldown if interrupted.
The most recent update. Sorry i only started playing in July of this year and i havent seen too many posts on healway typed builds so was wondering why. Also i saw that retaliation was nerfed in WvW some time back so didnt know if that was the reason for less Healway guards.
BTW i noticed you are using 6 in virtues but you are still going for a power type build in that you dont use any cleric gear. Why is that? Is Cleric gear no longer useful?
Thanks
“Buff my main class, nerf everything else. "
Cleric gear has nothing to do with virtues really except for Absolute Resolution but it’s definitely not the only way to run it.
for there you have been and there you will long to return.
Posted a similar but cheaper build of mine in xFireize’s thread. Uses some cleric’s stuff because I love the dodge roll heals especially with almost constant vigor up-time. It’s more for zerg than roaming though.
[edit] Heavy cleric’s is definitely out of favor for roaming; those builds depended on very high boon up-time for crazy sustain and some damage buffing. The boon duration nerf hit them pretty hard.
unofficial theme song of the Nightmare Court
(edited by GreyWraith.8394)
I ran this silly build last night with a friend and it was pretty durable while still being able to output noticeable damage. If we had more people; I’d use a staff, but alas…
(edited)
The clerics rings are just from rank up chests, I haven’t actually acquired any dedicated clerics gear, so this is all impromptu crap but it was funny kittening people off. I was catapulting a wall and a thief was shooting me with a shortbow to no effect! :p I’d probably want to add more clerics.
We did pretty good in some outnumbered fights though it took me a while to get used to it. Also, being able to shrug off some people’s attacks while walking away is sorta funny.
The most important thing is that Retreat! gives so much swiftness uptime that I just need a little help to attain permaswiftness, which feels a lot better than being stuck with traveler/speed runes.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
I ran this silly build last night with a friend and it was pretty durable while still being able to output noticeable damage. If we had more people; I’d use a staff, but alas…
(edited)
The clerics rings are just from rank up chests, I haven’t actually acquired any dedicated clerics gear, so this is all impromptu crap but it was funny kittening people off. I was catapulting a wall and a thief was shooting me with a shortbow to no effect! :p I’d probably want to add more clerics.
We did pretty good in some outnumbered fights though it took me a while to get used to it. Also, being able to shrug off some people’s attacks while walking away is sorta funny.
The most important thing is that Retreat! gives so much swiftness uptime that I just need a little help to attain permaswiftness, which feels a lot better than being stuck with traveler/speed runes.
Thanks for the reply. When you say shrug off attacks, where does the sustain come from? i see you have some extra Heal power so better dodges but is that enough to make it so survivable?
“Buff my main class, nerf everything else. "
I ran this silly build last night with a friend and it was pretty durable while still being able to output noticeable damage. If we had more people; I’d use a staff, but alas…
(edited)
The clerics rings are just from rank up chests, I haven’t actually acquired any dedicated clerics gear, so this is all impromptu crap but it was funny kittening people off. I was catapulting a wall and a thief was shooting me with a shortbow to no effect! :p I’d probably want to add more clerics.
We did pretty good in some outnumbered fights though it took me a while to get used to it. Also, being able to shrug off some people’s attacks while walking away is sorta funny.
The most important thing is that Retreat! gives so much swiftness uptime that I just need a little help to attain permaswiftness, which feels a lot better than being stuck with traveler/speed runes.
Thanks for the reply. When you say shrug off attacks, where does the sustain come from? i see you have some extra Heal power so better dodges but is that enough to make it so survivable?
I was surprised myself— those dodge heals do help. I think it’s due to the popularity of condi builds and I have a lot of -condi duration. I’d see like 6-7 condis go on me and do nothing. Plus with the decent armor little tends to hurt me, so the 143/s or so from virtue of resolve and the little bit of extra dodge healing has made it pretty comfortable. Also, factoring in the regen from SY! and the increased aegis blocks and a lot of stuff doesn’t go through, thus only requiring a tiny bit of sustain to make a huge difference. In the end, it seemed like my health would only come under threat if they burst me. Personally, I’d like to get healing power to 600-700 though but I fear going too deeply in it will make me weak vs poison heavy builds.
If I had like 2600 armor after SiN and 20k hp, with trooper runes then the healing power would be pretty useless.
Now granted, you can’t afk like warriors, gotta keep active with energy sigils and use your dodges/heals as needed. If you use some of your active defenses, you can often run into like 4-5 people and pop one of your two stabilities to res or stomp. That’s usually not something I can manage on other builds as well. I’ve been considering Resolute healer because of this.
Also, note that this is strictly for small groups (1-5). Which is why I take “retreat”. Also, this build as you expect has poor dps but with unscathed contender and retreat, you can have a few seconds of burst if you set it up right. In addition retal is pretty much always on in a virtues heavy build so there’s a few hundred there and there.
Naturally as fights grow bigger, aegis grows more and more irrelevant. But as I said above, it’s nice to not be forced to take speed/traveler runes. As fights get bigger, you would take “hold the line” and probably pick up purging flames instead of SY!
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Thanks ArchonWing. You gave me though to try a new build (which i posted today). I think one the powerful things about your build or boonway in general is that Save Yourselves when done at start of fight can give a good boost to DPS and the -33% damage reduction from Protection boon is really nice to have.
See the builds i posted today with 671 Healpower giving good regen and 800HP dodge rolls. Only problem i feel it really has to condi clear since i have travelers runes with condi food.
“Buff my main class, nerf everything else. "
Strangely enough i’m finding myself investing in healing power again since beta weekends, from 300 healing power atm running 1k, but also investing on crit.
(edited by Aeolus.3615)
Strangely enough i’m finding myself investing in healing power again since beta weekends, from 300 healing power atm running 1k, but also investing on crit.
Yeah ive been running my build with 671 Healpower and i like it a lot. Gives me 800HP dodge rolls. Add in absolute resolution and i get about 150HP/tick from there. With Energy Sigils on both weapons i can dodge for days.
“Buff my main class, nerf everything else. "