Healway Guardian more damage?
I’m assuming this is for WvW since that’s what healway is supposed to be used in. If you want damage, you’ll have to find a different build. Just swapping out gear isn’t going to be enough to do anything meaningful if you don’t have any damage multiplier traits. If you want to keep the same weapons, you can take points out of Valor (not doing your party any good) and Radiance, as well as pulling back to 20 Honor in order to get 20 Zeal for the Greatsword trait. That’ll increase your damage a lot just with the extra 20 power and the multiplier. Then you can put the last five into Virtues and get Indomitable Courage for the stomp Stability.
Pure of Voice is really bad now that it has been fixed. You’ll want to dump it and get Master of Consecrations so you can use Purging Flames, which is going to massively out-cure PoV.
And don’t use Signet of Mercy. Even post-buff it’s not worth taking over Wall of Reflection.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
PoV is bad by itself now because it doesn’t have any meaningful condi cleanse. It’s only worth taking if you go with Soldier runes. As far as damage goes I’ve experimented with a different variation of healway going 0/25/10/30/5. Loosing Absolute resolution definitely feels like a big loss as well as retal up time, but at the same time I get a bunch of damage modifiers and better crit chance. I run soldier runes to atm triple shouts still until i find something that feels more fitting.
Redgen Furyblaze – Charr Guardian – [SHD]Shade Warband – Tarnished Coast
Lerious Warhowl – Charr Warrior – [SHD] Shade Warband – Tarnished Coast
I don’t know how I’d give up Absolute Resolution – the extra condi cleanse is really useful. Not to mention, most people don’t notice this but Virtues have a 1200 range – that makes Absolute Resolution infinitely more useful in WvW where you can’t guarantee people will be in shout range. It also makes it more valuable than Purging Flames for that same reason, although PF nets you a lot more condi cleanse per minute by virtue of its much lower cooldown.
Between the two of them though, conditions don’t bother me as much as they used to. Though they’re still a bit much.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
I happend to be stuck with my Guardian.
I’m not just able to go away from 30 in Virtues. All that cleansing, more boons and boon duration has become like crack to me.
Ontop of that I’m in full cleric armor with soldier accessories.
I just can’t go away from it.
HALP.
I happend to be stuck with my Guardian.
I’m not just able to go away from 30 in Virtues. All that cleansing, more boons and boon duration has become like crack to me.
Ontop of that I’m in full cleric armor with soldier accessories.
I just can’t go away from it.
HALP.
I am in the same spot with my guardian alt. I think the solution is another set of gear. The full healer-boonbot build is too powerful in the right setting to abandon altogether. But anytime I’m not doing organized WvW with my guild, that build loses most of its luster. I’m going to go shopping for some knight’s armor and zerker accessories soon
Ratbag Dogsticker (Guardian)
…Yak’s Bend
I happend to be stuck with my Guardian.
I’m not just able to go away from 30 in Virtues. All that cleansing, more boons and boon duration has become like crack to me.
Ontop of that I’m in full cleric armor with soldier accessories.
I just can’t go away from it.
HALP.
I am also running a 0/0/10/30/30 build with full clerics and boon duration runes. It’s soo good and much better than this crappy AH-Build.
Please don’t take this the wrong way because I know it may come out that way. But to echo what Foofad mentioned above if you want DPS/Damage then you really need a better build. Furthermore, if you go DPS/Damage route then be comfortable with your Guardian first, then switch things out until you hit the comfort level that best suits you.
I run Christos Healaway build more often than not because it gives me more room for error and supports those I run with (who can deal out the damage). The key here is a small group of 2 to 5 players can run ruins, take camps, or towers and still fight a slightly larger force. To me, that is more fun because I typically live longer On the other hand I’ve tried a 2 burning builds, full DPS build, and one of Amins and “I” find I die too quick to any class I don’t get the jump on. In fact, trying to engage a warrior like you did even with full DPS they just shrug and walk away because it wasn’t enough. Thiefs, if they jump you forget it. Two, just sit and eat dirt.
This is just my opinion. I think skilled or better skilled players around the DPS builds have it better and I’m the first to admit I’m not one of those. Thus the safer healaway build. But yeah, you won’t kill much with it. You win, delay, or they leave
Johnny Johnny – Ranger (Ehmry Bay)
Hárvey Wallbanger – Alt Warrior (Ehmry Bay)
Ok guys thanks! And I’m sorry, maybe I should have specified what I usually do with this build but I thought it’s obvious since the guy who came up with the original build mentioned that he likes to take on several players at once and it helps him a lot while roaming in wvw. And yes I’d love more damage but I don’t want to sacrifice my survivability for it. I just wanted to let you guys check if you came up with a similar build that does more damage but still mantains its survivability. I mean in the end it’s a fight over several minutes. I am well aware that with such low damage I cannot 1 hit ppl but I at least want to outdo warrioir healing builds even if it’s just by a bit. Or else I won’t be able to kill him in the first place. So from here on please stick to the healway build and similar traits cause I really love it and anything else wouldn’t even fit my playstyle anymore
Well, that’s just it. If you aren’t willing to change your traits, you are pretty much out of luck. 0/0/10/30/30 is just not a damage spec. The only damage multiplier it has is Power of the Virtuous, and that’s not much to speak of. Stacking damage multipliers is the definition of damage in this game. The best you can do without changing your traits is changing your gear, but without multipliers you’re not going to get very far with that.
If you’re serious about adding damage, I would start by changing to 15/0/5/20/30. That will keep your playstyle almost exactly the same, but suddenly you have 150 more Power, Vuln on Symbols, and 10% extra damage against burning targets to work with. Then you can start adding in Berserker gear, starting with Accessories and then your Shoulder/Gloves/Boots. That will be a very large increase to your damage, but naturally you’re going to have to sacrifice healing power for it. You can’t have it all. Believe me, I’ve tried.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
(edited by foofad.5162)