Help for a soloroaming Chill Hammer build?
Hammer has no place in roaming, roaming weapons for all classes are:
a- Ranged ones
b- Melee ones that provide significant gap closer
c- Melee ones that have such crazy ramp damage that can overlook B and even then they struggle.
Hammer has neither A, B or C.
Vials Maize Balm Exploit(Halloween) 2014
Locked out of JP (Wintersday) 2015
Thank you, come again
I disagree that hammer has “no place in roaming” as I have sometimes run with hammer/gs. Teleporting in with a ring of warding has its moments. Often many roaming builds don’t have stability on them and think a stunbreak is enough. That’s when wards and immobilize give them big trouble. A lot of people diss the hammer because of the slow as mollases auto attack chain but nobody said you have to finish it all the time. Usually when I use hammer, I use for the skills and use the other weapon to 211111 with. I won’t say it’s the best thing, but if you want to have fun, don’t let any of it stop you.
Glacial heart has too high of a cooldown; I’d think a hydromancy sigil might be more straight forward. I think it excels for group roaming where you can have people to pin people down but nobody says you can’t do it alone either.
I dunno, what do you think? Not sure if build is good, I only know about trolling.
http://gw2skills.net/editor/?fVAQJASRlsApcoFCxaI8DNRDRlZPcfY+BZw1HwFGAA-T1BIwA8U+B4BAASlCz7P0VXQH1VWqEkMALbB-w
Obviously the revive trait should be swapped if you are solo. If you whiff on your immobolize/knockdown, you will be kited to death so make it all count. IMO GS is absolutely needed on swap so at least you can reposition yourself. sw/f on swap is possible too, but I’m just posting what I would do.
If you don’t like that, then the typical 2/1/6/1/4 build would do its job but I think 2HM is good for this build.
*I use speed runes because I don’t want to spend on travelers.
for there you have been and there you will long to return.
(edited by ArchonWing.9480)
Looking good, will probably drop the whole idea of Glacial Heart and take fury instead, until they make it usable. What sigils would you be thinking of if I start dropping the whole idea of chills that work with the Hammer?
I mostly roam with GS/Hammer and it works if you know how to properly play it. You might lose against the occasional condi engi or condi mes but thats the typical rock paper scissor…
Looking good, will probably drop the whole idea of Glacial Heart and take fury instead, until they make it usable. What sigils would you be thinking of if I start dropping the whole idea of chills that work with the Hammer?
Intelligence/Battle, Intelligence/Hydromancy, Intelligence/Energy, Battle/Energy
Energy/Leeching
Pick one.
(edited by Kraljevo.2801)
I mostly roam with GS/Hammer and it works if you know how to properly play it. You might lose against the occasional condi engi or condi mes but thats the typical rock paper scissor…
The few times I have been trying the Hammer out I simply must land the Ring of Warding successfully or everything will be downhill from there – most of the animations seem so predictable and clunky it felt like most experienced players knew how to dodge them easily. But I still like the Hammer and want to try give it a closer look
Intelligence/Battle, Intelligence/Hydromancy, Intelligence/Energy, Battle/Energy
Energy/LeechingPick one.
I’d prefer to pick four of them to be honest