Help for more group support + sustain

Help for more group support + sustain

in Guardian

Posted by: ionix.9054

ionix.9054

I run a variation of healway with a mix of magi and cleric armor. I try to play heal + support for roam groups of size 2-5. My weapons of choice are staff and hammer.

Any opinions on:

rune of altruism
rune of monk
rune of water
rune of dwayna

My mentality has been to use rune of altruism with the hopes that this will assist my groups in killing fast (we all know that people in this game run in globs, so if you linger too long you get overwhelmed). However, this doesn’t happen the way it works in my head. It seems as though we don’t have enough sustain if the fights are even -> slightly outnumbered. We don’t get a kill then no matter what I do I can’t seem to provide enough heals/ support to the group to sustain.

I am looking for more sustain and was curious if anyone had an opinion if a rune swap to something like monk or dwayna would be good for more regen (we don’t run an elementalist/engineer for waterfield + blast finisher).


Some other general thoughts….
I seem to give up a lot of personal survivability at the expense of heals for the group. I don’t have as good condition cleanse as I would like for myself as I invested in more benefit to the group (example healing breeze, runes of altruism— NOT malendru). My guild runs squishy classes such as thief and ranger. A typical roam would be guardian + ranger + thief + warrior/mesmer. Since I invested a lot in healing (Elite Focus for tome), I also sacrifice extra stability.

A typical 4v4 fight vs better on par or better players…
We have strong burst immediately, the opposing group drops to about 25%-50% health… then it stalls and the road to the end begins for us. No matter what kind of heals, well timed virtue of resolve cleanse, well timed elite heal #5 I can get off the fights go the same. Thief drops immediately. Then ranger. Then the warrior and I run around for a bit while we get over loaded with conditions, then I drop, then the warrior.

Don’t get me wrong, we win some— but I want to win MOST 4v4 fights Any thoughts? Please spare the l2p… Im trying to just that

Help for more group support + sustain

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Posted by: agentmooncat.5134

agentmooncat.5134

You should use trooper runes and shouts unless your party just dosnt need the extra condi removal. If it doesn’t then maybe water or monk. If you’re in full clerics then you don’t need healing runes, you can burst heal 10k in a matter of 15ish seconds any more than that then your group needs to learn to dodge. If you need extra healing output then try the new benevolence sigil.

Help for more group support + sustain

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Posted by: xFireize.6318

xFireize.6318

Could you give us a link of your build?

Bloo Foefire [RAM]
Yak’s Bend
Why bother being a Guardian if you don’t guard anyone?

Help for more group support + sustain

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Posted by: EFWinters.5421

EFWinters.5421

Seems like you have some serious build issues if you take Healing Breeze over Shelter. You should probably link it.

Human Guardian
Fort Aspenwood

Help for more group support + sustain

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Posted by: ionix.9054

ionix.9054

I am using Incomingray’s build:

http://en.gw2skills.net/editor/?fUAQJASWlcgCDXFSLEm4ES2DRCBLJsHYUGtRXFSIA-jECBIiA4NQZRaspRCRFhFRjVNbR16kYKXAyAsMBA-w

or I use Indomitable Courage instead of Elite Focus, Signet of Resolve of the Condition removal and Renewed Focus for the elite. I have used the latter with Malendru Runes but I have started to consider this to be selfish in a small group minus the extra stability for the thief. Same mentality with shelter.

As I stated, I am typically the 3rd or last to go down at which point we have already lost the fight. I sacrificed personal cleansing, 2x vulnerablility to try to keep my group members up

Thanks agentmooncat for the suggestion

Help for more group support + sustain

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Posted by: ionix.9054

ionix.9054

Also in regard to healing breeze, it heals my health significantly as well as a great boost to anyone within my caoe. I actually thought this ability is outstanding. Surprised at EFWinters comment -.-

Help for more group support + sustain

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Posted by: agentmooncat.5134

agentmooncat.5134

A few pointers- pure of voice > every other choice there with shouts. Instead of that last choice in the last line, run the trait that gives stability with virtue of courage and use renewed focus as your elite – you can burst all your virtues and use your elite and it will reset the virtues. That with trooper and you should have no problem in suport sustain…

If you REALLY want to provide better support talk the ranger into playing another class

Help for more group support + sustain

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Posted by: EFWinters.5421

EFWinters.5421

Ugh, that build should immediately ring warning bells and you fixed some of them.

1. Get rid of the Magi / Berserker gear. Your primary source of vigor is POV. Which brings us to

2. Use POV.

3. Replace 2h-mastery with Resolute Healer. A must have.

4. 30 in Virtues = Renewed Focus, no discussion.

5. SYG and HTL are mandatory if you are the lone Guardian, at least for general purpose roaming. Utility #1 is debateable, a consecration is fine but I would never ever run Hallowed Ground.

6. Shelter over Healing Breeze like I mentioned.

7. I personally use Truffle Stew, and you should too if you are the last to go down.

8. Trooper runes are bad because it makes you use shouts poorly. Go with Water or Monk.

Good luck.

Human Guardian
Fort Aspenwood