Help me Improve on my Build - OG Healway.

Help me Improve on my Build - OG Healway.

in Guardian

Posted by: Ultimatum.2457

Ultimatum.2457

This is my current build, its basically Chris Dawnhearts original healway build: http://en.gw2skills.net/editor/?fVAQNAR8dlsApWo97wVI8DNhCBl9Q6//xuDf4EXFAA-TViEwACVmlTpxM1fAYm54+DFUC24JA810EJdDkCgJlRA-w

I recently came back after a hiatus, this build was somewhat optimal even after the condi change last year, however, I am wondering how I can improve upon it?

It used to rely on boon duration and with that nerf it was switched to trooper runes.

I’ve seen some variations of it recently, but most involve ascended pieces which I don’t have and/or can’t be replicated by exotic variants.

Further, Chris Dawnhearts thread suggests a move to berserker weapons, with ascended pieces for jewelery(don’t have), and I just don’t like giving up the healing power.

What else could be done to make this build viable? I use it in WvWvW Zergs (GS/Staff) as well as in small groups.

Thanks in advance

Help me Improve on my Build - OG Healway.

in Guardian

Posted by: EFWinters.5421

EFWinters.5421

For zerging it doesn’t really matter what you are running, what you have now is fine as long as you can make it through to the next water field.

For smaller groups I would make a few minor adjustments trait-wise, use staff and run Water runes. Trooper runes are not optimal. Your decision to stick with Healing Power is the correct one, and if you feel comfortable with the build you should run full Cleric instead of what you have now. Sigil-wise you should run 2x Energy, 1x Life and either 1x Renewal if you go with full cleric or 1x Water if you keep what you have now. Personally I prefer Truffle Stew over Lemongrass.

For solo roaming well why would you even run Guardian.

Good luck.

Human Guardian
Fort Aspenwood