(edited by Fredlicious.7523)
Help me perfect my build: The 2H Tank
1.) I’ve played a Mediation Guardian in PvP and with 0 points in Honor the Meditation skills healed for something around 1.5k to 2k health; I doubt you need even more Healing Power.
2.) A Guardian has already strong armor and you get +300 Toughness from your traits but has the lowest health pool of all professions so you want to prioritize Vitality a bit more than Toughness.
3.) I would rather see a Guardian that can bring Shouts or Consecrations along but you still bring Cleansing Bolts and a Blast finisher on a short cooldown; still, not being able to bring no team support is the reason why I stay away from Meditations in PvE, even though they are awesome in sole PvE.
4.) You might want to switch the major Valor trait with the instant Meditation trait but because that can be changed freely.
1.) I’ve played a Mediation Guardian in PvP and with 0 points in Honor the Meditation skills healed for something around 1.5k to 2k health; I doubt you need even more Healing Power.
Good to know, thanks.
2.) A Guardian has already strong armor and you get +300 Toughness from your traits but has the lowest health pool of all professions so you want to prioritize Vitality a bit more than Toughness.
Is that true in both PvE and PvP? I definitely understand that for PvP, where battles are usually short, but wouldn’t it be the case in the longer PvE battles where you don’t have the opportunity to get out of combat that Healing Power and Toughness would actually play a greater role? Do I need two sets of gear if I want to be really effective at both?
3.) I would rather see a Guardian that can bring Shouts or Consecrations along but you still bring Cleansing Bolts and a Blast finisher on a short cooldown; still, not being able to bring no team support is the reason why I stay away from Meditations in PvE, even though they are awesome in sole PvE.
I definitely understand your concerns as I share them; I don’t want to feel like I am not bringing much to the team, however, I think the argument can be made that personal survivability combined with battlefield control (Greatsword 5 and Hammer 5) that often results in being the target of enemy attacks is actually a great asset to the group.
That being said, with only a little bit of tweaking, the same point values in each trait line can actually make what looks like a pretty solid shout build as well: http://www.guildhead.com/skill-calc#MccM0V0zmNvammNvam0GxG0MsVoqMs. That makes me like the setup even more, since I can change on the fly based on the circumstances.
4.) You might want to switch the major Valor trait with the instant Meditation trait but because that can be changed freely.
Smite Condition and Judges Intervention always seemed pretty instant to me, which is why I didn’t take that trait; is that just my imagination?
As a general rule of thumb a build geared towards pvp will be worst at PvE as same rate and vice versa.
PvP its not that fights are short, it’s the fact you’re playing against different style and more often than not you’re going to be recieving incoming debuffs/damage because Guardians are generally vanguards. Personally I feel the thing that kills me the most are all the debuffs. Even with all the conditional damage cures, guardian’s biggest weakness is their lack of HP against the defence piercing conditional damage.
PvE, against common mobs almost any build would suffice. The long winded battles are the ones with either Events or Champion mobs. In both scenerio it is a rare occurace (outside of dungeons of course) for any player to literally “tank” damage from the powerhouse mobs for any long duration of time. In most cases simply paying attention with the dodge skill will afford you the hp you would have to have made back from the healing power.
2 out of 4 meditation are already instant. The stun breakers. Was changed in one of last stress tests.
As far as the instant meditation trait, from my observations, none of the meditations can be used when kd’d if the trait is not active (this could be wrong, but smite condition and contemplation of purity definitely cannot), I have noticed that with the trait, meditations can be cast while knocked down
I have also noticed that I can cast smite condition while casting/channeling without interrupting my current action. I can’t explicitly test right now, but I beliece that the interventions will disrupt casting. I can test this later.