Help please.
Ok so I guess their is not a viable build using the gear I wanted. Any one have a viable camp flipping build?
solo 10/5/30/20/5
group support 0/0/20/30/20
if you play solo with gs+sword ice sigill (chill at crit) are important
or everything will run away from you.^^
some knight/berserker mix as you like
but more knight than berserker and dont forget to get a bit vit.
(edited by Jeddite.8620)
Cheers Jeddite will give them a go.
what this! i found this build perfect for… almost anything! (especially for wvw)
Anyway i prefer to run this build with a 0/0/30/30/10 AH build with a full knight gear and berserker trinkets.
I run 0-15-30-20-5 i use 3 shouts.
I believe I gave this build to you earlier, but just in case my memory is failing me:
This is a mixed support/DPS build with extremely high mobility and excellent solo capability, in both PvE and WvW. Virtues traits can be swapped to increased consecration duration and spirit weapon duration, and SYG/Retreat swapped to wall of reflection and shield of the avenger if you end up in a zerg. Spam virtue of justice whenever it’s up when taking a camp, as it will refresh with each kill, giving you extra might and an AoE blind. Use line of sight or GS5 when you first enter a camp to group up enemies, dodgeroll frequently for the heals once you start losing health, and use GS 2 and hammer 2 for burst damage. GS3 gives another great AoE blind and mobility tool, hammer 5 can be used when you need to fall back for a few seconds to let your heal come back up or otherwise kite enemies, and Renewed Focus lets you spam all your virtues for more boons and effects.
You have permanent swiftness without using a weapon slot for the staff, so you can maintain excellent mobility both in and out of combat. Stand Your Ground helps you ignore both enemy players’ CC and guards’ stun skills. When taking a camp, the warrior guards will attempt to stun you immediately after they throw bolas at you when first engaged—either allow the bolas to hit you and cleanse the immobilize with SYG + Pure of Voice, giving you nearly 15 seconds of extra swiftness and nullifying the stun from the followup shield bash, or dodge the bolas and use SYG to avoid or break the stun.
Hey, and thank you for reading. I am returning to gw2 and could use a hand building my guardian proper. I main an engineer although raced to level a guardian before I left and would like to play the guardian. My focus is world vs world and I will be focusing on roaming and flipping camps.
Can any one help me with a good dps build and a also a good support build. Was looking to use possibly great sword/sword+shield if viable. I have good sets of armor and weapons just lacking the build.
Since you are new. Focus on one type of gear and build and don’t try to mix because you won’t know what the right mix is for you.
The most consistently performing combination if you want to do group content is AH.
I recommend against using Kharel Arhew’s build since that is basically an AH build without the AH, and really sub optimal.
Everything that he mentioned as an advantage in his post are achieved by gear and rune choices, not trait choices and therefore can easily be achieved by any AH variant plus the AH build has far higher survival, and more damage.
That has already been thoroughly discussed months ago in another post but it seems like he is stubbornly holding on to his “rogue” build against facts even now.
Go either full zerk or full knight gear with 0 0 30 30 10 or 0 0 30 20 20 and your performance will be very consistent.
Key traits are Altruistic Healing, Retributive armor, Superior Aria, two handed mastery or empowering might, pure of voice. (if you run soldier runes you can choose to not use pure of voice but keep in mind it stacks so it will remove 2 condition on every shout)
Rune choices x2 sup monk x2 maj sanct x2 sup water(boon duration) or 6x sup rune of the soldier(cond removal) or 6x sup rune of the pack. (power, crit, and chance to buff yourself with 3 buffs on being hit)
Alternatively you can try a meditation build, those are fun as well but not as supportive and it would be too long for me to get into that here.
Everything that he mentioned as an advantage in his post are achieved by gear and rune choices, not trait choices and therefore can easily be achieved by any AH variant plus the AH build has far higher survival, and more damage.
Not trying to bring up an old argument here or anything; DeathPanel and I disagree very strongly on how necessary AH is. That being said, the quoted text is not exactly correct. AH builds lack the condition removal, perma-swiftness without staff, 33% uptime on every boon in the game, and the VoJ spam combination that I use. Thus, it trades a very significant amount of mobility and groupwide condition removal for increased durability.
http://intothemists.com/calc/?build=-73xs;1NFk40J3kF-90;9;69TT;44;014A289UVk6;2ZF18ZF183Ne
This is the build I run atm. Pm me in-game anytime you need help with a build or the class mechanics or general advice.
Everything that he mentioned as an advantage in his post are achieved by gear and rune choices, not trait choices and therefore can easily be achieved by any AH variant plus the AH build has far higher survival, and more damage.
Not trying to bring up an old argument here or anything; DeathPanel and I disagree very strongly on how necessary AH is. That being said, the quoted text is not exactly correct. AH builds lack the condition removal, perma-swiftness without staff, 33% uptime on every boon in the game, and the VoJ spam combination that I use. Thus, it trades a very significant amount of mobility and groupwide condition removal for increased durability.
Incorrect.
0 0 30 20 20 AH build with x2 monk x2 sanct x2 water grants perma swiftness as well as perma retaliation. As long as you spec for shouts, which AH is based around anyway.
I also find it either extremely uninformed or extremely dishonest of you to assert that AH lacks condition removal since variants of it has access to pure of voice trait. (The same trait line that your build has, so if AH has no condition removal then by your own logic your build has no condition removal either.)
The tradeoff in this case would be 10% boon duration but that is not too relevant as long as you go x2x2×2 runes on your armor. (If you choose to go 0 0 30 30 10)
Your problem is that the advantages you tout in your build in form of boon duration is in the gear and runes, not in your traits. Therefore using the above setup an AH build can easily achieve the same 100% uptime because that advantage is not tied to your build.
I’ve already pointed this out months ago to you yet you seem to have some sort of fact free personal shield that intercepts and bounces all facts and statistics.
The only thing your build has is 150 more precision due to traits and some minor effects that let you more efficiently cycle retaliation over the AH build which doesn’t matter anyway since you can maintain 100% uptime with the above mentioned trait combo with AH.
The problem is you’ve sacrificed 15 trait points to get renewed justice, which is totally useless as it only procs if you get THE KILLING BLOW on people. You would’ve been better off just simply going 0 10 0 30 30 if you want to stick to your build.
You also have 5% more in boon duration, which is trivial.
The AH build on the other hand has 300 toughness and 30% crit severity as well as the AH trait itself as an advantage. (Not to mention the precision gained from retributive precision from the toughness is 114 with full knight gear which far mitigates your advantage in precision in the first place.)
Meanwhile your build is far inferior in survivability due to the lack of AH and 300 less base toughness.
Nothing is new here. I’ve simply restated exactly what I stated months ago and my statements are simply factually true.
Your build isn’t totally bad it’s simply not as good as you make it out to be nor is it as good as the mainstream AH.
If it was better than AH I’d be the first one in line to respec to it. I have no qualms about abandoning builds that are sub optimal.
(edited by DeathPanel.8362)