Help with havoc build
Tweaked some stuff for personal preference:
http://gw2skills.net/editor/?fVAQJAWSlsApVo1CxZI8DNRCRl9M8fBI2fQIkCXFAA-TVzDABbqSQEHCgGOCAQpUAATQH8AAaSZ0UKZaRdHP0Fo0+DBcBAgQJYAAEAG6QH6NvZSBwkyI-w
This is also a fun one:
http://gw2skills.net/editor/?fVAQNAsdRlsApcoVDxbI8DRRCRldR8fBoN4c9DEAJAA-T1yDABbquSEHCgbUp4WlgF8AAAwE0BHBgtU+pz+DBcCA4UfQAAEAG6QH6QvZSBExyI-w
Guild Leader of Favorable Winds [Wind]
(edited by shadowpass.4236)
It’s similar to mine for Havoc but a lot more offensive and less bunkery, i see my role as group support, to provide healing/boons and deal with condis. And to take hits up front when pushing into large numbers. Provided the rest of the group are bringing DPS to the table to drop targets.
So i have a lot more toughness 3140 armour when i have hammer out pushing, i also pack a lot more healing for those dodge rolls to keep our group sustain ticking over, so same as you, energy on both weapon sets and vigorous precision. My dodge roll heal hits for 1.4k with 25 stacks my empower 2.8k, with energy on both weapon sets and vigorous precision proccing(i run boon duration food) i can chain 3 dodges together for some decent healing for those around me. 4.2k healing just off my dodges.
Where i differ is also in my selection of save yourselves, this will pull condi bombs to myself from the group. But it depends on how much condi clear your group has whether you slot this, although getting all those boons is handy. This has some nice synergy with my 65% boon duration.
Same weapon selection, staff is too good to pass up for group support and hammer to blast those water/fire/smoke fields, although i switch this up to scepter/shield if we dont have fields.
[lion]~ riperonis
[tRex]