Here is my tPvP Build

Here is my tPvP Build

in Guardian

Posted by: Agramon.4278

Agramon.4278

Hello guys, i’m playing this amazing game since beta ^^ my main is necromancer but i’m using guardian too. So many friends asking me “Bro what’s your build?”. Here is my build hope u like it enjoy

This is really powerful bunker, support (amazing condition management) and DPS mixed build. We doing dps with mace + burning + retaliation.

http://intothemists.com/calc/?build=-7Bd3x;0RFk40J3kF-90;9;6JTJ;416-14A18-7wW7U;1ZF18ZF186Na

Here is my tPvP Build

in Guardian

Posted by: mrook.4163

mrook.4163

This is actually very similar to the build I have been running lately, with great success. I think in a bunker role a few changes make this an even more powerful build.

http://intothemists.com/calc/?build=-73xBd;0NFk40J3kF-90;9;6JTJ;446-14A58-UJk67;1ZF18ZF183Rw

I’ll go through each difference and why I made the choices I did when I put this together:

Shelter over Signet of Resolve: This comes down largely to preference, personally I really like the block that comes with shelter, as it can help you avoid way more damage than SoR can heal for.

Purity over Defender’s Flame: While I’m guessing you took out purity because of SoR it is important to remember that when you use SoR to heal you lose that condition removal. Purity is a very strong trait, and that constant condition removal is much more helpful to a bunker than a burn. Bunker dps comes from supporting your allies with snares and boons, not from burning.

Master of Consecrations over Vengeful: Vengeful is a great choice in this trait slot, however with Sanctuary on your bar, the duration increase and cooldown reduction are almost a must. Consecrated Ground is a nice choice as well, but it is not as strong as it used to be.

Cleric’s ammy over Soldiers: While toughness and vitality are helpful, healing power is what gives a guardian their sustain. With the trait Mace of Justice your healing power with your mace out gives you incredibly strong sustain and support. Healing power is also important in that it helps your entire team, rather than just adding personal survivability. The knights jewel lets you reach the health you need to survive a burst.

Sigil of Superior Accuracy over Sigil of Leeching: While Leeching is a nice idea it is not affected by healing power, and can be a bit underwhelming compared to your other sources of healing. One of your best heals as a bunker guardian are your dodge rolls. Sigil of Superior Accuracy combines nicely with Smite on the scepter to provide Vigorous Precision procs, thereby allowing you to dodge more.

Overall your build looks strong. I just wanted to provide some options and the reasoning behind them.

Here is my tPvP Build

in Guardian

Posted by: Jericho.4521

Jericho.4521

Build looks pretty good, but I think Sigil of Leeching and Sigil of Energy will conflict. Don’t know that for sure but you may want to test it, as most on-swap sigils conflict with one another and you may get one effect or the other but not both.

Here is my tPvP Build

in Guardian

Posted by: Ralkuth.1456

Ralkuth.1456

2 1h-weapon sets. Seem very Danto to me. You’re putting on many blocks for burn on block but don’t use Shelter? Have you thought about Shaman amulet for extra burn damage?
Soldiers is a tanky setup but without Healing Power it’s difficult to sustain. With Soldiers you have a larger HP pool but it’s also difficult to restore to full, which means you will try to use the heal signet to compensate. Signet has 40 sec CD but same healing as Warrior Healing Surge (max Adrenaline) 30s and Troll Unguent 25s. That is… not a lot of sustain. Mind traits like Close to Death, Bolt to the Heart, Executioner that deal 20% more damage under 50%.
You mentioned Bunker > Support > Damage.
Soldiers is Power > Vitality = Toughness. Keep in mind power damage is lackluster and is only good with Precision and Critical Damage. You won’t hit that much harder than someone in Clerics. Shamans can also do damage through burns and you can still wear someone down (burn-block synergy here).
Healing power is around 1k for standard setup as it adds that extra bit to your healing (selfless daring, regen, VoR etc) and the condi cleanse keep poison off them. Granted you are a good player and can block and blind everything in 1v1, you will face ohcrap moments when you are focussed 3v3 and need to get HP spikehealed to some safe number; Clerics will do a better job.

From what I’ve seen you either go full
Support Control Bunker 0/0/10/30/30
http://gw2skills.net/editor/?fUAQNAreSlUgyDXFSLEf4ES2jRCBTQsHYEH1RXFcIA-TsAgzCoIySllLLTWyssZNIY9x8DA
Or a Variant with Extra Toughness but less Stability 0/0/20/30/20
http://gw2skills.net/editor/?fUAQNAseWlUgyDXFSLEf4ESmiRCBxegRcUHdpwhkIA-TsAgzCoIySllLLTWyssZNIY9x8DA
Or Symbol DPS + Extra Healing Support 0/5/30/30/5 where you can actually use Soldiers (Zerker is better)
http://gw2skills.net/editor/?fUAQNApdWlUg67WFSLEfIFRuAbBYPw4H741DH+QGC-TsAg0CnISSlkLJTSyksJNsYZxkAA
Back in the days you will earn wtfs from zerker roamers using Triple Meditation Side Point Bunker 0/30/30/5/5 with 32 + 15 = 47% crit chance and Smite Condi + Scepter Bind + Sword ZD spikes. Some 1.2k Scepter Autos and 3k Sword autos.Don’t think it’s viable anymore however.
http://gw2skills.net/editor/?fUAQRAsd7elYgaDHHSNEfIFRuArHE0g+DXw1DHSxGC-TwAA1CnIQShkDJDSSksINsYVymgJBA

But whatever works for you. Critiques may be made because of bias in favour of select “top” builds but run something fitting your playstyle. Try to see if you like the builds posted by Silven in the Guardian stickies.

5 useless class titles
Carrying enemy team since 2012
“Multiclass implies you can actually play the class” – a certain royalty

(edited by Ralkuth.1456)