High-Powered Rifles?
To me a firearm would feel extremely out of place on a guardian.
A longbow or maybe a spear like the GW1 Paragon though? Sure
Bazooka. Giant Blue Bazooka. Idc if it take 5sec to cast. We all know the animations for guardians are awesome.
Lvl 80 Sylvari Guardian – Tzenjin [GF]
Lvl 80 Human Elementalist – Tzenkai [GF]
Longbow would make sense. Otherwise why would we be able to conjure up a Spirit Bow?
The question becomes what do we give up for that? Pretty much all of our main-hand weapon options have a lot of people who love using them.
I’ve noticed that quite a few people are put off by the idea of a firearm for Guardians, however I do not understand why. They are far less ‘magical’ yes but a long range rife could easily fit the role of guarding your teammates. Snipers/Scouts/Recon are called Guardian Angels after all. (well I guess recon are hogs but you get what I’m saying)
1 could be a regular shot that causes burn on the 3rd hit or something
2 a knockback/interrupt/confuse
3 weak dmg shot that plants a symbol of protection at the target
4 shoot a healing/blinding beam
5 some sort of retribution to the group
I don’t think there’s room (aesthetically) for such weapons. What would make them different (aesthetically) from the Rifles that already exist.
Oh and @Celestina and everyone else who says Rifles wouldn’t fit the Guardian. I still haven’t heard/read a proper argument on this. (Apart from fantasy traditionalism in the form of “guns can’t be magic”, which is easily countered.)
Bazoooooookkaaaaaa.
we all know it’d be cool. imagine a guardian “kill shot” SYMBOL SHOT!
But really. I dont think we need it, plenty powerful as we are.
Lvl 80 Sylvari Guardian – Tzenjin [GF]
Lvl 80 Human Elementalist – Tzenkai [GF]
New Elite Skill: Rifle of Courage
1 sec cast, 60 recharge, 9001 skills points
Summon an arcane rifle to defend you. – Every tooltip says defend, but it would attack your targeted enemy every five seconds with a maximum range of 1200, and lasts 60 seconds. Damage would be equivalent to Sword of Justice when shooting at range, and subpar at close range.
Command: Command the Rifle of Courage to your hands and replace your weapon skills. Rifle of Courage is destroyed on weapon swap, or at the end of its duration.
The weapon skills wouldn’t be like a tomb, which are situationally powerful, but rather built around general combat, hence the short cooldown. The weapon skills would be less powerful the closer you are to your target, and basically lose effectiveness under 600 range. We already have enough close range stuff for that.
—
I don’t think the Guardian would look good with a rifle, but it’s fun to think about.
(edited by Kasei.8726)
Upon further thought, the Warrior Longbow skillset could be transcribed onto Guardians and it would be pretty much perfect for us. Looking at the skillset I’m not sure why it was put on a warrior instead when they already have a rifle and axe for ranged.
Upon further thought, the Warrior Longbow skillset could be transcribed onto Guardians and it would be pretty much perfect for us. Looking at the skillset I’m not sure why it was put on a warrior instead when they already have a rifle and axe for ranged.
The Warrior’s “thing” is that he’s a master of all weapons. They have access to pretty much every non-magical weapon apart from pistols.
Crossbow, for expansion!
Just give us Longbows pweaaase!
if we step back and ignore the semantics of “holy magic” and that stuff
Guardian playstyle is defined by their ability to protect allies, utilising barriers, preventing opponents landing their hits. If a guardian isn’t in close quarters, he isn’t guarding his buddies.
To me that means even if a guardian had a gun (Asura or charr guardians are usually tech orientated not holy magic users, using a gun seems more natural to them than a bow); it’d still only be appropriate if it were a shotgun-style skill set. Long range rifles exist to put as much distance as possible between attacker and victim, guardians exist to stand between attacker and victim.
…on a side note. My guardian charr already looks enough like a krogan without giving her a shotgun xD. “Krogan Charr charging!”
Garnished Toast
(edited by Ryuujin.8236)
What if they gave us rifles similar to the Ghostbore rifle you get during the Charr story? It’s quite magical and shoots a lot of blue fire.
I’d like to see javelins – Paragon “spears” – for both Guardian and Warrior.
I’m not sure why it was put on a warrior instead when they already have a rifle and axe for ranged.
Yeah, on my Warrior my axe’s ranged DPS is through the roof.
Javelins would be seriously cool. 900-1200 range javelins, one handed so that you can still use a shield or focus. Perfect.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Give us a whip made of light.
Guardians need throwing Shields, like Captain America.
Guardians need throwing Shields, like Captain America.
Engineer has that covered already.
sniper rifle on guardian is pretty cool idea
Or just buff our current weapons for ranged? Rifle is just silly. I really loved my paragon, but I still had mixed feelings about spear. While being able to build adrenaline at range was awesome, it’s still just throwing an unlimited amount of boring spears that appear out of nowhere. Staff and scepter’s auto attacks should just be changed/buffed. Not that staff isn’t cool for hitting multiple targets, I just don’t want a mid-range attack on what should be the penultimate caster weapon. Mace or scepter makes more sense for mid-range caster.
Or just buff our current weapons for ranged? Rifle is just silly. I really loved my paragon, but I still had mixed feelings about spear. While being able to build adrenaline at range was awesome, it’s still just throwing an unlimited amount of boring spears that appear out of nowhere. Staff and scepter’s auto attacks should just be changed/buffed. Not that staff isn’t cool for hitting multiple targets, I just don’t want a mid-range attack on what should be the penultimate caster weapon. Mace or scepter makes more sense for mid-range caster.
I admit I would be perfectly happy if they changed the animations for scepter. Make the auto attack and smite actually LOOK powerful. Right now they look like we’re tickling our targets.
What? You don’t like tickling the enemy to death?
I challenge you to a tickle war! Guardians only!
Tyler Joe
sporting charzooka for giggles … all the range i need…
Give them throwing knives. Totally fits the guardian… oh wait.
I agree you guys need something with an attack animation with a hope in hell of hitting at range though. Maybe just make the Sceptre’s animation good?
They wouldn’t include a ‘sniper’ type weapon because this is probably reserved for the Commando class ANet made and then scrapped before finalising the 8 professions we use today.
Their were classes such as the Marksman and Warden (which eventually became the Ranger), the Commando (a sniper rifle type class) and the Juggernaut (a non-magical knight type class) but they were all scrapped. Might see a return of them in the future?
Here’s the interview that tells all about the professions:
http://tap-repeatedly.com/2011/06/exclusive-interview-arenanets-jon-peters-and-jonathan-sharp/
@ajlee17
Hight powered rifles? how about a siege weapon with blue napalm effect!?
oh yeah… arealdy have tome of wrath!